









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 30 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by sick giant venus flytrap at level 9 on the 2nd Summertide 122nd year of Ascendancy at 16:43 / 104Killed by shadow at level 9 on the 3rd Summertide 122nd year of Ascendancy at 03:10 Killed by thief at level 13 on the 8th Dusk 122nd year of Ascendancy at 18:22 Killed by thief at level 13 on the 8th Dusk 122nd year of Ascendancy at 20:21 Killed by Wrathroot at level 14 on the 10th Dusk 122nd year of Ascendancy at 21:23 Killed by naga myrmidon at level 15 on the 12nd Dusk 122nd year of Ascendancy at 10:34 Killed by Saladhetira the snow giant chieftain at level 16 on the 24th Dusk 122nd year of Ascendancy at 12:27 Killed by Saladhetira the snow giant chieftain at level 16 on the 24th Dusk 122nd year of Ascendancy at 15:00 Killed by Saladhetira the snow giant chieftain at level 16 on the 24th Dusk 122nd year of Ascendancy at 18:15 Killed by Saladhetira the snow giant chieftain at level 16 on the 24th Dusk 122nd year of Ascendancy at 18:34 Killed by Saladhetira the snow giant chieftain at level 16 on the 24th Dusk 122nd year of Ascendancy at 19:14 Killed by orc elite berserker at level 17 on the 38th Dusk 122nd year of Ascendancy at 01:06 Killed by Glorewyn the thief at level 18 on the 46th Dusk 122nd year of Ascendancy at 20:54 Killed by Siliriba the thief at level 18 on the 56th Dusk 122nd year of Ascendancy at 13:33 Killed by forest wight at level 19 on the 14th Haze 122nd year of Ascendancy at 15:06 Killed by orc corruptor at level 19 on the 17th Haze 122nd year of Ascendancy at 11:35 Killed by Subject Z at level 20 on the 23rd Haze 122nd year of Ascendancy at 01:58 Killed by Mindworm at level 21 on the 26th Haze 122nd year of Ascendancy at 07:27 Killed by Mindworm at level 21 on the 26th Haze 122nd year of Ascendancy at 08:35 Killed by venom drake at level 22 on the 30th Haze 122nd year of Ascendancy at 20:31 Killed by venom drake at level 22 on the 30th Haze 122nd year of Ascendancy at 22:03 Killed by Bethotha the cold drake hatchling at level 22 on the 31st Haze 122nd year of Ascendancy at 21:33 Killed by Ce'Nibrethra the master vampire at level 23 on the 35th Haze 122nd year of Ascendancy at 16:48 Killed by aether beam at level 24 on the 47th Haze 122nd year of Ascendancy at 01:58 Killed by orc blood mage at level 24 on the 47th Haze 122nd year of Ascendancy at 11:07 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 12:23 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 13:45 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 14:31 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 16:02 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 17:23 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 18:42 Killed by Mindworm at level 24 on the 47th Haze 122nd year of Ascendancy at 20:05 Killed by Elf Archer Person at level 24 on the 47th Haze 122nd year of Ascendancy at 21:54 Killed by Simimire the halfling at level 24 on the 76th Haze 122nd year of Ascendancy at 23:07 Killed by Gissra the slaver at level 24 on the 1st Decay 122nd year of Ascendancy at 19:55 Killed by Blood Master at level 24 on the 3rd Decay 122nd year of Ascendancy at 12:00 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 09:59 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 19:47 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 20:36 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 20:50 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 22:08 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 22:21 Killed by elven warrior at level 25 on the 6th Decay 122nd year of Ascendancy at 01:57 Killed by Bethumina the mean looking elven guard at level 25 on the 6th Decay 122nd year of Ascendancy at 07:02 Killed by elven tempest at level 25 on the 6th Decay 122nd year of Ascendancy at 10:57 Killed by elven tempest at level 25 on the 6th Decay 122nd year of Ascendancy at 12:27 Killed by elven tempest at level 25 on the 6th Decay 122nd year of Ascendancy at 13:31 Killed by ritch flamespitter at level 25 on the 7th Decay 122nd year of Ascendancy at 05:11 Killed by elven cultist at level 25 on the 7th Decay 122nd year of Ascendancy at 16:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 7th Decay 122nd year of Ascendancy at 20:24 Killed by Kryl-Feijan at level 25 on the 7th Decay 122nd year of Ascendancy at 21:54 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 7th Decay 122nd year of Ascendancy at 23:05 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 8th Decay 122nd year of Ascendancy at 00:45 Killed by elven cultist at level 26 on the 8th Decay 122nd year of Ascendancy at 07:04 Killed by elven cultist at level 26 on the 8th Decay 122nd year of Ascendancy at 08:59 Killed by Glorekira the elven warrior at level 26 on the 8th Decay 122nd year of Ascendancy at 19:49 Killed by Glorekira the elven warrior at level 26 on the 8th Decay 122nd year of Ascendancy at 21:07 Killed by Borfast the Broken at level 26 on the 1st Wintertide 123rd year of Ascendancy at 13:18 Killed by The Master at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 09:40 Killed by The Master