









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 | 
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default.  This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.6.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Brawler | 
| Level / Exp | 37 / 86% | 
| Size | medium | 
| Lifes / Deaths | Killed by The Master at level 24 on the 67th Haze 122nd year of Ascendancy at 23:55 0 / 9Killed by skeleton warrior at level 24 on the 68th Haze 122nd year of Ascendancy at 07:11 Killed by Tripul the fire imp at level 26 on the 74th Haze 122nd year of Ascendancy at 02:34 Killed by Massok the Dragonslayer at level 34 on the 27th Haze 123rd year of Ascendancy at 06:33 Killed by Massok the Dragonslayer at level 34 on the 27th Haze 123rd year of Ascendancy at 09:28 Killed by nightmare horror at level 37 on the 67th Pyre 124th year of Ascendancy at 00:00 Killed by Salowyn the nightmare horror at level 37 on the 67th Pyre 124th year of Ascendancy at 02:15 Killed by Abdom's Inner Demon at level 37 on the 67th Pyre 124th year of Ascendancy at 03:56 Killed by Salowyn the nightmare horror at level 37 on the 67th Pyre 124th year of Ascendancy at 03:59  | 
Primary Stats
| Strength | 108 (base 64) | 
| Dexterity | 67 (base 42) | 
| Constitution | 65 (base 17) | 
| Magic | 28 (base 11) | 
| Willpower | 43 (base 18) | 
| Cunning | 57 (base 41) | 
Resources
| Life | -99/1118 | 
| Stamina | 287/310 | 
| Healing Factor | 1.5510638297872 | 
| Regeneration | 8.1430851063828 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 5 | 
Offense: Barehand
| Damage | 130 | 
| Accuracy | 62 | 
| Crit Chance | 29% | 
| APR | 6 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 24 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 25% | 
| Speed | 1 | 
Offense: Damage Bonus
| Temporal | +9% | 
| Physical | +36% | 
| Light | +22% | 
| All | +2% | 
Offense: Damage Penetration
| Physical | +35% | 
| Fire | +25% | 
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 26 (30%) | 
| Defense | 48 | 
| Ranged Defense | 48 | 
| Fatigue | 14 | 
| Physical Save | 51 | 
| Spell Save | 42 | 
| Mental Save | 40 | 
Defense: Resistances
| Acid | -6%( 70%) | 
| Blight | 0%( 70%) | 
| Physical | -10%( 70%) | 
| Cold | -1%( 70%) | 
| All | -9%( 70%) | 
| Darkness | -37%( 70%) | 
| Light | + 30%( 70%) | 
| Temporal | + 17%( 70%) | 
| Fire | + 9%( 70%) | 
| Lightning | + 14%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 31% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 66.55 physical damage and 99.82 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 516 damage for 3 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
Class Talents
| Cunning / Tactical | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Finishing moves | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Grappling | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Pugilism | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat veteran | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Unarmed discipline | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Technique / Unarmed training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Combat training | 1.00 | 
  | 2/5 | 
  | 3/5 | 
  | 0/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| beneficial effect | Countering melee attacks: Has a 45% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked | 
| detrimental effect | The target's lite radius has been reduced by 5, and its darkness resistance by 34%. Abyssal Shroud | 
| detrimental effect | The target's physical resistance has been reduced by -10%. Weakened Defenses | 
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 17. Intimidated | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.  | active | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Dreadfell) | failed | 
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 1 of Dreadfell) | failed | 
You failed to protect the lost warrior from death by Abdom. Escort: lost warrior (level 4 of Dreadfell) | failed | 
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 8 of Dreadfell) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Ce'Noyana (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +5 Wil +4 Cun +4 Con dps ---------- Spell.crit +2% Melee Ret 4 blight ----- def ----- Armour +4 Fatigue +3% Resists +3% blight +8% fire +8% cold Crit.dmg- 5.00% Phys.save +8 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +32.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| On hands |  Erelufang the drakeskin leather gloves (0 def, 9 armour)1.0 T5 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Melee+ 5 temporal Ranged+ 10 temporal Dmg.mod +7% temporal Acc +7 (+2 eff.) ----- def ----- Armour +9 Resists +3% acid +15% temporal +6% light +9% darkness +2% physical Crit.dmg- 5.00% Phys.save +13 (+4 eff.) Mind.save +7 (+2 eff.) Disarm- +31% Pinning- +20% ---------- misc Infravis +1 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +17 light +26 darkness On Hit: 10% Perfect Control 5 On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 40.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| Tool |  dwarven-steel pickaxe 'Venomminister' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% physical Apr +1 On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +10 (+3 eff.) Resists +3% lightning +7% physical ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  gladiator's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 13 light Ranged+ 10 light Dmg.mod +10% light Rings can have magical properties.  | 
