














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 2899% |
| Size | big |
| Lifes / Deaths | Killed by Argoniel at level 50 on the 36th Pyre 124th year of Ascendancy at 11:48 / 1 |
Primary Stats
| Strength | 62 (base 45) |
| Dexterity | 89 (base 60) |
| Constitution | 49 (base 47) |
| Magic | 19 (base 13) |
| Willpower | 21 (base 11) |
| Cunning | 94 (base 61) |
Resources
| Life | -334/1348 |
| Stamina | 81/294 |
| Healing Factor | 1.4432873839944 |
| Regeneration | 37.886293829852 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10.029851481509 |
| Infravision | 11 |
| See Stealth | 48.521131486849 |
| See Invisible | 48.521131486849 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 88 |
| Crit Chance | 103% |
| APR | 88 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 134 |
| Accuracy | 88 |
| Crit Chance | 91% |
| APR | 85 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Darkness | +69% |
| Nature | +59% |
| Blight | +15% |
| Physical | +92% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +54% |
| Light | +49% |
| Blight | +44% |
| Physical | +67% |
| Mind | +92% |
| All | +24% |
Defense: Base
| Armour (hardiness) | 46 (57.155997060385%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 38 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 30%( 70%) |
| All | + 28%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 43%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 56% |
| Disarm Resistance | 77% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 6 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 6/5 |
| 4/5 |
| 3/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Mayomira the thief. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2709. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Airenvy' (20 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +4% Phys.pwr +30 (+6 eff.) Dmg.mod +21% mind Res.pen +20% mind ----- def ----- Armour +14 Defense +20 (+4 eff.) Fatigue +4% Resists +7% arcane +21% lightning Mind.save +24 (+6 eff.) Die.at -108.22 life ---------- misc Equi/ret +0.16 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Brenuvon1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Dex +5 Wil +9 Cun dps ---------- Phys.crit +9.0% Crit.mult +19.00% Phys.pwr +7 (+2 eff.) Res.pen +14% all Apr +12 ----- def ----- Max.HP +61.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Elenukan (2 def, 4 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +14% lightning Res.pen +15% mind Melee Ret 6 physical ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +21% lightning +15% mind Die.at -80.00 life A pointy cloth hat, very wizardly... |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 10 out of 15/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Aryrana the voratun pickaxe (dig speed 23 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +5 Dex +2 Wil +5 Cun dps ---------- Crit.mult +23.00% Phys.pwr +19 (+4 eff.) Mind.pwr +5 (+1 eff.) Mov.spd +10% Acc +10 (+2 eff.) Apr +8 Melee Ret 8 temporal ----- def ----- Resists +6% mind ---------- misc Max.hate +2.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Torufast the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.crit +6.0% Phys.pwr +40 (+8 eff.) Res.pen +33% mind ----- def ----- Resists +21% darkness +27% fire Max.HP +50.00 Disarm- +37% Pinning- +50% Knockbk- +76% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +3.97 Rings make your fingers look great! |
| On fingers | Radiancemight0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +25% light ----- def ----- Crit.dmg- 15.15% Mind.save +13 (+3 eff.) Max.HP +79.00 HP.reg +26.00 Heal.mod +17% Confus- +46% Stun/Frz- +50% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | voratun amulet 'Drudas'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck dps ---------- Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Res.pen +5% blight Acc +28 (+6 eff.) Apr +20 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Defense +17 (+3 eff.) Mind.save +9 (+2 eff.) Unseen.red 17% ---------- misc Psi/ret +0.12 Max.hate +8.00 Amulets make your neck look great! |
| In main hand | Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 65% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Belawyn the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +16 (+3 eff.) Dmg.mod +15% blight +17% physical Res.pen +15% blight +17% physical ----- def ----- Crit.dmg- 15.00% Spell.save +10 (+4 eff.) ---------- misc Infravis +3 Size +1 A belt that goes around your waist. |
| In off hand | Nidefang (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 147% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +24.0% Crit.mult +27.00% Dmg.mod +12% mind Res.pen +10% all Acc +25 (+5 eff.) Apr +25 ----- def ----- Resists +6% blight +6% temporal +5% arcane Sharp, short and deadly. |