at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 11:08 Killed by skeleton warrior at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 12:35 Killed by skeleton warrior at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 15:19 Killed by armoured skeleton warrior at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 17:16 Killed by The Master at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 18:40 Killed by The Master at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 19:58 Killed by skeleton mage at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 21:15 Killed by will o' the wisp at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 22:32 Killed by skeleton warrior at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 23:39 Killed by elder vampire at level 26 on the 1st Allure 123rd year of Ascendancy at 01:00 Killed by The Master at level 26 on the 1st Allure 123rd year of Ascendancy at 05:22 Killed by Urkis, the High Tempest at level 26 on the 21st Regrowth 123rd year of Ascendancy at 00:40 Killed by Urkis, the High Tempest at level 26 on the 21st Regrowth 123rd year of Ascendancy at 02:23 Killed by Urkis, the High Tempest at level 26 on the 21st Regrowth 123rd year of Ascendancy at 03:32 Killed by elven cultist at level 28 on the 28th Regrowth 123rd year of Ascendancy at 21:45 Killed by elven corruptor at level 28 on the 28th Regrowth 123rd year of Ascendancy at 23:13 Killed by elven cultist at level 28 on the 29th Regrowth 123rd year of Ascendancy at 23:41 Killed by Grand Corruptor at level 28 on the 30th Regrowth 123rd year of Ascendancy at 01:24 Killed by Grand Corruptor at level 28 on the 30th Regrowth 123rd year of Ascendancy at 02:50 Killed by orc elite berserker at level 28 on the 55th Regrowth 123rd year of Ascendancy at 17:02 Killed by ghast at level 29 on the 56th Regrowth 123rd year of Ascendancy at 19:50 Killed by Layyyalaith the orc necromancer at level 29 on the 56th Regrowth 123rd year of Ascendancy at 21:00 Killed by blood lich at level 29 on the 57th Regrowth 123rd year of Ascendancy at 02:30 Killed by shadow at level 29 on the 57th Regrowth 123rd year of Ascendancy at 13:41 Killed by Veludamina the rotting mummy's temporal clone at level 29 on the 57th Regrowth 123rd year of Ascendancy at 18:21 Killed by Veludamina the rotting mummy at level 29 on the 57th Regrowth 123rd year of Ascendancy at 19:28 Killed by Veludamina the rotting mummy at level 29 on the 57th Regrowth 123rd year of Ascendancy at 20:55 Killed by bandit at level 29 on the 58th Regrowth 123rd year of Ascendancy at 16:19 Killed by Lisavena the ancient elven mummy at level 29 on the 59th Regrowth 123rd year of Ascendancy at 13:31 Killed by Lisavena the ancient elven mummy at level 29 on the 59th Regrowth 123rd year of Ascendancy at 15:03 Killed by Lisavena the ancient elven mummy at level 29 on the 59th Regrowth 123rd year of Ascendancy at 16:17 Killed by Greater Mummy Lord at level 29 on the 59th Regrowth 123rd year of Ascendancy at 19:37 Killed by Greater Mummy Lord at level 29 on the 59th Regrowth 123rd year of Ascendancy at 20:57 Killed by Greater Mummy Lord at level 29 on the 59th Regrowth 123rd year of Ascendancy at 21:25 Killed by faerlhing at level 29 on the 67th Regrowth 123rd year of Ascendancy at 07:13 Killed by orc corruptor at level 29 on the 67th Regrowth 123rd year of Ascendancy at 17:00 Killed by eldritch eye at level 29 on the 22nd Pyre 123rd year of Ascendancy at 19:08 Killed by eldritch eye at level 29 on the 22nd Pyre 123rd year of Ascendancy at 20:24 Killed by skeleton warrior at level 30 on the 23rd Pyre 123rd year of Ascendancy at 12:06 Killed by Corrupted Oozemancer at level 30 on the 35th Pyre 123rd year of Ascendancy at 18:47 Killed by Corrupted Oozemancer at level 30 on the 35th Pyre 123rd year of Ascendancy at 20:20 Killed by Belalle the brittle clear ooze at level 30 on the 35th Pyre 123rd year of Ascendancy at 21:28 Killed by Corrupted Oozemancer at level 30 on the 35th Pyre 123rd year of Ascendancy at 23:07 Killed by Corrupted Oozemancer at level 30 on the 36th Pyre 123rd year of Ascendancy at 00:21 Killed by Corrupted Oozemancer at level 30 on the 36th Pyre 123rd year of Ascendancy at 01:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 34) |
| Dexterity | 71 (base 60) |
| Constitution | 16 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 40 (base 35) |
Resources
| Life | -17/660 |
| Stamina | 220/227 |
| Equilibrium | 0 |
| Healing Factor | 1.2883870967742 |
| Regeneration | 9.0831290322581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 60 |
| Crit Chance | 29% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| All | 0% |
| Physical | +6% |
| Fire | +10% |
| Nature | +11% |
Offense: Damage Penetration
| Physical | +8% |
| Acid | +8% |
| Nature | +14% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (70.376569037657%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 19 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 21%( 70%) |
| All | + 5%( 70%) |
| Lightning | + 30%( 70%) |
| Temporal | + 23%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 22% |
