
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Marauder |
| Level / Exp | 69 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Salawe the multi-hued drake hatchling at level 69 on the 78th Regrowth 123rd year of Ascendancy at 20:07 / 1 |
Primary Stats
| Strength | 106 (base 68) |
| Dexterity | 122 (base 67) |
| Constitution | 99 (base 67) |
| Magic | 30 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 119 (base 67) |
Resources
| Life | -946075/2468 |
| Stamina | 422/422 |
| Healing Factor | 1.4962825278811 |
| Regeneration | 13.003798062389 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -68% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 3 |
| Lite | 2 |
| Infravision | 17 |
| See Stealth | 78.048601819221 |
| See Invisible | 96.048601819221 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 82 |
| Crit Chance | 35% |
| APR | 71 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 153 |
| Accuracy | 82 |
| Crit Chance | 47% |
| APR | 74 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Physical | +12% |
| Cold | +20% |
| All | 0% |
| Darkness | +46% |
| Temporal | +11% |
| Arcane | +9% |
| Fire | +6% |
| Nature | +30% |
Offense: Damage Penetration
| Physical | +28% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 53.485714285714 (100%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 74 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 42%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 69%( 70%) |
| Fire | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Silence Resistance | 43% |
| Confusion Resistance | 84% |
| Fear Resistance | 0% |
| Stun Resistance | 91% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. |
Class Talents
| Cunning / Tactical | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
| detrimental effect | The target is disabled, reducing movement speed by 68% and accuracy by 67. Disable |
| beneficial effect | Infinite Dungeon Challenge: Near Sighted (Level 123) Challenge |
| detrimental effect | The target is on fire, taking 186.34 fire damage per turn. Burning |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| detrimental effect | The target is poisoned, taking 240.74 nature damage per turn. Deadly Poison |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 65%. Scoundrel's Strategies |
| detrimental effect | Huge cut that bleeds, doing 173.32 physical damage per turn. Bleeding |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (11). Armor Corroded |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 25% and slowing it by -5% Overwhelming Fear |
| detrimental effect | This character's flames are feeding the source, healing them for 5 per turn and giving them 3 vim. Devouring flames |
| beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 38 damage from the next 1.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Wake up and kill the dreaming horror boss 'Ce'Nera the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 109)You completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 22 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 100) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 108) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 121)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: Random Artifact: Emassra (111% power, 3 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27)You completed the challenge and received: Random Artifact: Eludheda (94% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 34)You completed the challenge and received: Random Artifact: Abyssidol (132% power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: Random Artifact: Emelomina (178% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 62) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Thunderbreaker (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: Random Artifact: Earthrip (3 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 86) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96) | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 102)0 / 4 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 79)0 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 101) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 112) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 113) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 117) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 120) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 18) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 28) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 38) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 40) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 52) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 59) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 95) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 23)Turns left: 0 You completed the challenge and received: Random Artifact: Smeargrind (105% power, 32 apr, mind damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 85)Turns left: 0 You completed the challenge and received: +1 Prodigy Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 12)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 123) | active |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 29)You completed the challenge and received: Random Artifact: Obsidianwreck | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 41)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 57)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 58)You completed the challenge and received: Random Artifact: Glorygavea | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 72)You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 25) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 26) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 30) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 55) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 61) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 67) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 71) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 73) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 78) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 87) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 92) | failed |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 105)Turns left: -1 | failed |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 42)Turns left: 68 You completed the challenge and received: Random Artifact: Cobrajeer (4 def, 7 armour) | done |