| Cloak | Isuldarewen the Cloudstar (28 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Acc +26 (+5 eff.) ----- def ----- Armour +9 Defense +28 (+5 eff.) Fatigue -10% Resists +6% acid +12% temporal +9% blight +3% fire +3% cold +3% lightning Phys.save +39 (+13 eff.) Spell.save +20 (+7 eff.) Mind.save +22 (+5 eff.) Max.HP +94.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Polugawen the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +18 (+6 eff.) Dmg.mod +60% physical +49% darkness +29% nature Res.pen +30% darkness +26% physical ----- def ----- Resists +6% acid +2% physical +6% light +6% lightning +3% temporal +43% nature +15% all Phys.save +9 (+3 eff.) Disease- +10% ---------- misc Max.hate +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 241; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 140; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 86; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 149; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 149 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 42; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 525; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 681; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 681 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 600; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 600 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 73; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 73 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 28; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Betelethra the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Str +9 Dex +1 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +17% Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Emelikira the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+1 eff.) S.pwr/crit +4 Res.pen +20% acid Apr +3 ----- def ----- Defense +30 (+6 eff.) Resists +2% physical ---------- misc Stam/turn +3.00 Mana/turn +0.24 Max.mana +32.00 Max.stam +30.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Gurabeth the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun dps ---------- Phys.pwr +30 (+6 eff.) Acc +25 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +18% acid Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +5% all Ignore.dmg +8% Affinity +20% lightning Stun/Frz- +60% Amulets make your neck look great! |
Neryvea the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Str +12 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +15% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Defense +25 (+5 eff.) Fatigue -8% Resists +18% blight +4% physical HP.reg +5.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Polyna the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +17 Lck dps ---------- Acc +17 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +17 (+3 eff.) Resists +15% acid +6% temporal +6% darkness +15% blight +6% fire Crit.dmg- 10.00% Unseen.red 18% Max.HP +100.00 Heal.mod +20% Confus- +20% Amulets make your neck look great! |
Porumina0.1 T3 amulet jewelry [Random Unique] Master While equipped: Stats +6 Str +12 Dex +6 Wil +6 Cun +5 Con dps ---------- Crit.mult +13.00% Mov.spd +10% Dmg.mod +12% arcane Acc +7 (+2 eff.) Apr +12 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% HP.reg +3.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying stralite amulet of magic (+6)0.1 T4 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag ----- def ----- Resists +17% mind Confus- +21% Amulets make your neck look great! |
copper amulet 'Ariretta'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% arcane ----- def ----- Fatigue -5% Resists +9% fire Spell.save +3 (+1 eff.) HP.reg +2.00 Heal.mod +5% Amulets make your neck look great! |
steel amulet 'Hettilebers'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +30 (+15 eff.) Dmg.mod +6% blight Melee Ret 2 blight ----- def ----- Resists +13% lightning Stun/Frz- +25% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
voratun amulet 'Mardyrand'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Lck dps ---------- Acc +21 (+4 eff.) ----- def ----- Defense +27 (+5 eff.) Resists +34% mind +12% darkness +5% arcane Crit.dmg- 10.00% Unseen.red 14% Blind- +40% Confus- +39% ---------- misc Infravis +9 Sight +2 See.Invis +13 Amulets make your neck look great! |
wanderer's voratun amulet of mastery (0.39 Cunning / Artifice)0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +10 Dex +9 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.10 Masteries +0.39 Cunning/Artifice Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brenytodur the Floefame0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Mag +9 Wil +7 Cun dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +17 (+9 eff.) Mind.pwr +24 (+8 eff.) Dmg.mod +3% mind +7% all Res.pen +15% cold ----- def ----- Resists +9% cold Phys.save +15 (+5 eff.) Spell.save +16 (+6 eff.) Mind.save +14 (+3 eff.) ---------- misc Light +3 Infravis +2 Rings make your fingers look great! |
Brodigas0.1 T5 ring jewelry [Rare] Master While equipped: Stats +25 Str +3 Dex +6 Mag +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +9% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 29 ---------- misc Light +3 Infravis +3 See.Invis +6 Rings make your fingers look great! |
