




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 26 (base 12) |
| Constitution | 30 (base 19) |
| Magic | 73 (base 60) |
| Willpower | 27 (base 10) |
| Cunning | 25 (base 11) |
Resources
| Life | 1068/1068 |
| Hate | 100/100 |
| Vim | 291/291 |
| Healing Factor | 1.15 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 22 |
| See Stealth | 9 |
| See Invisible | 52 |
| ESP Range | 10 |
| ESP Kinds | dragon, undead/blood, demon/major, demon/minor |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 71 |
| Crit Chance | 14% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 71 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -26% |
| Blight | +57% |
| Physical | -36% |
| Cold | -37% |
| All | -51% |
| Light | -29% |
| Arcane | -45% |
| Fire | -26% |
| Nature | -26% |
Offense: Damage Penetration
| Blight | +45% |
| Arcane | +15% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.413408721348 (66.666666666667%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 16 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 32 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 70%(100%) |
| Cold | + 90%(100%) |
| All | + 40%(100%) |
| Darkness | + 46%(100%) |
| Light | + 56%(100%) |
| Fire | + 48%(100%) |
| Lightning | + 64%(100%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Silence Resistance | 30% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 676 damage for 7 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 25. Bloodlust |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Blastrazor the voratun pickaxe (dig speed 4 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +3 Str / +6 Dex / +1 Wil Changes resistances: +10% darkness / +10% fire Changes damage: +6% blight Mana each turn: +0.12 Maximum life: +40.00 Maximum stamina: +30.00 Spellpower: +2 (+0 eff.) Infravision radius: +3 Movement speed: +10% Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lisolrathra the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% light Changes resistances penetration: +15% arcane Changes damage: +12% blight / +10% light / +6% arcane Blindness immunity: +28% Silence immunity: +30% Mana each turn: +0.20 Infravision radius: +4 See stealth: +9 See invisible: +8 Rings can have magical properties. |
| On fingers | PrismclashPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +6% blight / +6% light Changes resistances penetration: +25% blight / +20% light Changes damage: +12% blight / +12% light Spellpower: +10 (+2 eff.) Mindpower: +11 (+6 eff.) Rings can have magical properties. |
| On fingers | Beladhena the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +5 Mag / +2 Wil Changes resistances: +28% cold Changes resistances penetration: +10% blight Changes damage: +14% cold Vim when firing critical spell: +2.00 Maximum mana: +100.00 Maximum vim: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| On fingers | Goedalath Rock ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings can have magical properties. |
| Around waist | Wormy Belt |
| Main armor | Chromatic Harness (10 def, 14 armour) Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +14 Str / +8 Dex / +8 Mag / +14 Wil / +12 Cun / +8 Con / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| In off hand | Ce'Nileba the stralite waraxe (134% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% * chills your foe dealing 34 damage and slowing them by one tenth of a turn On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +16 blight When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +9% blight Changes resistances penetration: +10% blight Changes damage: +30% blight One-handed war axes. |
| In main hand | Blood-Edge (157% power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood * injects a simple virus dealing 84 blight damage on hit and lowering the victims highest stat Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 3/20) : Effective talent level: 4.0 Power cost: 20 out of 3/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
Hurim the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes damage: +9% arcane Critical mult.: +25.00% Spell save: +20 (+7 eff.) Mana when firing critical spell: +2.00 Maximum vim: +50.00 Spellpower: +4 (+0 eff.) Mindpower: +11 (+6 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Jetvortex of the BlightspawnCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +22 (+11 eff.) Effects when hit in melee: * 35% chance to disease * 50% chance to inflict 15% damage reduction Changes stats: +5 Cun / +5 Con Changes resistances: +6% temporal Spell save: +20 (+7 eff.) Mental save: +30 (+13 eff.) Silence immunity: +20% Stun/Freeze immunity: +30% Maximum stamina: +27.00 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
LelyrainCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Defense: +14 (+7 eff.) Changes stats: +8 Str / +3 Dex / +8 Cun / +8 Con Stun/Freeze immunity: +33% Life regen: +2.90 Infravision radius: +3 See invisible: +9 Rings can have magical properties. |
ShockspireCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Dex Changes resistances: +9% nature Changes resistances penetration: +10% lightning Changes damage: +6% nature Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
gladiator's copper ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
gladiator's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
gold ring 'Nimbussteel'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +4 Wil Changes resistances: +2% physical Changes resistances penetration: +15% lightning Mental save: +8 (+4 eff.) Life regen: +0.80 Maximum life: +20.00 Rings can have magical properties. |
gold ring 'Scorpionspire'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 nature / 20 acid Changes resistances: +9% acid Changes resistances penetration: +15% arcane / +20% acid Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
solipsist's copper ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mindpower: +6 (+3 eff.) Rings can have magical properties. |