| Bleed Resistance | 40% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Archery prowess | 1.50 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | You gain 20% resistance against acid, nature and blight. Resolve |
| beneficial effect | Increases defense by 24. Mobile Defense |
| detrimental effect | The target is poisoned, taking 32.75 nature damage per turn. Poison |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by venom drake hatchling. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Elf Archer Person. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Elf Archer Person. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Life regen: +2.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of dragonbone arrows of torment (20/22, 67-93.8 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.0 - 93.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 22 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 161.44 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| On head | grounding iron helm of the depths (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +6% cold / +6% temporal Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| On fingers | psionicist's gold ring of lightning (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +8 (+4 eff.) Rings can have magical properties. |
| Around neck | stabilizing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% temporal Cut immunity: +40% Pinning immunity: +22% Knockback immunity: +24% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | caustic ash longbow of dexterity (+3)Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (radius 2) on crit: +8 acid / +15 nature When wielded/worn: Armour penetration: +9 Changes stats: +3 Dex Changes resistances penetration: +8% acid / +8% physical / +14% nature Longbows are used to shoot arrows at your foes. |
| Main armor | rejuvenating drakeskin leather armour of the deep (20 def, 11 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +10% acid / +11% cold Allows you to breathe in: water Life regen: +4.80 Stamina each turn: +2.30 A suit of armour made of leather. |
| Light source | brass lantern of the zealotInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | blurring hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 (+3 eff.) Stealth bonus: +11 Maximum life: +47.00 A belt that goes around your waist. |
Inventory
Prismatic Rune (6 turns; acid, physical, blight, cold, mind, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 blight, 5 cold, 5 mind, 4 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.blink rune of the sneak (range 7; phase 24; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 600% over 10 turns; mana 30; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+2 eff.) Changes stats: +8 Lck Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel amulet 'Cracklewinter' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +9% fire / +5% arcane / +4% physical Changes resistances penetration: +10% acid Talent mastery: +0.16 Technique / Marksmanship Pinning immunity: +20% Life regen: +4.00 Maximum life: +40.00 Amulets can have magical properties. |
wanderer's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +16 Fatigue: -8% Changes stats: +8 Dex / +6 Cun / +10 Con Critical mult.: +15.00% Life regen: +3.00 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 49.43 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite greatmaul of massacre (68.5-102.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +13 blight When wielded/worn: Disease immunity: +31% Massive two-handed mauls. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
mighty elm longbow of piercingRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +8 Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +9% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.acidic stralite longsword of crippling (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Physical crit. chance: +10.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.mighty reinforced leather sling of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +12 acid When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Str Changes damage: +12% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% arcane Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +16 (+7 eff.) Spell crit. chance: +4% Healing mod.: +21% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +25% temporal Talent granted: +1 Command Staff Mana each turn: +0.24 Maximum mana: +72.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 25.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.hateful stralite waraxe of rage (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Accuracy: +21 (+5 eff.) Changes stats: +2 Str Changes damage: +10% physical One-handed war axes. |
noble's rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Damage against: +15% Summoned Reduced damage from: +16% Summoned Maximum life: +31.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of dwarven-steel boots (9 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+2 eff.) Fatigue: +3% Changes stats: +5 Dex Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Khelidan the drakeskin leather gloves (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Changes resistances: +6% acid Changes damage: +6% arcane / +9% mind Physical save: +10 (+5 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +43% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +20 (+8 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical power: +5 (+2 eff.) Armour: +2 Changes resistances: +7% blight Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