| Around neck |  wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +3 Cun +3 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.20 Max.mana +35.00 Amulets can have magical properties.  | 
| Main armor |  reinforced leather armour 'Camerin' (12 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +15 Str +7 Dex +7 Mag +8 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Phys.pwr +18 (+4 eff.) Spell.pwr +19 (+10 eff.) Mind.pwr +22 (+8 eff.) Res.pen +20% physical Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +18% lightning +9% temporal A suit of armour made of leather.  | 
| Light source |  Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
| Cloak |  linen cloak 'Xerabrebeth' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +24% physical ----- def ----- Defense +1 (+0 eff.) ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  Stokewake1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind +25% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +3 (+1 eff.) Resists +9% fire Max.HP +35.00 Heal.mod +10% A belt that goes around your waist.  | 
Inventory
 movement infusion (speed 726%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 726% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion (res 19%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 25 light Ranged+ 16 light Dmg.mod +15% light Rings can have magical properties.  | 
 imbued elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical ---------- misc Talents +1 Command Staff On Spell Hit: 10% Chain Lightning 3 Staves designed for wielders of magic, by the greats of the art.  | 
 infernal elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +31.00% Spell.pwr +19 (+10 eff.) Melee+ 23 fire Dmg.mod +25% acid ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 surging elven-wood magestaff of might (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+6 eff.) S.pwr/crit +2 Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff.  | 
 Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 182.46 fire damage, and flames will be left dealing a further 42.53 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.  | 
 truestriking stralite greatsword (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +20 (+5 eff.) Apr +10 Massive two-handed swords.  | 
 Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement.  | 
 stralite longsword of disruption (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Disrupt Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, long, and deadly.  | 
 stralite dagger of crippling (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.5 - 37.1 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly.  | 
 creative pulsing mindstar of gales (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +8 (+3 eff.) Dmg.mod +8% lightning +10% cold +8% physical ----- def ----- Defense +25 (+8 eff.) Pinning- +27% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 fungal elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 acid While equipped: Stats +6 Con dps ---------- Dmg.mod +20% acid ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 164 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes.  | 
 exposing stralite shield (0 def, 8 armour, 138 block)7.0 T4 shield armor [Ego] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 9% chance to reduce all saves and defense by 25 On Melee Ret: * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 living stralite shield of resistance (0 def, 8 armour, 139.5 block)7.0 T4 shield armor [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +9% cold +15% blight +7% fire +18% nature +9% lightning Max.HP +65.00 ---------- misc Talents +1 Block Handheld deflection devices.  | 
 stralite plate armour (0 def, 13 armour)17.0 T4 massive armor [Normal] While equipped: ----- def ----- Armour +13 Fatigue +22% A suit of armour made of metal plates.  | 
 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Arochak the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Con dps ---------- Spell.crit +4% Spell.pwr +3 (+2 eff.) Dmg.mod +6% acid +9% temporal On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Resists +15% blight +8% darkness +3% acid HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 Infravis +5 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 supercharged stralite torque of psionic shield [power 137]  (31 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 137 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 supercharged stralite torque of psionic shield [power 139]  (29 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Gukira the ash totem of stinging [power 176]  (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% darkness Max.HP +60.00 Heal.mod +10% Sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power.  | 
 Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 91 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen.  | 
 Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Abdom the Thalore Brawler level 27
1st Wintertide 123rd year of Ascendancy at 01:49 see stats
			Arachnophobia
			Destroyed the spydric menace.By Abdom the Thalore Brawler level 31
15th Regrowth 123rd year of Ascendancy at 17:39 see stats
			Brave new world
			Went to the Far East and took part in the war.By Abdom the Thalore Brawler level 30
14th Regrowth 123rd year of Ascendancy at 04:38 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By Abdom the Thalore Brawler level 22
58th Haze 122nd year of Ascendancy at 02:47 see stats
			Catch that Plumpkin!