Leave the level in less than 18 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (18) (Level 39)Turns left: -1 | failed |
Leave the level in less than 21 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (21) (Level 122)Turns left: 3 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 118)Turns left: 12 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 116)Turns left: 104 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 276 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (276) (Level 47)Turns left: -1 | failed |
Leave the level in less than 303 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (303) (Level 107)Turns left: -1 | failed |
Leave the level in less than 345 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (345) (Level 91)Turns left: -1 | failed |
Leave the level in less than 45 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (45) (Level 49)Turns left: 31 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 459 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (459) (Level 89)Turns left: -1 | failed |
Leave the level in less than 477 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (477) (Level 88)Turns left: 396 You completed the challenge and received: Random Artifact: Blindhunger (3 def, 10 armour) | done |
Leave the level in less than 87 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (87) (Level 54)Turns left: 36 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 93 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (93) (Level 84)Turns left: 25 You completed the challenge and received: Random Artifact: Unlightsweeper (0 def, 5 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Islyldath (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +4 Str / +3 Mag / +3 Cun / +3 Con Changes resistances: +6% blight Maximum encumbrance: +38 Physical save: +24 (+5 eff.) Mental save: +11 (+3 eff.) Silence immunity: +43% Confusion immunity: +27% Stun/Freeze immunity: +34% See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of the Sun (25/25, 142% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Unlightsweeper (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +8 Physical crit. chance: +1.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 39% chance to inflict 15% damage reduction Changes stats: +9 Str / +17 Dex / +5 Cun / +7 Con Changes resistances: +6% darkness Changes damage: +6% darkness Physical save: +18 (+4 eff.) Mental save: +15 (+4 eff.) Maximum life: +10.00 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Xanobremira the Ashslicer (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 20 temporal Damage (Ranged): 18 temporal Damage when hit (Melee): 20 arcane Changes stats: +4 Str / +5 Dex / +5 Cun / +6 Con Changes resistances: +15% temporal Changes damage: +6% fire / +3% arcane / +11% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +42 (+9 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Bloomgrinder' (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 16 nature Changes stats: +3 Str Changes resistances: +9% fire / +9% darkness / +6% light Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | GrinudilPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +19 (+4 eff.) Changes stats: +12 Str / +9 Dex / +10 Cun / +9 Con Changes damage: +6% arcane Blindness immunity: +50% Stamina each turn: +0.40 Mana each turn: +0.20 Mana when firing critical spell: +2.00 Spellpower: +4 (+2 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Damage Shield penetration: +40% Rings can have magical properties. |
| On fingers | IssyduchakCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Fatigue: -9% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +9 Cun / +6 Con Changes resistances: +9% light / +3% temporal Critical mult.: +10.00% Maximum encumbrance: +40 Spell save: +19 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +23.00 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.8 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 73%. Rings can have magical properties. |
| Around neck | voratun amulet 'Alorin'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +17 Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex / +2 Wil Changes resistances: +6% acid / +11% physical / +27% light / +25% darkness Grants telepathy: Dragon Critical mult.: +19.00% Blindness immunity: +50% Stamina each turn: +1.00 Amulets can have magical properties. |
| In main hand | Shadowmight the voratun dagger (149% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% Damage (Melee): +14 light Damage against: +24% Undead When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 temporal Changes stats: +6 Dex / +2 Mag / +3 Wil Changes resistances penetration: +12% physical Changes damage: +9% blight / +12% physical Spell save: +20 (+5 eff.) Mana each turn: +0.12 Maximum mana: +80.00 Maximum vim: +10.00 Sharp, short and deadly. |
| Around waist | drakeskin leather belt 'Gubeth'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -16% Changes stats: +4 Str / +6 Dex / +6 Wil / +6 Cun / +10 Lck Trap disarming bonus: +29 Stealth bonus: +15 Maximum encumbrance: +60 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +130.00 Maximum mana: +79.00 Maximum stamina: +65.00 Maximum hate: +17.00 Maximum psi: +39.00 Maximum vim: +33.00 Maximum pos.energy: +37.00 Maximum neg.energy: +40.00 Infravision radius: +6 See invisible: +12 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 24.81 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Layylralle (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +5 Mag Changes resistances: +13% darkness / +15% temporal Changes damage: +9% blight Critical mult.: +5.00% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Defense after a teleport: +17 Resist all after a teleport: +11% New effects duration reduction after a teleport: +17% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 35, based on Cunning and Magic) for 10 turns, costing 44 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
