











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 27 / 53% |
| Size | big |
| Lifes / Deaths | Killed by red crystal at level 6 on the 6th Mirth 122nd year of Ascendancy at 22:50 / 86Killed by cold drake hatchling at level 6 on the 7th Mirth 122nd year of Ascendancy at 10:07 Killed by Spellblaze Crystal at level 7 on the 8th Mirth 122nd year of Ascendancy at 10:23 Killed by icy orc wyrmic at level 8 on the 8th Mirth 122nd year of Ascendancy at 14:30 Killed by Norgos, the Guardian at level 11 on the 21st Dusk 122nd year of Ascendancy at 23:37 Killed by Norgos, the Guardian at level 11 on the 21st Dusk 122nd year of Ascendancy at 23:53 Killed by Onmad the thalore at level 13 on the 49th Haze 122nd year of Ascendancy at 06:55 Killed by Onmad the thalore at level 13 on the 49th Haze 122nd year of Ascendancy at 07:10 Killed by war hound at level 15 on the 44th Regrowth 123rd year of Ascendancy at 13:39 Killed by Dorjac the halfling at level 15 on the 44th Regrowth 123rd year of Ascendancy at 13:51 Killed by Ardeli the halfling at level 15 on the 44th Regrowth 123rd year of Ascendancy at 14:01 Killed by Urek the dwarf at level 15 on the 68th Regrowth 123rd year of Ascendancy at 03:55 Killed by enthralled slave at level 15 on the 61st Pyre 123rd year of Ascendancy at 00:36 Killed by enthralled slave at level 15 on the 61st Pyre 123rd year of Ascendancy at 07:53 Killed by Blood Master at level 15 on the 61st Pyre 123rd year of Ascendancy at 16:08 Killed by snow giant boulder thrower at level 16 on the 74th Pyre 123rd year of Ascendancy at 19:30 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 16:37 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 17:29 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 18:29 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 19:03 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 19:41 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 20:18 Killed by Urkis, the High Tempest at level 16 on the 75th Pyre 123rd year of Ascendancy at 21:00 Killed by Neruwyn the skeleton master archer at level 18 on the 2nd Dusk 123rd year of Ascendancy at 23:17 Killed by skeleton warrior at level 19 on the 3rd Dusk 123rd year of Ascendancy at 21:16 Killed by dreaming horror at level 21 on the 7th Dusk 123rd year of Ascendancy at 19:50 Killed by dreaming horror at level 21 on the 7th Dusk 123rd year of Ascendancy at 20:45 Killed by dreaming horror at level 21 on the 7th Dusk 123rd year of Ascendancy at 21:47 Killed by dreaming horror at level 21 on the 7th Dusk 123rd year of Ascendancy at 22:57 Killed by snow giant thunderer at level 21 on the 9th Dusk 123rd year of Ascendancy at 05:03 Killed by luminous horror at level 21 on the 9th Dusk 123rd year of Ascendancy at 07:51 Killed by luminous horror at level 21 on the 9th Dusk 123rd year of Ascendancy at 08:55 Killed by snow giant boulder thrower at level 21 on the 9th Dusk 123rd year of Ascendancy at 09:51 Killed by snow giant thunderer at level 21 on the 9th Dusk 123rd year of Ascendancy at 17:10 Killed by snow giant thunderer at level 21 on the 9th Dusk 123rd year of Ascendancy at 17:55 Killed by snow giant thunderer at level 21 on the 9th Dusk 123rd year of Ascendancy at 18:43 Killed by snow giant thunderer at level 21 on the 9th Dusk 123rd year of Ascendancy at 18:57 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 07:11 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 07:48 Killed by Chronolith Clone at level 22 on the 11st Dusk 123rd year of Ascendancy at 08:39 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 11:33 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 14:09 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 15:18 Killed by degenerated skeleton archer at level 23 on the 19th Dusk 123rd year of Ascendancy at 11:16 Killed by skeleton magus at level 23 on the 19th Dusk 123rd year of Ascendancy at 12:10 Killed by Weirdling Beast at level 24 on the 23rd Dusk 123rd year of Ascendancy at 04:02 Killed by Weirdling Beast at level 24 on the 23rd Dusk 123rd year of Ascendancy at 06:19 Killed by elven corruptor at level 25 on the 31st Dusk 123rd year of Ascendancy at 22:33 Killed by Lisanne the elven corruptor at level 25 on the 32nd Dusk 123rd year of Ascendancy at 08:42 Killed by Lisanne the elven corruptor at level 25 on the 32nd Dusk 123rd year of Ascendancy at 09:41 Killed by Neriraba the elven mage at level 25 on the 32nd Dusk 123rd year of Ascendancy at 19:53 Killed by ogre rune-spinner at level 25 on the 33rd Dusk 123rd year of Ascendancy at 00:12 Killed by elven tempest at level 25 on the 33rd Dusk 123rd year of Ascendancy at 00:50 Killed by elven corruptor at level 25 on the 33rd Dusk 123rd year of Ascendancy at 02:21 Killed by Xolenor the elven guard at level 25 on the 33rd Dusk 123rd year of Ascendancy at 05:52 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 12:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 13:37 Killed by Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 15:06 Killed by Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 16:21 Killed by Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 17:01 Killed by Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 17:38 Killed by Kryl-Feijan at level 25 on the 33rd Dusk 123rd year of Ascendancy at 18:37 Killed by Mayaldamina the ogre warmaster at level 26 on the 33rd Dusk 123rd year of Ascendancy at 21:15 Killed by elven cultist at level 26 on the 34th Dusk 123rd year of Ascendancy at 00:03 Killed by Silethra the elven warrior at level 26 on the 34th Dusk 123rd year of Ascendancy at 02:02 Killed by Nerinne the elven corruptor at level 26 on the 34th Dusk 123rd year of Ascendancy at 06:44 Killed by