




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 18 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 12 (base 12) |
Constitution | 14 (base 12) |
Magic | 32 (base 32) |
Willpower | 12 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 350/350 |
Hate | 100/100 |
Vim | 94/98 |
Healing Factor | 0.53260869565218 |
Regeneration | 0.53260869565218 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 45 |
Accuracy | 44 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 22 |
Accuracy | 44 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Mind | -54% |
Light | -54% |
All | -60% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 19 |
Mental Save | 11 |
Defense: Resistances
Lightning | + 37%(100%) |
Nature | + 30%(100%) |
Mind | + 28%(100%) |
Blight | + 99%(100%) |
Acid | + 99%(100%) |
Fire | -16%(100%) |
All | + 23%(100%) |
Defense: Immunities
Disarm Resistance | 21% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 8 Damage (Melee): +5 mind Damage (radius 2) on crit: +12 lightning When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+6 eff.) Changes stats: +2 Wil / +2 Cun / +2 Con Critical mult.: +5.00% Disarm immunity: +21% One-handed war axes. |
Main armor | ![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 33% Changes resistances: +9% nature / +6% mind Changes resistances penetration: +5% nature Changes damage: +6% light / +6% mind Blunt and deadly. |
Inventory
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +8% cold Changes damage: +5% cold Sharp, long, and deadly. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Physical power: +15 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 33% Changes stats: +1 Str / +2 Dex Changes damage: +12% physical Blunt and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage Blunt and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 cold Blunt and deadly. |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 darkness Damage against: +5% Living When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +6 blight One-handed war axes. |
![]() Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 8 Damage (Melee): +5 nature / +6 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 2 lightning Changes resistances penetration: +15% mind Changes damage: +3% arcane Maximum encumbrance: +20 Mana each turn: +0.08 Maximum vim: +20.00 Spellpower: +5 (+2 eff.) A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Wil / +3 Cun Changes resistances: +5% lightning / +5% temporal Changes damage: +9% mind Maximum psi: +20.00 Mindpower: +5 (+5 eff.) A belt that goes around your waist. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% light / +6% nature / +9% blight Mental save: +6 (+6 eff.) A belt that goes around your waist. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% light / +11% darkness A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +2 Cun / +5 Wil Changes resistances: +12% cold Life regen: +2.10 Stamina each turn: +0.50 Maximum psi: +50.00 A suit of armour made of metal plates. |
Achievements
Log
Epidemic from Worm that walks hits Miliner for 29 blight damage.
Worm that walks hits Miliner for 106 blight, 3 blight, 4 nature, 11 blight, 2 blight, 11 blight (137 total damage).
Ruin hits Worm that walks for 5 healing, 5 healing (0 total damage) [10 healing].
Worm that walks (servant of Miliner) hits Carrion worm mass for 14 physical, 0 blight, 5 physical (19 total damage).
Worm that walks (servant of Miliner) killed Carrion worm mass!
Worm that walks HEALS from blight damage!
Worm that walks (servant of Miliner) HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 4 healing (0 total damage) [4 healing].
Carrion worm mass's blight area effect hits Miliner for 6 blight damage.
Carrion worm mass's blight area effect hits Worm that walks (servant of Miliner) for 0 blight damage.
Carrion worm mass's blight area effect hits Miliner for 6 blight damage.
Carrion worm mass's blight area effect hits Worm that walks (servant of Miliner) for 0 blight damage.
Miliner casts Carrion Feet.
Worm that walks is free from the tendril.
A carrion worm mass bursts out of Miliner!
Miliner is free from the worm rot.
Character control switched to worm that walks (servant of Miliner).
Epidemic from Worm that walks hits Carrion worm mass for 0 blight damage.
Worm Rot from Worm that walks hits Miliner for 30 blight, 26 acid, 85 blight, 83 blight (225 total damage).
Worm Rot from Worm that walks killed Miliner!
Worm that walks HEALS from blight damage!
worm that walks (servant of Miliner) HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 4 healing (0 total damage) [4 healing].
Carrion worm mass's blight area effect hits worm that walks (servant of Miliner) for 0 blight damage.
Carrion worm mass's blight area effect hits worm that walks (servant of Miliner) for 0 blight damage.
Worm that walks (servant of Miliner) deactivates Infestation.
Worm that walks (servant of Miliner) deactivates Ruin.
Worm that walks (servant of Miliner) deactivates Worm that Walks Link.