			Finish the Plumpkin event.By Abdom the Thalore Brawler level 36
54th Haze 123rd year of Ascendancy at 17:31 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Abdom the Thalore Brawler level 12
8th Flare 122nd year of Ascendancy at 02:42 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Abdom the Thalore Brawler level 29
6th Regrowth 123rd year of Ascendancy at 12:11 see stats
			Earth Master
			Killed Harkor'Zun and unlocked Stone magic.By Abdom the Thalore Brawler level 17
60th Dusk 122nd year of Ascendancy at 19:32 see stats
			Exterminator
			Killed 1000 creatures.By Abdom the Thalore Brawler level 21
27th Haze 122nd year of Ascendancy at 19:33 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Abdom the Thalore Brawler level 27
1st Decay 122nd year of Ascendancy at 04:29 see stats
			Fear me not!
			Survived the Fearscape!By Abdom the Thalore Brawler level 27
2nd Allure 123rd year of Ascendancy at 22:39 see stats
			Level 10
			Got a character to level 10.By Abdom the Thalore Brawler level 10
5th Mirth 122nd year of Ascendancy at 11:08 see stats
			Level 20
			Got a character to level 20.By Abdom the Thalore Brawler level 20
62nd Dusk 122nd year of Ascendancy at 14:02 see stats
			Level 30
			Got a character to level 30.By Abdom the Thalore Brawler level 30
6th Regrowth 123rd year of Ascendancy at 16:10 see stats
			Size matters
			Did over 600 damage in one attack.By Abdom the Thalore Brawler level 27
1st Wintertide 123rd year of Ascendancy at 17:08 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Abdom the Thalore Brawler level 29
6th Regrowth 123rd year of Ascendancy at 14:06 see stats
			The Arena
			Unlocked Arena mode.By Abdom the Thalore Brawler level 12
8th Mirth 122nd year of Ascendancy at 06:12 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Abdom the Thalore Brawler level 20
73rd Dusk 122nd year of Ascendancy at 20:34 see stats
			The secret city
			Discovered the truth about mages.By Abdom the Thalore Brawler level 26
79th Haze 122nd year of Ascendancy at 04:16 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Abdom the Thalore Brawler level 32
41st Dusk 123rd year of Ascendancy at 02:17 see stats
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Abdom the Thalore Brawler level 20
73rd Dusk 122nd year of Ascendancy at 12:56 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Abdom the Thalore Brawler level 27
1st Decay 122nd year of Ascendancy at 01:45 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Abdom the Thalore Brawler level 17
60th Dusk 122nd year of Ascendancy at 16:18 see stats
			Unstoppable
			Returned from the dead.By Abdom the Thalore Brawler level 37
67th Pyre 124th year of Ascendancy at 03:57 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Abdom the Thalore Brawler level 24
68th Haze 122nd year of Ascendancy at 08:17 see stats
			You were not supposed to see that!
			Read a Forbidden Tome.By Abdom the Thalore Brawler level 37
66th Pyre 124th year of Ascendancy at 23:29 see stats
Log
Abdom hits Shadow for 37 light damage.
Abdom hits Shadow for 274 physical, 7 temporal, 32 light, 37 light (349 total damage).
Abdom hits Shadow for 37 light damage.
Saw horror hits Mirror Image for 3 physical damage.
Bleeding from Saw horror hits Mirror Image for 20 physical damage.
Saw horror hits Mirror Image for 2 physical damage.
Treant speeds up.
Treant uses Taunt.
Treant uses Taunt.
Talent Double Strike is ready to use.
Talent Spinning Backhand is ready to use.
Saw horror misses Mirror Image.
Saw horror misses Mirror Image.
Abdom's Inner Demon's adrenaline surge has come to an end.
Abdom's Inner Demon is no longer evading attacks.
Abdom's Inner Demon's adrenaline surge has come to an end.
Umbral horror's creeping dark hits Abdom's Inner Demon for (51 resist armour), 7 darkness (7 total damage).
Something performs a melee critical strike against Mirror Image!
Shadow casts Blindside.
Something hits Mirror Image for 13 physical damage.
Something hits Mirror Image for 8 physical damage.
Something hits Abdom for 573 darkness damage.
Shadow hits Abdom for 62 physical damage.
Bleeding from Saw horror hits Shadow for 13 physical damage.
Bleeding from Saw horror hits Shadow for 13 physical damage.
Shadow hits Mirror Image for 9 physical damage.
Something hits Mirror Image for 19 physical damage.
Melee retaliation hits Shadow for 5 blight damage.
The shield around Salowyn the nightmare horror crumbles.
Saving game...





































































