troll-hide cured leather armour of Toknor (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+3 eff.) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Critical mult.: +12.00% Life regen: +5.90 Maximum life: +38.00 Healing mod.: +11% A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
mummy wrappings (5 def, 2 armour)6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
Morbusblur (22/22, 28-39.2 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 22 On weapon hit: * 20% chance to slow global speed by 46% Damage (Ranged): +20 nature Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Mudelen (21/21, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 Damage (Ranged): +42 lightning / +20 mind Damage (radius 1) on hit: +20 mind Damage (radius 2) on crit: +20 lightning / +20 mind Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Cun / +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Elf Archer Person the Thalore Archer level 19
17th Haze 122nd year of Ascendancy at 12:22 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Elf Archer Person the Thalore Archer level 14
9th Dusk 122nd year of Ascendancy at 18:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Elf Archer Person the Thalore Archer level 29
17th Pyre 123rd year of Ascendancy at 00:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elf Archer Person the Thalore Archer level 18
13rd Haze 122nd year of Ascendancy at 10:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elf Archer Person the Thalore Archer level 28
49th Regrowth 123rd year of Ascendancy at 21:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elf Archer Person the Thalore Archer level 10
3rd Summertide 122nd year of Ascendancy at 04:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elf Archer Person the Thalore Archer level 20
21st Haze 122nd year of Ascendancy at 00:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Elf Archer Person the Thalore Archer level 30
23rd Pyre 123rd year of Ascendancy at 11:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Elf Archer Person the Thalore Archer level 18
56th Dusk 122nd year of Ascendancy at 14:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Elf Archer Person the Thalore Archer level 29
57th Regrowth 123rd year of Ascendancy at 01:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Elf Archer Person the Thalore Archer level 19
14th Haze 122nd year of Ascendancy at 15:00 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Elf Archer Person the Thalore Archer level 24
3rd Decay 122nd year of Ascendancy at 13:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Elf Archer Person the Thalore Archer level 29
67th Regrowth 123rd year of Ascendancy at 23:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elf Archer Person the Thalore Archer level 18
47th Dusk 122nd year of Ascendancy at 03:36 see stats
Log
Elf Archer Person uses Fragmentation Shot.
Red jelly's Slime Spit hits Elf Archer Person for 95 fire damage.
Elf Archer Person's Fragmentation Shot performs a ranged critical strike against Corrupted Oozemancer!
Bloated ooze activates Bone Shield.
Corrupted Oozemancer is crippled.
Corrupted Oozemancer is cut deeply.
Bloated ooze is crippled.
Elf Archer Person's Fragmentation Shot performs a ranged critical strike against Bloated ooze!
Bloated ooze is crippled.
Bloated ooze is poisoned!
Bloated ooze is crippled.
Bloated ooze is poisoned!
Corrupted Oozemancer's mucus ooze is crippled.
Corrupted Oozemancer shares damage with his oozes!
Elf Archer Person's Fragmentation Shot hits Corrupted Oozemancer's mucus ooze for (240 to bones), 0 physical (0 total damage).
Elf Archer Person's Fragmentation Shot hits Bloated ooze for (47 to bones), 6 acid, (12 to bones), 0 nature, 164 physical (169 total damage).
Elf Archer Person's Fragmentation Shot hits Something for 7 acid, 17 nature (24 total damage).
Elf Archer Person's Fragmentation Shot hits Bloated ooze for (47 to bones), 6 acid, (12 to bones), 0 nature, 149 physical (155 total damage).
Elf Archer Person's Fragmentation Shot hits Bloated ooze for (47 to bones), 5 acid, (12 to bones), 0 nature, 212 physical (217 total damage).
Elf Archer Person's Fragmentation Shot hits Corrupted Oozemancer for 47 physical, 1 acid, 2 nature (50 total damage).
Elf Archer Person is poisoned!
Elf Archer Person stops regenerating health quickly.
Elf Archer Person HEALS from nature damage!
Poison from Corrupted Oozemancer hits Elf Archer Person for 27 nature, 13 healing (27 total damage) [13 healing].
Bloated ooze misses Elf Archer Person.
Bloated ooze misses Elf Archer Person.
Deadly Poison from Elf Archer Person hits Bloated ooze for 13 nature damage.
Deadly Poison from Elf Archer Person hits Bloated ooze for 13 nature damage.
Corrupted Oozemancer uses Acidbeam.




















































































