Demonrune the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +17 Cun +9 Dex dps ---------- Dmg.mod +12% darkness Res.pen +25% arcane Acc +12 (+3 eff.) Melee Ret 2 arcane ----- def ----- Defense +16 (+3 eff.) Resists +6% darkness +12% cold Max.HP +32.00 Disarm- +46% Pinning- +50% Knockbk- +34% Rings make your fingers look great! |
Erelotoneg0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +30 (+6 eff.) S.pwr/crit +6 Dmg.mod +14% fire Phasing +20% ----- def ----- Resists +28% fire ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Goregrinder0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Wil +14 Mag dps ---------- Spell.pwr +11 (+6 eff.) Melee+ 24 light Ranged+ 22 light Dmg.mod +16% light +12% nature ----- def ----- Phys.save +9 (+3 eff.) Die.at -60.00 life HP.reg +6.00 Silence- +20% Stun/Frz- +38% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Dex +13 Mag +15 Cun dps ---------- Spell.pwr +14 (+7 eff.) Melee+ 31 light Ranged+ 30 light Dmg.mod +17% light +3% nature Acc +11 (+2 eff.) Melee Ret 10 nature 6 light On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Resists +6% nature Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xinn the Cloudstreak0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +6% lightning +9% temporal Res.pen +10% arcane +15% lightning ----- def ----- Resists +5% arcane Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+1 eff.) ---------- misc Light +4 Infravis +4 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Shadowstriker'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +9% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +20% nature +6% lightning Mind.save +3 (+1 eff.) Confus- +20% Rings make your fingers look great! |
copper ring 'Siloba'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% arcane Acc +6 (+1 eff.) ----- def ----- Resists +3% blight +9% fire Pinning- +20% Teleport- +10% Rings make your fingers look great! |
copper ring 'Xeruwen'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +21% lightning Phys.save +6 (+2 eff.) Die.at -40.00 life HP.reg +6.00 Stun/Frz- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Ce'Nalerin'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +6 (+2 eff.) Res.pen +10% acid Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Spell.save +12 (+4 eff.) Mind.save +7 (+2 eff.) Confus- +29% ---------- misc Mana/s.crit +2.00 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Shimmerpassion'0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Cun +10 Wil dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +22 (+7 eff.) Dmg.mod +3% cold Res.pen +15% lightning Melee Ret 6 cold ----- def ----- Resists +9% lightning Rings make your fingers look great! |
gold ring 'Vorokira'0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% blight +12% temporal HP.reg +8.00 Heal.mod +10% Blind- +20% Stun/Frz- +30% Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) Rings make your fingers look great! |
sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +18 (+4 eff.) Apr +12 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Lisotta'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +4 Mag +4 Wil +2 Con dps ---------- Spell.crit +4% Crit.mult +10.00% S.pwr/crit +8 ----- def ----- Crit.dmg- 15.00% Spell.save +8 (+3 eff.) Rings make your fingers look great! |
stralite citrine ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +17% acid +14% fire +18% lightning +16% cold ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
stralite ring 'Blizzardwish'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +4 Dex +4 Con dps ---------- Res.pen +26% cold Melee Ret 11 cold ----- def ----- Armour +28 Defense +30 (+6 eff.) Resists +9% lightning +9% temporal +15% darkness Rings make your fingers look great! |
stralite ring 'Skywinter'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +15 Str +13 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +25% lightning ----- def ----- Armour +14 Resists +9% temporal +6% fire +9% nature +3% cold Spell.save +17 (+6 eff.) ---------- misc Max.stam +34.00 Rings make your fingers look great! |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Korayon (5 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +15 Dex dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +11 ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +4% Resists +12% blight Crit.dmg- 15.66% Phys.save +12 (+4 eff.) Poison- +10% Silence- +43% Confus- +50% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ravennaught (50 def, 22 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +15 Dex dps ---------- Phys.crit +8.4% Phys.pwr +20 (+4 eff.) Acc +20 (+4 eff.) ----- def ----- Armour +22 Defense +50 (+10 eff.) Resists +9% darkness ---------- misc Stam/turn +3.16 A pair of boots made of leather. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Amylathadir (dig speed 18 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +6 Dex dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Res.pen +10% mind ----- def ----- Defense +20 (+4 eff.) Resists +9% blight +5% arcane Mind.save +18 (+4 eff.) Max.HP +100.00 Disarm- +10% Confus- +21% Def/telep +16 Res/telep +16% Dur/telep +16% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Gowyn'1.0 T3 lite [Rare] Nature While equipped: Stats +8 Dex +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +10% physical Acc +30 (+6 eff.) Apr +3 ----- def ----- Phys.save +11 (+4 eff.) Heal.mod +18% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Smearpride'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +6% nature +30% mind Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Max.HP +63.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
