
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Marauder |
| Level / Exp | 92 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Emelimira the rotting mummy at level 92 on the 9th Dusk 124th year of Ascendancy at 16:19 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 93 (base 88) |
| Dexterity | 119 (base 88) |
| Constitution | 95 (base 87) |
| Magic | 20 (base 10) |
| Willpower | 56 (base 10) |
| Cunning | 140 (base 87) |
Resources
| Life | -9147634/3690 |
| Stamina | 463/463 |
| Healing Factor | 0.9811320754717 |
| Regeneration | 47.711072989559 |
Speed
| Mental | -35% |
| Attack | -25% |
| Movement | 0% |
| Spell | -25% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 120 |
| Crit Chance | 181% |
| APR | 96 |
| Speed | 1.54 |
Offense: Offhand
| Damage | 198 |
| Accuracy | 120 |
| Crit Chance | 192% |
| APR | 99 |
| Speed | 1.54 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 66% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 64% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Darkness | +20% |
| Nature | +39% |
| Arcane | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +41% |
| Light | +46% |
| Blight | +41% |
| Nature | +28% |
| Mind | +31% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 76.342857142857 (100%) |
| Defense | 89 |
| Ranged Defense | 97 |
| Fatigue | 0 |
| Physical Save | 76 |
| Spell Save | 83 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 23%( 70%) |
| Physical | -43%( 70%) |
| Mind | + 24%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 72% |
| Bleed Resistance | 15% |
| Confusion Resistance | 100% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. |
Class Talents
| Cunning / Tactical | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 9/5 |
| 9/5 |
| 9/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| Technique / Dual techniques | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 7/5 |
| 4/5 |
| 9/5 |
| 7/5 |
| 0/5 |
| 9/5 |
| Race / Orc | 1.00 |
| 2/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Thuggery | 1.60 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 6/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
| beneficial effect | The thrill of combat improves the target's maximum life by 17%, life regeneration by 37.15, and stamina regeneration by 7.43. Bloodbath |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 182) Challenge |
| detrimental effect | The target's physical resistance has been reduced by -75%. Weakened Defenses |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target's combat attack is improved by 136. Attack |
| detrimental effect | Huge cut that bleeds, doing 228.31 physical damage per turn. Bleeding |
| beneficial effect | You gain 202% resistance against fire. Resolve |
| detrimental effect | The target is poisoned, taking 317.16 nature damage per turn. Deadly Poison |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| detrimental effect | The target is infected by a disease, reducing its strength by 13 and doing 88.45 blight damage per turn. Weakness Disease |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has been splashed with acid, taking 6.80 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Wake up and kill the dreaming horror boss 'Ivuldabeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 126) | failed |
Wake up and kill the dreaming horror boss 'Xanorin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 158) | failed |
Wake up and kill the dreaming horror boss 'Eilinawe the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 163) | failed |
Wake up and kill the dreaming horror boss 'Aduma the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 68) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 107)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 116) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14)You completed the challenge and received: Random Artifact: Glaremire (97% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 145) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 149)You completed the challenge and received: Random Artifact: Purenaught (174% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 154) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 155) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 159) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 162) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 164) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 171) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 172) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: Random Artifact: Searking (85% power, 18 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 182)Foes left: 23 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 44) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: Random Artifact: Darkwreath (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 46) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: Random Artifact: Lightbiter (5 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 52)You completed the challenge and received: Random Artifact: Coalstrike (104% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 60) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 65) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 73) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 79) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: Random Artifact: Shimmer's kiss (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 97) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 112) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 127) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 147) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 177) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 34) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 51) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 7) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 71) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 74) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 76) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 80) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 99) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 129)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 157)Turns left: 0 You completed the challenge and received: Random Artifact: Charraze (129% power, 5 apr, arcane element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 19)Turns left: 0 You completed the challenge and received: Random Artifact: Stokeblur | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: Random Artifact: Xerobeth | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 121)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 133)You completed the challenge and received: Random Artifact: Harurand (132% power, 40 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 148)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 58)You completed the challenge and received: Random Artifact: Darkward (0 def, 1 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 78)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 102) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 105) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 108) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 109) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 118) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 119) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 120) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 136) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 137) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 140) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 150) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 151) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 165) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 167) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 170) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 180) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 21) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 57) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 70) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 84) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 86) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 87) | failed |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 179)Turns left: -1 | failed |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 141)Turns left: -1 | failed |
Leave the level in less than 120 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (120) (Level 100)Turns left: -1 | failed |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 139)Turns left: -1 | failed |
Leave the level in less than 147 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (147) (Level 37)Turns left: -1 | failed |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 103)Turns left: -1 | failed |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 95)Turns left: -1 | failed |
Leave the level in less than 180 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (180) (Level 8)Turns left: -1 | failed |
Leave the level in less than 207 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (207) (Level 22)Turns left: -1 | failed |
Leave the level in less than 213 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (213) (Level 63)Turns left: 83 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 252 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (252) (Level 59)Turns left: -1 | failed |
Leave the level in less than 264 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (264) (Level 31)Turns left: -1 | failed |
Leave the level in less than 306 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (306) (Level 35)Turns left: 25 You completed the challenge and received: Random Artifact: Skyshine (2 def, 6 armour) | done |
Leave the level in less than 360 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (360) (Level 88)Turns left: -1 | failed |
Leave the level in less than 378 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (378) (Level 144)Turns left: -1 | failed |
Leave the level in less than 408 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (408) (Level 132)Turns left: -1 | failed |
Leave the level in less than 444 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (444) (Level 38)Turns left: -1 | failed |
Leave the level in less than 495 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (495) (Level 146)Turns left: -1 | failed |
Leave the level in less than 564 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (564) (Level 123)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Adenn the pair of voratun boots (8 def, 17 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Armour: +17 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Str Changes resistances penetration: +25% acid Stamina each turn: +1.