steel ring 'Eleniregofang'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 blight Changes stats: +5 Wil Changes resistances: +9% acid Changes resistances penetration: +10% acid / +10% blight Changes damage: +30% acid / +6% blight Mental save: +10 (+5 eff.) Rings can have magical properties. |
steel ring 'Glorodhebeth'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +8 Mag Changes resistances penetration: +25% blight Changes damage: +6% arcane Disarm immunity: +32% Pinning immunity: +27% Knockback immunity: +32% Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +30.00 Spellpower: +4 (+0 eff.) Rings can have magical properties. |
steel ring 'Siliritira'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +8 (+2 eff.) Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Disarm immunity: +31% Pinning immunity: +32% Knockback immunity: +32% Maximum life: +32.00 Maximum stamina: +25.00 Healing mod.: +30% Rings can have magical properties. |
Betuna (167% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 acid When wielded/worn: Effects on melee hit: * 40% chance to corrode armour by 30% Changes stats: +10 Dex Changes damage: +15% blight Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Sharp, long, and deadly. |
Aircrypt the iron mace (105% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * injects a simple virus dealing 63 blight damage on hit and lowering the victims highest stat Damage (Melee): +6 lightning When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +20% blight Changes damage: +21% blight Blunt and deadly. |
Noonbane the stralite mace (158% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * injects a simple virus dealing 103 blight damage on hit and lowering the victims highest stat When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +9% light Changes damage: +31% blight / +9% light / +9% acid Light radius: +3 Blunt and deadly. |
Khelorador (125% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to disease * injects a simple virus dealing 62 blight damage on hit and lowering the victims highest stat Damage (Melee): +20 blight / +19 cold When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances penetration: +10% blight Changes damage: +3% blight Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of the Calm Waters |
Morningrigor (7 def, 18 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +7 (+4 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +25% acid / +11% cold / +6% lightning / +3% fire Changes damage: +6% light Allows you to breathe in: water Life regen: +3.10 Maximum life: +128.00 Healing mod.: +14% A suit of armour made of mail. |
Ragodor the Blastslicer (19 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +19 (+10 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 12 blight / 0 physical Changes stats: +4 Dex Changes resistances: +8% mind / +6% lightning Changes damage: +12% blight / +6% arcane / +9% lightning Mental save: +17 (+8 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +13.70 Maximum life: +81.00 Movement speed: +20% Healing mod.: +23% A suit of armour made of leather. |
Windzeal the voratun pickaxe (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +6 Fatigue: -4% Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str Changes resistances: +6% mind Changes damage: +13% fire / +14% mind / +3% nature Spell save: +3 (+1 eff.) Mental save: +15 (+8 eff.) Poison immunity: +5% Maximum life: +79.00 Maximum stamina: +53.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Adoda the Tempestsmasher [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +3% mind Changes resistances penetration: +25% mind Changes damage: +9% mind It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Adubremina the dwarven-steel torque of kinetic psionic shield [power 93] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% blight Changes resistances penetration: +15% mind Changes damage: +12% blight / +6% mind Psi when hit: +0.08 Mindpower: +10 (+5 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 93 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Brodynarithel the steel torque of kinetic psionic shield [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +1 Mag Critical mult.: +5.00% Spell save: +3 (+1 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
Nimbusjam [power 17] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Changes resistances: +9% light Changes damage: +6% lightning Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Olidin [power 262] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +2 Str / +3 Wil / +9 Cun / +5 Con Changes damage: +24% blight Infravision radius: +3 It can be used to heal a target within range 7 (based on Willpower) for 262, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
Log
Acid Splash from Worm that walks (servant of Wormy) hits Training Dummy for 4 acid damage.
Training Dummy seems more focused.
Decrepitude Disease from Wormy hits Training Dummy for 20 blight damage.
Viral Injection from Worm that walks (servant of Wormy) hits Training Dummy for 6 blight damage.
Agony from Bloated horror hits Training Dummy for 81 mind damage.
Wormy casts Diseased Tongue.
Wormy's spell attains critical power!
Wormy performs a melee critical strike against Training Dummy!
Wormy performs a melee critical strike against Training Dummy!
Training Dummy is weakened by the darkness!
Wormy hits Training Dummy for 640 darkness damage.
Wormy hits Training Dummy for 2008 darkness damage.
Training Dummy is dazed!
Training Dummy is dazed!
Animated blood activates Blood Fury.
Character control switched to Wormy.
Character control switched to worm that walks (servant of Wormy).
Saving game...
Saving done.
Animated blood deactivates Blood Fury.
Wormy is less powerfull.
Wormy deactivates Chant of Fortitude.
Wormy deactivates Chaos Orbs.
The shield around Wormy crumbles.
Wormy is no longer one with nature.
Wormy is no longer surging arcane power.
Worm that walks (servant of Wormy) deactivates Infestation.
Worm that walks (servant of Wormy) deactivates Ruin.
Worm that walks (servant of Wormy) deactivates Worm that Walks Link.



















