72 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Dawncrypt the dwarven-steel torque of mindblast [power 245] (12/9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +8 Str +6 Wil +7 Cun dps ---------- Melee Ret 8 light Blast the opponent's mind dealing 326 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hettukalthodar the Viperserpent [power 91] (12/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Phys.pwr +25 (+5 eff.) Apr +6 ----- def ----- Defense +30 (+6 eff.) Resists +9% nature +3% physical Phys.save +15 (+5 eff.) Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 15 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Strikeshine [power 290] (12/9 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +9% lightning ----- def ----- Defense +10 (+2 eff.) ---------- misc Max.stam +20.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 557 physical damage Puts all charms on 9 cooldown 100% to heal for 62. 100% to gain a 21% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Drakalthonik' [power 100] (12/9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +5% arcane +6% cold Spell.save +12 (+4 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 192 physical damage Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Forestresolve' [power 147] (12/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% acid +25% nature On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +15% acid Setup a psionic shield, reducing all damage taken by 147 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. 100% to reduce fatigue by 47% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ichorarc the dragonbone totem of stinging [power 542] (12/9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+5 eff.) Mind.pwr +20 (+6 eff.) Apr +2 Melee Ret 6 nature ----- def ----- Defense +31 (+6 eff.) Resists +12% temporal +15% cold ---------- misc Stam/turn +3.00 Hate/m.crit +3.00 Max.stam +31.32 Sting an enemy dealing 862 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to heal for 105. Natural totems are made by powerful wilders to store nature power. |
Stormshine the yew totem of stinging [power 284] (12/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Acc +20 (+4 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +15% lightning ---------- misc Infravis +3 Sting an enemy dealing 452 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elven-wood totem of summon tentacle [power 340] (12/15 cooldown)2.0 T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 680 Base Damage: 370 Armor: 13 All Resist: 33 Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Flexible Wombat the Cornac Rogue level 39
5th Flare 123rd year of Ascendancy at 04:06 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Flexible Wombat the Cornac Rogue level 50
50th Haze 123rd year of Ascendancy at 08:53 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Flexible Wombat the Cornac Rogue level 39
2nd Flare 123rd year of Ascendancy at 05:04 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Flexible Wombat the Cornac Rogue level 50
41st Haze 123rd year of Ascendancy at 21:22 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Flexible Wombat the Cornac Rogue level 44
45th Dusk 123rd year of Ascendancy at 17:34 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Flexible Wombat the Cornac Rogue level 50
36th Haze 123rd year of Ascendancy at 10:27 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Flexible Wombat the Cornac Rogue level 43
38th Dusk 123rd year of Ascendancy at 13:07 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Flexible Wombat the Cornac Rogue level 8
8th Mirth 122nd year of Ascendancy at 09:07 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Flexible Wombat the Cornac Rogue level 42
34th Dusk 123rd year of Ascendancy at 16:05 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Flexible Wombat the Cornac Rogue level 35
3rd Mirth 123rd year of Ascendancy at 14:46 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Flexible Wombat the Cornac Rogue level 29
52nd Haze 122nd year of Ascendancy at 08:20 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Flexible Wombat the Cornac Rogue level 24
29th Haze 122nd year of Ascendancy at 22:40 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Flexible Wombat the Cornac Rogue level 31
76th Haze 122nd year of Ascendancy at 00:31 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Flexible Wombat the Cornac Rogue level 21
22nd Haze 122nd year of Ascendancy at 23:00 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Flexible Wombat the Cornac Rogue level 50