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Breezeward'Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +2 Changes stats: +5 Wil Changes resistances: +9% light / +3% temporal / +3% nature / +3% all Critical mult.: +19.00% Spell save: +15 (+3 eff.) Silence immunity: +15% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aerobeth the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Changes stats: +2 Str / +5 Wil / +5 Cun Changes resistances: +12% nature / +14% blight Critical mult.: +6.00% Spell save: +6 (+1 eff.) Stamina when hit: +2.20 Equilibrium when hit: +2.90 Maximum life: +10.00 Mindpower: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Voryna' (15 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +15 Physical crit. chance: +24.0% Armour: +7 Defense: +15 (+3 eff.) Ranged Defense: +15 (+3 eff.) Damage (Melee): 15 nature Changes stats: +9 Cun / +9 Dex Changes resistances: +9% nature / +6% temporal Changes resistances penetration: +15% mind Changes damage: +9% nature Critical mult.: +15.00% Physical save: +15 (+4 eff.) Maximum stamina: +5.00 Spell crit. chance: +20% Mental crit. chance: +14% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Shield defense +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Blindsteel the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 53% chance to daze at end of turn Damage when hit (Melee): 12 nature Changes stats: +5 Mag / +5 Wil / +4 Con Changes resistances: +18% light Changes resistances penetration: +30% light Reduces incoming crit damage: 20.00% Mental save: +9 (+3 eff.) Confusion immunity: +32% Light radius: +5 See invisible: +15 Rings can have magical properties. |
| Around neck | voratun amulet 'Chalahor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +13 Changes stats: +8 Wil Changes resistances: +6% acid / +15% darkness / +3% nature Critical mult.: +16.00% Physical save: +23 (+5 eff.) Spell save: +24 (+5 eff.) Mental save: +18 (+5 eff.) Amulets can have magical properties. |
| In main hand | Radhigablek (146% power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +11.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +40% Damage (Melee): +13 nature Damage against: +24% Unnatural When wielded/worn: Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +6% acid / +8% all Changes resistances penetration: +12% nature Critical mult.: +23.00% Physical save: +6 (+1 eff.) Sharp, short and deadly. |
| Around waist | drakeskin leather belt 'Bodraldir'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +4 Changes stats: +6 Dex / +5 Cun / +10 Lck Changes resistances: +12% acid / +3% physical / +9% mind Critical mult.: +11.00% Trap disarming bonus: +25 Stealth bonus: +15 Physical save: +24 (+5 eff.) Mental save: +15 (+4 eff.) Cut immunity: +15% Mindpower: +9 (+3 eff.) Infravision radius: +6 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 31.16 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | elven-silk cloak 'Polesevena' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +5 Cun / +10 Wil Changes resistances penetration: +25% blight Changes damage: +15% arcane Critical mult.: +30.00% Spell save: +6 (+1 eff.) Vim when firing critical spell: +2.00 Spell crit. chance: +3% Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Gusagen' (5 def, 16 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +16 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +2 Dex / +6 Wil / +9 Cun Changes resistances: +30% acid / +2% physical / +6% mind Changes damage: +3% mind Critical mult.: +20.00% Mental save: +25 (+7 eff.) Stamina each turn: +0.60 Maximum life: +20.00 Light radius: +3 A suit of armour made of leather. |
Inventory
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level.Aerinne the Bilebait Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 57% * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 fire Changes stats: +7 Con Changes resistances: +24% nature / +12% temporal / +9% arcane / +21% fire Changes resistances penetration: +15% arcane / +25% fire Changes damage: +30% arcane / +9% temporal Physical save: +14 (+3 eff.) Rings can have magical properties. |
Yvena the SkyseamInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 55% chance to daze at end of turn Damage when hit (Melee): 16 light Changes stats: +12 Dex / +7 Wil Changes resistances: +55% lightning / +27% darkness / +9% acid Changes damage: +20% lightning Grants telepathy: Humanoid/Orc Spell save: +30 (+6 eff.) Light radius: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.pixie's stralite ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Changes resistances: +21% acid / +26% fire / +26% cold / +26% lightning Spellpower: +13 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.thunderous dwarven-steel greatmaul of erosion (152% power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 152% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 33% chance to daze at end of turn Damage (Melee): +20 nature / +16 temporal When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +14% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatmaul of corruption (177% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 24% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +19 Changes resistances penetration: +17% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Vorukira the Shimmertickler (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 60% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +20 lightning / +36 temporal Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes resistances: +7% blight / +12% temporal / +9% lightning Changes resistances penetration: +25% light Changes damage: +24% temporal / +7% nature / +9% light Disease immunity: +18% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Camahek the elven-silk cloak (12 def, 12 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Armour: +12 Defense: +12 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +6 Str / +5 Dex / +6 Cun / +6 Con Changes resistances: +18% blight / +9% fire / +20% nature / +6% acid Changes resistances penetration: +10% blight Changes damage: +18% blight Physical save: +41 (+9 eff.) Blindness immunity: +15% Confusion immunity: +10% Life regen: +1.80 Maximum life: +109.00 Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.thick elven-silk cloak (3 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Changes resistances: +30% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Blazewalker (10 def, 10 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +8 (+1 eff.) Armour: +10 Defense: +10 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 12 fire Changes stats: +5 Str Changes resistances: +18% cold / +18% mind / +21% nature Changes resistances penetration: +30% physical Changes damage: +15% physical Spell save: +40 (+8 eff.) Confusion immunity: +35% Life regen: +0.