Primal Infusion (affinity 20%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 27)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 27 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (14 nature damage, 38% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.35 nature damage per turn for 7 turns, and reducing the target's healing received by 38%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (723% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 20; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 7; power 71; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 71) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
This item will automatically be transmogrified when you leave the level.biting gale rune (100 cold damage; freeze 3 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 99.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 22 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1189% regen over 10 turns; 59 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1189% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 12; power 40; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 520 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 101)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the titan (radius 10; dur 14; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 26) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any horror around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Betogara the ArcbringerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 41% chance to daze at end of turn Changes resistances: +15% temporal / +6% arcane / +24% fire / +14% mind / +9% nature Changes resistances penetration: +15% lightning Changes damage: +9% light / +15% lightning Spell save: +9 (+2 eff.) Confusion immunity: +50% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Velamiriann Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Armour: +4 Fatigue: -6% Changes stats: +3 Str / +7 Dex / +6 Wil Changes resistances: +6% mind Changes resistances penetration: +15% mind Changes damage: +18% mind Physical save: +47 (+10 eff.) Amulets can have magical properties. |
Velyriath the PrismwilterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Changes stats: +4 Mag Changes resistances: +28% lightning Critical mult.: +20.00% Spell save: +43 (+10 eff.) Blindness immunity: +40% Stun/Freeze immunity: +47% Spellpower on spell critical (stacks up to 3 times): +12 Light radius: +4 Infravision radius: +9 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
Durilar the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +10 Changes stats: +5 Str / +3 Wil / +18 Con Changes resistances penetration: +20% arcane Physical save: +20 (+4 eff.) Mana when firing critical spell: +7.00 Spellpower: +10 (+5 eff.) Rings can have magical properties. |
Murkhack the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances: +38% fire Changes resistances penetration: +25% nature Changes damage: +21% nature / +19% fire Mental save: +40 (+10 eff.) Maximum hate: +8.00 Mental crit. chance: +9% Light radius: +4 Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
PrismquellerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+3 eff.) Armour: +4 Changes stats: +9 Con / +10 Wil Changes resistances: +6% acid Changes resistances penetration: +10% light Changes damage: +12% mind / +8% all Physical save: +18 (+4 eff.) Mental save: +20 (+5 eff.) Disarm immunity: +30% Pinning immunity: +10% Knockback immunity: +20% Spellpower: +17 (+9 eff.) Mindpower: +20 (+6 eff.) Rings can have magical properties. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Pugilism +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Superiority +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Skyhunger the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 43% * 43% chance to daze at end of turn Changes stats: +6 Cun Changes resistances: +18% lightning Changes resistances penetration: +36% lightning Changes damage: +36% light / +27% lightning Light radius: +3 Rings can have magical properties. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 75.98 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Xinor the ForestladyInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +3 Dex / +3 Mag / +10 Cun Changes resistances: +14% nature / +14% blight Changes damage: +9% nature Critical mult.: +25.00% Reduces incoming crit damage: 15.00% Poison immunity: +27% Disease immunity: +29% Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Maximum psi: +30.00 Light radius: +2 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
gold ring 'Gloratha'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Ranged Defense: +11 (+3 eff.) Changes stats: +4 Wil Changes resistances: +12% acid / +12% cold / +21% lightning Changes damage: +15% acid Spell save: +15 (+4 eff.) Poison immunity: +15% Life regen: +1.40 Maximum life: +72.00 See invisible: +9 Healing mod.: +22% Rings can have magical properties. |
gold ring 'Xerita'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 16 acid Changes stats: +2 Str / +4 Mag / +5 Con Changes resistances: +32% light Changes damage: +16% light / +21% mind Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 19.00% Light radius: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.sneakthief's gold ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+4 eff.) Defense: +9 (+2 eff.) Changes stats: +8 Cun / +8 Dex Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 3.9 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
voratun ring 'Barkfurnace'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +9% blight / +12% cold / +10% nature / +5% arcane Physical save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Poison immunity: +19% Disease immunity: +19% Confusion immunity: +39% Life regen: +1.50 Maximum life: +94.00 Healing mod.: +26% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.mage-hunter's cured leather sling of true flight Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Effects on ranged hit: * 13 arcane resource burn Changes stats: +3 Cun / +3 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Cystbrand the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical power: +10 (+2 eff.) Defense: +13 (+3 eff.) Ranged Defense: +13 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 16 blight Changes resistances: +12% nature / +5% physical Changes resistances penetration: +15% blight Changes damage: +12% nature / +9% physical Maximum encumbrance: +28 Maximum life: +40.00 A belt that goes around your waist. |