8th Regrowth 124th year of Ascendancy at 02:45 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Flexible Wombat the Cornac Rogue level 50
2nd Decay 123rd year of Ascendancy at 15:58 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Flexible Wombat the Cornac Rogue level 34
63rd Pyre 123rd year of Ascendancy at 01:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Flexible Wombat the Cornac Rogue level 46
46th Dusk 123rd year of Ascendancy at 15:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Flexible Wombat the Cornac Rogue level 10
5th Flare 122nd year of Ascendancy at 13:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Flexible Wombat the Cornac Rogue level 20
69th Dusk 122nd year of Ascendancy at 09:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Flexible Wombat the Cornac Rogue level 30
52nd Haze 122nd year of Ascendancy at 14:02 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Flexible Wombat the Cornac Rogue level 40
8th Dusk 123rd year of Ascendancy at 22:34 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Flexible Wombat the Cornac Rogue level 50
23rd Haze 123rd year of Ascendancy at 04:54 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Flexible Wombat the Cornac Rogue level 50
6th Regrowth 124th year of Ascendancy at 20:15 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Flexible Wombat the Cornac Rogue level 47
72nd Dusk 123rd year of Ascendancy at 01:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Flexible Wombat the Cornac Rogue level 31
1st Wintertide 123rd year of Ascendancy at 04:37 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Flexible Wombat the Cornac Rogue level 50
68th Haze 123rd year of Ascendancy at 21:00 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Flexible Wombat the Cornac Rogue level 44
45th Dusk 123rd year of Ascendancy at 21:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Flexible Wombat the Cornac Rogue level 24
28th Haze 122nd year of Ascendancy at 22:56 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Flexible Wombat the Cornac Rogue level 42
34th Dusk 123rd year of Ascendancy at 20:19 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Flexible Wombat the Cornac Rogue level 50
36th Pyre 124th year of Ascendancy at 11:48 see stats
Take you with me (Insane (Roguelike) difficulty)
Killed a boss while already dead.By Flexible Wombat the Cornac Rogue level 50
36th Pyre 124th year of Ascendancy at 11:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Flexible Wombat the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 13:27 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Flexible Wombat the Cornac Rogue level 50
7th Regrowth 124th year of Ascendancy at 02:07 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Flexible Wombat the Cornac Rogue level 20
69th Dusk 122nd year of Ascendancy at 21:28 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Flexible Wombat the Cornac Rogue level 47
72nd Dusk 123rd year of Ascendancy at 01:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Flexible Wombat the Cornac Rogue level 12
24th Dusk 122nd year of Ascendancy at 15:18 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Flexible Wombat the Cornac Rogue level 47
66th Dusk 123rd year of Ascendancy at 16:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Flexible Wombat the Cornac Rogue level 24
29th Haze 122nd year of Ascendancy at 20:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Flexible Wombat the Cornac Rogue level 17
50th Dusk 122nd year of Ascendancy at 01:23 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Flexible Wombat the Cornac Rogue level 38
1st Flare 123rd year of Ascendancy at 01:12 see stats
Log
Flexible Wombat hits Argoniel for (197 to bones), 0 physical, 4 mind, 139 darkness, 417 physical, 107 physical, 50 nature (717 total damage).
Argoniel's spell attains critical power!
Flexible Wombat damages herself through Martyrdom!
Argoniel hits Flexible Wombat for 90 physical damage.
Flexible Wombat's Quickdraw Knife hits Argoniel for 289 physical damage.
Talent Tumble is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Flurry is ready to use.
Argoniel damages herself through Martyrdom!
Woeful Disease from Argoniel hits Flexible Wombat for 20 blight damage.
Acid Splash from Argoniel hits Flexible Wombat for 81 acid damage.
Flexible Wombat hits Argoniel for 11 acid, 4 blight (14 total damage).
High Sun Paladin Aeryn casts Bathe in Light.
Flexible Wombat casts Rune: Shatter Afflictions.
Flexible Wombat is no longer blood locked.
A shield forms around Flexible Wombat.
Flexible Wombat uses Heartseeker.
Your shield crumbles under the damage!
The shield around Flexible Wombat crumbles.
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
Argoniel's Cyst Burst is disrupted by her wounds!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
New Achievement: Take you with me (Insane (Roguelike) difficulty)!
Flexible Wombat performs a melee critical strike against Argoniel!
























































































































