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.marauder's drakeskin leather armour of delving (15 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+3 eff.) Fatigue: +8% Changes stats: +20 Str / +10 Dex Changes resistances: +15% darkness / +15% physical Physical save: +20 (+5 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
iron pickaxe (dig speed 35 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyrodawe the dragonbone totem of cure ailments [power 5] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Wil Maximum wards: +10 acid / +8 nature / +10 light Changes resistances penetration: +40% mind Talent cooldown: Lay Web (-1 turn) Talents granted: +5 Lay Web +2 Ward Physical save: +29 (+6 eff.) Stamina each turn: +0.80 Mana each turn: +0.12 Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +14 It can be used to remove up to 5 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Haggie the Orc Marauder level 22
17th Dusk 122nd year of Ascendancy at 03:30 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Haggie the Orc Marauder level 46
53rd Haze 122nd year of Ascendancy at 11:58 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Haggie the Orc Marauder level 22
18th Dusk 122nd year of Ascendancy at 04:40 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Haggie the Orc Marauder level 8
4th Mirth 122nd year of Ascendancy at 00:20 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Haggie the Orc Marauder level 60
4th Regrowth 123rd year of Ascendancy at 07:41 see stats
Infinite x150 (Roguelike)
Got to level 150 of the infinite dungeon.By Haggie the Orc Marauder level 81
29th Haze 123rd year of Ascendancy at 17:59 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Haggie the Orc Marauder level 17
4th Dusk 122nd year of Ascendancy at 11:18 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Haggie the Orc Marauder level 22
18th Dusk 122nd year of Ascendancy at 07:47 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Haggie the Orc Marauder level 27
47th Dusk 122nd year of Ascendancy at 03:13 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Haggie the Orc Marauder level 35
5th Haze 122nd year of Ascendancy at 19:17 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Haggie the Orc Marauder level 41
32nd Haze 122nd year of Ascendancy at 16:42 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Haggie the Orc Marauder level 47
59th Haze 122nd year of Ascendancy at 23:51 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Haggie the Orc Marauder level 53
78th Haze 122nd year of Ascendancy at 18:38 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Haggie the Orc Marauder level 56
2nd Allure 123rd year of Ascendancy at 10:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By Haggie the Orc Marauder level 10
5th Mirth 122nd year of Ascendancy at 06:57 see stats
Level 20 (Roguelike)
Got a character to level 20.By Haggie the Orc Marauder level 20
10th Dusk 122nd year of Ascendancy at 18:08 see stats
Level 30 (Roguelike)
Got a character to level 30.By Haggie the Orc Marauder level 30
65th Dusk 122nd year of Ascendancy at 18:17 see stats
Level 40 (Roguelike)
Got a character to level 40.By Haggie the Orc Marauder level 40
26th Haze 122nd year of Ascendancy at 17:04 see stats
Level 50 (Roguelike)
Got a character to level 50.By Haggie the Orc Marauder level 50
73rd Haze 122nd year of Ascendancy at 17:40 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Haggie the Orc Marauder level 82
33rd Haze 123rd year of Ascendancy at 21:44 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Haggie the Orc Marauder level 48
63rd Haze 122nd year of Ascendancy at 18:55 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Haggie the Orc Marauder level 48
63rd Haze 122nd year of Ascendancy at 18:37 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Haggie the Orc Marauder level 2
75th Pyre 122nd year of Ascendancy at 06:18 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Haggie the Orc Marauder level 31
72nd Dusk 122nd year of Ascendancy at 06:19 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Haggie the Orc Marauder level 20
11st Dusk 122nd year of Ascendancy at 21:10 see stats
Log
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie resists the terror!
Greater Weapon Focus from Emelimira the rotting mummy performs a melee critical strike against Haggie!
Haggie shrugs off the critical damage!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie resists the terror!
Something performs a melee critical strike against Haggie!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie is invigorated by the attack!
Haggie is dazed!
Greater Weapon Focus from Emelimira the rotting mummy performs a melee critical strike against Haggie!
Haggie is not dazed anymore.
Haggie is invigorated by the attack!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie's mind surges with critical power!
Haggie is invigorated by the attack!
Haggie resists the terror!
Haggie is pinned to the ground.
Poison bursts out of Haggie's corpse!
Saving game...























































































































