











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Arcane Blade |
| Level / Exp | 27 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 10 on the 8th Flare 122nd year of Ascendancy at 12:05 0 / 7Killed by elven cultist at level 13 on the 23rd Dusk 122nd year of Ascendancy at 20:32 Killed by Animated inquisitor's thorny mindstar of sand at level 24 on the 40th Regrowth 123rd year of Ascendancy at 04:22 Killed by Poltergeist Spellblaze Shard at level 25 on the 41st Regrowth 123rd year of Ascendancy at 11:33 Killed by elven mage at level 26 on the 46th Regrowth 123rd year of Ascendancy at 12:16 Killed by Betilaith the brown bear at level 27 on the 66th Regrowth 123rd year of Ascendancy at 17:27 Killed by ritch flamespitter at level 27 on the 66th Regrowth 123rd year of Ascendancy at 21:48 |
Primary Stats
| Strength | 72 (base 38) |
| Dexterity | 49 (base 13) |
| Constitution | 34 (base 18) |
| Magic | 88 (base 35) |
| Willpower | 51 (base 10) |
| Cunning | 83 (base 39) |
Resources
| Life | -49/710 |
| Mana | 188/301 |
| Stamina | 286/286 |
| Healing Factor | 1.2764705882353 |
| Regeneration | 0.31911764705883 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 56.649325461976 |
| See Invisible | 56.649325461976 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 60 |
| Crit Chance | 40% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 60 |
| Crit Chance | 46% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +6% |
| Mind | +15% |
| All | 0% |
| Lightning | +8% |
| Light | +10% |
| Temporal | +5% |
| Darkness | +9% |
| Nature | +20% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 13 |
| Physical Save | 29 |
| Spell Save | 39 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 12%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Confusion Resistance | 31% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (60 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 371.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 701 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Thunderstorm |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 140. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed naga tongue. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Velonne the Goremortal (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 57% Changes resistances: +6% nature / +9% acid Changes damage: +3% acid Stamina each turn: +1.70 Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Layirin the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 42% Damage (Melee): 11 temporal Damage (Ranged): 9 temporal Damage when hit (Melee): 4 mind Changes stats: +4 Wil Changes resistances: +11% temporal Changes damage: +5% temporal Critical mult.: +20.00% Maximum hate: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Hettogothad [power 405] (9/14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% mind / +6% cold Critical mult.: +15.00% Spell save: +9 (+3 eff.) Maximum life: +20.00 It can be used to fire a magical bolt dealing 405 acid damage Activation puts all charms on cooldown for 14 turns. When used: * Heal for 104. * Reduce fatigue by 32% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 13% chance to reduce all saves and defense by 30 Damage (Melee): 9 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 30 Damage (Ranged): 8 physical Changes stats: +2 Cun / +3 Str Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +11 (+4 eff.) Changes stats: +4 Wil / +5 Mag Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | EladaldanaInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +1.0% Changes stats: +9 Wil Changes resistances: +11% physical Changes resistances penetration: +10% physical Mental save: +24 (+8 eff.) Confusion immunity: +31% Stamina each turn: +0.80 Maximum stamina: +30.00 Mindpower: +17 (+6 eff.) Amulets can have magical properties. |
| In main hand | stralite waraxe 'Camyfast' (35.5-49.7 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 darkness Damage (radius 1) on hit: +12 acid / +14 fire Damage against: +9% Living When wielded/worn: Changes stats: +7 Str / +7 Dex / +6 Mag / +6 Wil / +6 Cun / +13 Con One-handed war axes. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Wil / +9 Cun / +6 Lck Damage against: +30% Summoned Reduced damage from: +25% Summoned Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Poltergeist's Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Blindreeve (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Damage when hit (Melee): 10 mind Changes stats: +3 Cun / +2 Dex Changes damage: +6% blight / +9% darkness / +15% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zaneblek the Eclipsebrand (14 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Fatigue: +7% Changes stats: +4 Dex / +2 Mag / +2 Wil Changes resistances: +6% darkness Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Spellpower: +25 (+7 eff.) Movement speed: +20% A suit of armour made of leather. |
Inventory
stormshield rune of the psychic (threshold 3; blocks 5; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 3 up to 5 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ShadehashInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 24% Damage when hit (Melee): 2 darkness Changes resistances: +9% physical / +9% temporal Changes resistances penetration: +15% light Changes damage: +3% light / +6% darkness Stamina each turn: +1.00 Amulets can have magical properties. |
wizard's gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +13% acid / +14% fire / +15% cold / +10% lightning Spell save: +12 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Ivylaith the voratun dagger (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +13.0% Attack speed: 100% Damage (radius 2) on crit: +19 lightning / +45 cold When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +3 Cun / +4 Str Changes resistances penetration: +12% lightning / +7% cold Physical save: +12 (+6 eff.) Mental crit. chance: +3% Movement speed: +38% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Tundramaim (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 cold When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +5% arcane / +15% fire Changes damage: +15% fire Spell save: +15 (+5 eff.) Sharp, short and deadly. |
Iviwen the Nimbustaint (42-63 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to reduce armor by 42% Damage (Melee): +8 lightning When wielded/worn: Accuracy: +23 (+6 eff.) Changes stats: +6 Str Changes resistances penetration: +25% lightning / +5% blight / +25% acid Changes damage: +14% physical Massive two-handed mauls. |