Nerinne the elven corruptor at level 26 on the 34th Dusk 123rd year of Ascendancy at 07:44 Killed by Poruvena the elven warrior at level 26 on the 34th Dusk 123rd year of Ascendancy at 09:41 Killed by Poruvena the elven warrior at level 26 on the 34th Dusk 123rd year of Ascendancy at 10:36 Killed by Islebretta the ultimate telugoroth at level 26 on the 40th Dusk 123rd year of Ascendancy at 17:46 Killed by fire drake at level 26 on the 41st Dusk 123rd year of Ascendancy at 16:20 Killed by Lisywen the fire wyrm at level 26 on the 41st Dusk 123rd year of Ascendancy at 18:07 Killed by orc blood mage at level 27 on the 51st Dusk 123rd year of Ascendancy at 20:34 Killed by orc blood mage at level 27 on the 51st Dusk 123rd year of Ascendancy at 21:24 Killed by worm that walks at level 27 on the 52nd Dusk 123rd year of Ascendancy at 02:41 Killed by venom wyrm at level 27 on the 52nd Dusk 123rd year of Ascendancy at 03:32 Killed by bloated horror at level 27 on the 52nd Dusk 123rd year of Ascendancy at 07:23 Killed by master vampire at level 27 on the 52nd Dusk 123rd year of Ascendancy at 08:26 Killed by skeleton magus at level 27 on the 52nd Dusk 123rd year of Ascendancy at 09:14 Killed by lesser vampire at level 27 on the 52nd Dusk 123rd year of Ascendancy at 09:59 Killed by dread at level 27 on the 52nd Dusk 123rd year of Ascendancy at 11:14 Killed by Islayatira the elder vampire at level 27 on the 52nd Dusk 123rd year of Ascendancy at 12:37 Killed by skeleton master archer at level 27 on the 52nd Dusk 123rd year of Ascendancy at 14:56 Killed by barrow wight at level 27 on the 52nd Dusk 123rd year of Ascendancy at 15:51 Killed by barrow wight at level 27 on the 52nd Dusk 123rd year of Ascendancy at 16:11 Killed by That one at level 27 on the 52nd Dusk 123rd year of Ascendancy at 16:16 |
Primary Stats
| Strength | 108 (base 53) |
| Dexterity | 26 (base 17) |
| Constitution | 25 (base 14) |
| Magic | 55 (base 49) |
| Willpower | 21 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 794/794 |
| Vim | 355/355 |
| Healing Factor | 1.2353846153847 |
| Regeneration | 0.30884615384617 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 49 |
| Crit Chance | 12% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 49 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +7% |
| Arcane | +5% |
| Fire | +8% |
| All | +2% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +15% |
| Fire | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 35 (62.811550151976%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 23%( 80%) |
| Physical | + 14%( 75%) |
| Darkness | + 17%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 30% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 429 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by That one. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by That one. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by worm that walks. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 66. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed minotaur nose. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of iron boots of phasing (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Mag / +3 Wil / +2 Cun / +2 Con Physical save: +10 (+3 eff.) Mental save: +10 (+5 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 131.12 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | Tarrithel the FlameburstPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +14 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +4 Dex / +5 Cun / +4 Con Changes resistances: +5% arcane / +6% fire Changes damage: +3% arcane / +6% fire Spellpower: +6 (+2 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
| Around neck | BrodikhadInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Damage when hit (Melee): 4 physical Changes stats: +3 Dex / +2 Con Only die when reaching: -60.00 life Amulets can have magical properties. |
| In main hand | Elytira the Infernodeath (18-25.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex / +1 Mag / +3 Wil / +1 Cun Changes resistances penetration: +10% fire Infravision radius: +1 One-handed war axes. |
| Around waist | Ragogas the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +2 (+1 eff.) Changes resistances penetration: +15% blight Critical mult.: +15.00% Physical save: +6 (+2 eff.) Maximum life: +105.00 Maximum mana: +60.00 Maximum stamina: +58.00 Maximum hate: +15.00 Maximum psi: +30.00 Maximum vim: +33.00 Maximum pos.energy: +33.00 Maximum neg.energy: +31.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
| In off hand | dwarven-steel longsword of crippling (23.5-32.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
| Cloak | resilient linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Wil / +1 Mag Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant drakeskin leather armour of command (28 def, 13 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +28 (+9 eff.) Fatigue: +8% Changes stats: +2 Cun / +4 Wil Changes resistances: +20% blight / +14% darkness Mental save: +10 (+5 eff.) Light radius: +1 A suit of armour made of leather. |
Inventory
regeneration infusion (heal 163; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
pixie's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +9 Defense: +7 (+2 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
flaming iron longsword of massacre (17.5-24.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