Beledur the Glitterblur (17 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +10 Defense: +17 (+4 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +15% acid / +6% cold / +6% nature / +9% lightning Physical save: +40 (+8 eff.) Spell save: +40 (+9 eff.) Mental save: +39 (+10 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level.heroic drakeskin leather gloves of the verdant (0 def, 9 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Changes resistances: +20% blight / +20% darkness / +20% arcane Damage affinity(heal): +14% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +23 (+6 eff.) Mental save: +15 (+4 eff.) Maximum life: +80.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dairybers (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +5 Cun / +13 Wil Changes resistances: +17% light / +26% darkness / +11% blight / +12% cold / +7% arcane / +3% fire Critical mult.: +10.00% Physical save: +20 (+4 eff.) Mental save: +15 (+4 eff.) Knockback immunity: +15% Maximum vim: +10.00 Mindpower: +5 (+1 eff.) A cap made of leather. |
elven-silk wizard hat 'Bethowyn' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 12 blight Changes resistances: +6% acid / +20% physical / +39% darkness / +12% temporal Changes resistances penetration: +10% acid / +10% temporal Changes damage: +6% acid / +15% physical / +35% darkness / +9% blight Life regen: +4.90 Maximum hate: +15.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.rough leather cap 'Umbrasear' (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +10 Fatigue: +1% Changes resistances: +9% lightning / +16% fire / +7% cold Changes resistances penetration: +20% darkness Grants telepathy: Dragon Poison immunity: +20% Disarm immunity: +20% Knockback immunity: +10% Hate when firing a critical mind attack: +6.00 Maximum psi: +20.00 Mindpower: +6 (+2 eff.) A cap made of leather. |
Ravenstreak the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Effects on melee hit: * 45% chance to inflict 15% damage reduction Changes stats: +4 Wil Changes resistances: +18% nature / +19% blight Changes resistances penetration: +15% mind Changes damage: +6% lightning / +9% darkness / +6% mind Reduced damage from: +15% Unnatural Critical mult.: +10.00% Mental save: +45 (+11 eff.) Maximum psi: +60.00 Mindpower: +6 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of alacrity (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Shadekill the quiver of dragonbone arrows (21/21, 182% power, 36 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 182% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +21.0% Capacity: 21 On weapon hit: * 54% chance to inflict 15% damage reduction * Slows global speed by 30% * leeches stamina from the target * 25% chance to remove a magical effect Travel speed: +200% Damage (Ranged): +8 darkness / +16 mind / +30 nature Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +8 mind Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 174% power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 50% Dex, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level.inquisitor's quiver of ash arrows of annihilation (21/21, 135% power, 16 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 135% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +10.5% Capacity: 21 On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +24 manaburn arcane Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adedhenn (dig speed 15 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +10 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +18 Str / +6 Dex / +14 Wil Changes damage: +21% blight / +3% mind Critical mult.: +10.00% Spell save: +30 (+7 eff.) Mental crit. chance: +13% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eremazor the voratun pickaxe (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +19 (+4 eff.) Effects on melee hit: * 42% chance to corrode armour by 30% Changes stats: +7 Str / +4 Con Changes resistances: +12% acid / +3% temporal Changes resistances penetration: +15% arcane Changes damage: +9% acid Critical mult.: +36.00% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kheluhir the JetbaitCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -18% Effects on melee hit: * 36% chance to inflict 15% damage reduction Changes stats: +3 Mag / +5 Wil Changes resistances: +9% mind Changes resistances penetration: +15% darkness Light radius: +8 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ShadewendPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to inflict 15% damage reduction Damage when hit (Melee): 27 lightning Changes resistances: +21% lightning / +15% fire / +26% darkness Changes resistances penetration: +10% darkness / +15% lightning Changes damage: +21% fire / +15% light / +6% darkness Damage affinity(heal): +5% light Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 14.97 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (80 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Festertitan'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +21 Cun Changes resistances: +15% nature / +18% darkness Changes resistances penetration: +20% blight Changes damage: +6% blight / +9% darkness / +6% nature Mental save: +12 (+3 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +12% Light radius: -16 Infravision radius: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+4 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of clear mind 'Sunworm' [power 5] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% light Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +5% nature / +20% mind Changes damage: +6% light / +9% mind Talents granted: +3 Telekinetic Blast +1 Ward Light radius: +2 It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