Silorimina (71.5-107.25 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 71.5 - 107.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 30 Damage (Melee): +4 mind When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +16 Physical crit. chance: +13.0% Defense: +13 (+4 eff.) Changes resistances: +3% lightning / +6% temporal / +6% light / +6% cold Critical mult.: +33.00% Disarm immunity: +38% Massive two-handed mauls. |
Eclipsestone the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +24 cold / +16 darkness / +8 arcane Damage (radius 2) on crit: +8 arcane When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +20% darkness Changes damage: +21% cold / +3% arcane / +6% light Light radius: +1 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Glawen the Dourwend Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +8 light When wielded/worn: Accuracy: +17 (+4 eff.) Physical crit. chance: +8.0% Effects on ranged hit: * 20% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% Damage when hit (Melee): 6 darkness Changes resistances: +12% darkness Changes resistances penetration: +15% light Light radius: +3 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff 'Olyrig' (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 30 * 20% chance to reduce armor by 42% Changes resistances penetration: +15% mind Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Mindpower: +15 (+5 eff.) Mental crit. chance: +8% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 122.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
This item will automatically be transmogrified when you leave the level.Healgrinder (7 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 57% * 20% chance to reduce damage dealt by 24% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 darkness / 10 nature Changes stats: +5 Cun Changes resistances: +6% nature / +3% fire Changes resistances penetration: +15% nature A cap made of leather. |
This item will automatically be transmogrified when you leave the level.linen wizard hat 'Alosta' (1 def, 4 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Defense: +1 (+0 eff.) Changes stats: +4 Str Changes resistances: +7% lightning / +6% temporal / +9% acid / +12% fire Changes resistances penetration: +15% mind Only die when reaching: -20.00 life A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.reinforced leather armour 'Jetsorrow' (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 57% * 20% chance to reduce damage dealt by 24% Damage when hit (Melee): 6 nature Changes resistances: +24% acid / +9% fire Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +12% fire A suit of armour made of leather. |
150 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Nerassra the dragonbone totem of stinging [power 560] (9/14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +15 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +20% light Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Stamina each turn: +3.00 It can be used to sting an enemy dealing 672 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 14 turns. When used: * Increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By urm the Thalore Arcane Blade level 17
46th Haze 122nd year of Ascendancy at 13:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By urm the Thalore Arcane Blade level 15
6th Haze 122nd year of Ascendancy at 14:57 see stats
Exterminator
Killed 1000 creatures.By urm the Thalore Arcane Blade level 18
80th Haze 122nd year of Ascendancy at 18:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By urm the Thalore Arcane Blade level 23
23rd Regrowth 123rd year of Ascendancy at 23:03 see stats
Level 10
Got a character to level 10.By urm the Thalore Arcane Blade level 10
8th Flare 122nd year of Ascendancy at 02:39 see stats
Level 20
Got a character to level 20.By urm the Thalore Arcane Blade level 20
3rd Decay 122nd year of Ascendancy at 13:09 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By urm the Thalore Arcane Blade level 27
47th Regrowth 123rd year of Ascendancy at 04:41 see stats
Size matters
Did over 600 damage in one attack.By urm the Thalore Arcane Blade level 26
45th Regrowth 123rd year of Ascendancy at 22:21 see stats
The Arena
Unlocked Arena mode.By urm the Thalore Arcane Blade level 8
3rd Flare 122nd year of Ascendancy at 18:13 see stats
The secret city
Discovered the truth about mages.By urm the Thalore Arcane Blade level 8
5th Flare 122nd year of Ascendancy at 18:02 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By urm the Thalore Arcane Blade level 18
79th Haze 122nd year of Ascendancy at 20:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By urm the Thalore Arcane Blade level 25
41st Regrowth 123rd year of Ascendancy at 00:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By urm the Thalore Arcane Blade level 16
45th Haze 122nd year of Ascendancy at 02:01 see stats
Log
Ritch flamespitter hits urm for 99 fire damage.
Urm picks up (y.): Nerassra the dragonbone totem of stinging [power 560] (11/14 cooldown).
Treant has been put to sleep.
Treant is suffering from insomnia.
Velyriatira the grizzly bear receives 4 healing (6 psi heal).
Velyriatira the grizzly bear uses Distortion Bolt.
Velyriatira the grizzly bear converts some damage to Psi!
Thunderstorm hits Velyriatira the grizzly bear for 3 to psi, 3 lightning (6 total damage).
Thunderstorm hits Brown bear for 8 lightning damage.
Urm picks up (n.): reinforced leather armour 'Jetsorrow' (12 def, 7 armour).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits urm for 99 fire damage.
Velyriatira the grizzly bear receives 4 healing (5 psi heal).
Velyriatira the grizzly bear's Distortion Bolt hits Treant for 100 physical damage.
Treant is no longer sleeping.
Velyriatira the grizzly bear's mind surges with critical power!
Treant had a restless night.
Velyriatira the grizzly bear uses Mind Sear.
Velyriatira the grizzly bear's mind surges with critical power!
Talent Virulent Disease is ready to use.
Velyriatira the grizzly bear converts some damage to Psi!
Velyriatira the grizzly bear hits urm for 310 mind damage.
Thunderstorm hits Velyriatira the grizzly bear for 2 to psi, 11 lightning (13 total damage).
Thunderstorm hits Brown bear for 15 lightning damage.
Ritch flamespitter spits flames!
Saving game...

























































