mage-hunter's reinforced leather sling of cunning (+6)Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Effects on ranged hit: * 10 arcane resource burn Changes stats: +6 Cun / +4 Wil Changes resistances penetration: +7% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +13 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Layatta the steel waraxe (14.5-20.3 power, 14 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (Melee): +16 mind Damage (radius 2) on crit: +16 physical When wielded/worn: Armour penetration: +4 Changes stats: +5 Con Changes damage: +15% blight Grants telepathy: Humanoid/Orc One-handed war axes. |
EredurInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 31% Changes resistances penetration: +10% mind Changes damage: +6% acid Life regen: +1.70 Mental crit. chance: +7% Healing mod.: +10% A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
regal cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Wil Changes resistances: +16% darkness / +13% temporal Mental save: +8 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Barklady the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 17 Damage (Melee): 15 mind / 13 darkness Changes resistances: +18% nature / +3% mind Changes resistances penetration: +10% nature Changes damage: +3% mind Mental save: -13 (-7 eff.) Mindpower: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.insulating cashmere wizard hat of fire (+7%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +29% fire / +7% cold Changes damage: +15% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
dwarven-steel mail armour of implacability (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+1 eff.) Fatigue: +7% Physical save: +5 (+2 eff.) A suit of armour made of mail. |
steel plate armour 'Voriwyn' (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +12% blight / +17% fire / +11% darkness / +18% acid Changes resistances penetration: +5% arcane Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +1 Damage Shield penetration: +10% A suit of armour made of metal plates. |
48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By That one the Cornac Reaver level 13
40th Dusk 122nd year of Ascendancy at 10:12 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By That one the Cornac Reaver level 27
42nd Dusk 123rd year of Ascendancy at 08:22 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By That one the Cornac Reaver level 16
75th Pyre 123rd year of Ascendancy at 01:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By That one the Cornac Reaver level 21
9th Dusk 123rd year of Ascendancy at 08:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By That one the Cornac Reaver level 17
78th Pyre 123rd year of Ascendancy at 07:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By That one the Cornac Reaver level 24
23rd Dusk 123rd year of Ascendancy at 14:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By That one the Cornac Reaver level 10
3rd Summertide 122nd year of Ascendancy at 20:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By That one the Cornac Reaver level 20
7th Dusk 123rd year of Ascendancy at 14:06 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By That one the Cornac Reaver level 13
28th Haze 122nd year of Ascendancy at 22:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By That one the Cornac Reaver level 15
55th Haze 122nd year of Ascendancy at 18:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By That one the Cornac Reaver level 6
1st Mirth 122nd year of Ascendancy at 20:24 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By That one the Cornac Reaver level 23
19th Dusk 123rd year of Ascendancy at 11:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By That one the Cornac Reaver level 11
12nd Dusk 122nd year of Ascendancy at 03:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By That one the Cornac Reaver level 27
52nd Dusk 123rd year of Ascendancy at 02:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By That one the Cornac Reaver level 17
79th Pyre 123rd year of Ascendancy at 17:31 see stats
Log
Forest wight hits Forest wight for 69 lightning damage.
Barrow wight's glacial vapour area effect hits Lesser vampire for 7 cold damage.
Barrow wight's glacial vapour area effect hits Barrow wight for 7 cold damage.
Barrow wight's glacial vapour area effect hits That one for 35 cold damage.
Barrow wight's glacial vapour area effect hits Islayatira the elder vampire for 11 cold damage.
Barrow wight's glacial vapour area effect hits Forest troll for 36 cold damage.
Barrow wight's glacial vapour area effect hits Forest wight for 7 cold damage.
Barrow wight's glacial vapour area effect hits Lesser vampire for 6 cold damage.
Barrow wight's glacial vapour area effect hits Barrow wight for 6 cold damage.
Barrow wight's glacial vapour area effect hits That one for 30 cold damage.
Barrow wight's glacial vapour area effect hits Islayatira the elder vampire for 9 cold damage.
Barrow wight's glacial vapour area effect hits Forest troll for 31 cold damage.
Barrow wight's glacial vapour area effect hits Forest wight for 6 cold damage.
Forest wight's glacial vapour area effect hits Lesser vampire for 7 cold damage.
Forest wight's glacial vapour area effect hits Barrow wight for 7 cold damage.
Forest wight's glacial vapour area effect hits That one for 35 cold damage.
Forest wight's glacial vapour area effect hits Islayatira the elder vampire for 11 cold damage.
Forest wight's glacial vapour area effect hits Forest troll for 36 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 7 cold damage.
That one the level 27 cornac reaver was iced to death by a barrow wight on level 3 of Dreadfell.
That one is free from the hex.
That one seems more focused.
That one is not silenced anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Forest wight's glacial vapour area effect killed That one!
Saving done.
Saving game...




















































