Ebonymire [power 90] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 29% chance to disease Damage when hit (Melee): 20 darkness Changes resistances: +27% darkness / +12% acid Changes damage: +9% arcane Critical mult.: +20.00% Mana each turn: +0.16 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
dragonbone totem of thorny skin 'Demonnull' [power 90] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 blight / 16 darkness Changes resistances: +9% blight Changes resistances penetration: +10% lightning Changes damage: +12% darkness Talent cooldown: Lay Web (-2 turns) Talent granted: +9 Lay Web It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Isawyn' [power 90] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Changes stats: +2 Dex Talent cooldown: Invoke Tentacle (+10 turn) Talent granted: +2 Invoke Tentacle Physical save: +12 (+3 eff.) Life regen: +0.80 Maximum life: +60.00 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Mayawen' [power 90] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +18% acid / +9% nature Maximum wards: +5 acid / +5 nature / +5 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Pinning immunity: +10% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -80.00 life Maximum mana: +60.00 Damage Shield penetration: +40% It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Haggie the Orc Marauder level 18
21st Dusk 122nd year of Ascendancy at 07:14 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Haggie the Orc Marauder level 24
36th Dusk 122nd year of Ascendancy at 18:22 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Haggie the Orc Marauder level 10
5th Flare 122nd year of Ascendancy at 05:30 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Haggie the Orc Marauder level 60
34th Regrowth 123rd year of Ascendancy at 23:34 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Haggie the Orc Marauder level 17
18th Dusk 122nd year of Ascendancy at 23:15 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Haggie the Orc Marauder level 24
37th Dusk 122nd year of Ascendancy at 05:51 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Haggie the Orc Marauder level 30
60th Dusk 122nd year of Ascendancy at 13:06 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Haggie the Orc Marauder level 35
6th Haze 122nd year of Ascendancy at 08:28 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Haggie the Orc Marauder level 39
35th Haze 122nd year of Ascendancy at 21:32 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Haggie the Orc Marauder level 43
69th Haze 122nd year of Ascendancy at 04:37 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Haggie the Orc Marauder level 50
8th Allure 123rd year of Ascendancy at 02:07 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Haggie the Orc Marauder level 54
13rd Regrowth 123rd year of Ascendancy at 00:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Haggie the Orc Marauder level 10
4th Flare 122nd year of Ascendancy at 17:30 see stats
Level 20 (Roguelike)
Got a character to level 20.By Haggie the Orc Marauder level 20
24th Dusk 122nd year of Ascendancy at 07:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By Haggie the Orc Marauder level 30
54th Dusk 122nd year of Ascendancy at 12:55 see stats
Level 40 (Roguelike)
Got a character to level 40.By Haggie the Orc Marauder level 40
38th Haze 122nd year of Ascendancy at 01:12 see stats
Level 50 (Roguelike)
Got a character to level 50.By Haggie the Orc Marauder level 50
5th Allure 123rd year of Ascendancy at 02:51 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Haggie the Orc Marauder level 51
1st Regrowth 123rd year of Ascendancy at 04:25 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Haggie the Orc Marauder level 2
75th Pyre 122nd year of Ascendancy at 18:14 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Haggie the Orc Marauder level 60
37th Regrowth 123rd year of Ascendancy at 12:05 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Haggie the Orc Marauder level 36
14th Haze 122nd year of Ascendancy at 12:15 see stats
Log
Bleeding from Haggie hits Salawe the multi-hued drake hatchling for 8 physical damage.
Salawe the multi-hued drake hatchling performs a melee critical strike against Haggie!
Haggie's shakes his fear off.
Haggie roars with rage shaking off 1 mental debuffs!
Haggie is disabled.
Haggie begins to fear you.
Salawe the multi-hued drake hatchling's spell attains critical power!
Haggie shrugs off the critical damage!
Haggie is not crippled anymore.
Haggie has recovered!
Deadly Poison from Salawe the multi-hued drake hatchling hits Haggie for 204 nature damage.
Burning from Salawe the multi-hued drake hatchling hits Haggie for 184 fire damage.
Bleeding from Salawe the multi-hued drake hatchling hits Haggie for 156 physical damage.
Salawe the multi-hued drake hatchling hits Haggie for 465 physical, 21 fire, (38 parried), 114 physical, 21 fire (622 total damage).
Salawe the multi-hued drake hatchling receives 8 healing from Devouring flames from Salawe the multi-hued drake hatchling.
Haggie hits Salawe the multi-hued drake hatchling for 5 temporal, 8 darkness, 4 fire, 13 arcane, 6 cold, 12 nature, 5 temporal, 7 darkness, 4 fire, 12 arcane, 5 cold, 12 nature (94 total damage).
Bleeding from Haggie hits Salawe the multi-hued drake hatchling for 17 physical damage.
Salawe the multi-hued drake hatchling shrugs off the effect 'Numbing Darkness'!
Salawe the multi-hued drake hatchling shrugs off the effect 'Numbing Darkness'!
Haggie hits Salawe the multi-hued drake hatchling for 134 physical, 7 light, 11 temporal, 3 physical, 11 arcane, (40 parried), 20 darkness, 73 physical, 11 temporal, 3 physical, 2 arcane (276 total damage).
Salawe the multi-hued drake hatchling hits Haggie for 5 cold, 6 fire, 5 cold, 6 fire (21 total damage).
Salawe the multi-hued drake hatchling uses Coup de Grace.
Haggie's armor corrodes!
Salawe the multi-hued drake hatchling's spell attains critical power!
Haggie shrugs off the critical damage!
Salawe the multi-hued drake hatchling's spell attains critical power!
Haggie shrugs off the effect 'Burning Shock'!
Salawe the multi-hued drake hatchling's weapon surges with fire!
Saving game...



































































































































