Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 20 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Krom at level 12 on the 11st Dusk 122nd year of Ascendancy at 11:48 0 / 6Killed by zombie bunny at level 15 on the 78th Haze 122nd year of Ascendancy at 03:36 Killed by zombie bunny at level 15 on the 78th Haze 122nd year of Ascendancy at 04:14 Killed by Krom at level 18 on the 4th Regrowth 123rd year of Ascendancy at 09:04 Killed by Adabrevena the vampire lord at level 20 on the 56th Regrowth 123rd year of Ascendancy at 02:39 Killed by Bethuna the lesser vampire at level 20 on the 56th Regrowth 123rd year of Ascendancy at 10:18 |
Primary Stats
| Strength | 68 (base 48) |
| Dexterity | 24 (base 12) |
| Constitution | 60 (base 38) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -1/736 |
| Stamina | 190/190 |
| Healing Factor | 1 |
| Regeneration | 18.559933587037 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 43 |
| Crit Chance | 35% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.92 (81.030927835052%) |
| Defense | 20.45 |
| Ranged Defense | 20.45 |
| Fatigue | 29 |
| Physical Save | 49.933333333333 |
| Spell Save | 37.625 |
| Mental Save | 31.675 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The thrill of combat improves the target's maximum life by 5%, life regeneration by 9.50, and stamina regeneration by 1.90. Bloodbath |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by white wolf. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 6. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Chamalasus the alchemist's lamp Chamalasus the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +4 Con Changes resistances: +10% blight Changes damage: +9% physical Maximum encumbrance: +20 Life regen: +3.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 50 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | gladiator's steel ring of perseverance gladiator's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +4 Con Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
| On fingers | titan's steel ring of pilfering titan's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +8 Changes stats: +3 Con Physical save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | skylord's rough leather belt of valiance skylord's rough leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +4 Wil / +2 Cun Physical save: +10 Spell save: +11 Mental save: +17 Maximum life: +40.00 A belt that goes around your waist. |
| In main hand | Betussra (67.5-101.25 power, 4 apr) Betussra (67.5-101.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 cold Burst (radius 1) on hit: +4 blight When wielded/worn: Physical crit. chance: +14.0% Physical power: +7 Effects on melee hit: * 15% chance to corrode armor * 10% chance to disease Damage when hit (Melee): 12 acid Changes resistances: +3% blight Massive two-handed mauls. |
| On hands | brawler's iron gauntlets of butchering (0 def, 1 armour) brawler's iron gauntlets of butchering (0 def, 1 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +6 Physical power: +5 Armour: +1 Changes stats: +2 Str / +2 Dex / +2 Cun Changes resistances: +6% blight Talent cooldown: Double Strike (-1 turn) Physical save: +5 Spell save: +9 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Loamhacker (5 def, 13 armour) Loamhacker (5 def, 13 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 Fatigue: +16% Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes resistances: +34% acid / +10% cold / +6% nature / +20% temporal Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
| Cloak | Chamyrain (2 def, 0 armour) Chamyrain (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances: +9% acid / +5% arcane Changes resistances penetration: +10% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing steel amulet of constitution (+4) cleansing steel amulet of constitution (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% nature / +14% blight Poison immunity: +20% Disease immunity: +23% Amulets can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Ay ay captain!
Turn into a pirate!By Krom the Cornac Berserker level 11
9th Dusk 122nd year of Ascendancy at 07:42 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Krom the Cornac Berserker level 14
67th Dusk 122nd year of Ascendancy at 21:57 see stats
Got eggs?
Finish the Pikataclysm event.By Krom the Cornac Berserker level 16
78th Haze 122nd year of Ascendancy at 23:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krom the Cornac Berserker level 20
21st Regrowth 123rd year of Ascendancy at 21:59 see stats
Level 10
Got a character to level 10.By Krom the Cornac Berserker level 10
6th Dusk 122nd year of Ascendancy at 18:23 see stats
Level 20
Got a character to level 20.By Krom the Cornac Berserker level 20
21st Regrowth 123rd year of Ascendancy at 17:44 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Krom the Cornac Berserker level 13
53rd Dusk 122nd year of Ascendancy at 14:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Krom the Cornac Berserker level 8
2nd Summertide 122nd year of Ascendancy at 16:43 see stats
The Arena
Unlocked Arena mode.By Krom the Cornac Berserker level 8
3rd Flare 122nd year of Ascendancy at 03:35 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Krom the Cornac Berserker level 14
47th Haze 122nd year of Ascendancy at 10:37 see stats
The secret city
Discovered the truth about mages.By Krom the Cornac Berserker level 17
10th Decay 122nd year of Ascendancy at 21:40 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Krom the Cornac Berserker level 14
46th Haze 122nd year of Ascendancy at 18:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Krom the Cornac Berserker level 20
55th Regrowth 123rd year of Ascendancy at 16:31 see stats
Log
Isodhessra the vampire hits Krom for 3 physical damage.
Krom hits Isodhessra the vampire for 101 physical, 1 cold, 2 blight (104 total damage).
Krom hits Bethuna the lesser vampire for 1 blight damage.
Krom receives 31 healing.
Deep Wound from Krom hits Isodhessra the vampire for 10 physical damage.
Deep Wound from Krom killed Isodhessra the vampire!
Bethuna the lesser vampire uses Pinning Shot.
Krom is pinned to the ground.
Bethuna the lesser vampire casts Arcane Eye.
Bethuna the lesser vampire's Pinning Shot hits Krom for 90 physical, 5 nature, 20 arcane (115 total damage).
Krom receives 31 healing.
Bethuna the lesser vampire uses Steady Shot.
Bethuna the lesser vampire performs a ranged critical strike against Krom!
Bethuna the lesser vampire's Arcane Eye has been disrupted by anti-magic forces!
Bethuna the lesser vampire's Steady Shot hits Krom for 188 physical, 5 nature, 20 arcane (214 total damage).
Bethuna the lesser vampire casts Invoke Darkness.
Bethuna the lesser vampire hits Krom for 57 darkness damage.
Krom is not stunned anymore.
Krom has finished recovering.
You are unable to move!
Infusion: Regeneration is still on cooldown for 1 turns.
You are unable to move!
Bunny Hop is still on cooldown for 1 turns.
Krom uses Sheer Badassery.
Bethuna the lesser vampire is awed by badassery.
Emeleda the eternal bone giant is awed by badassery.
Bethuna the lesser vampire shoots!
Saving game...
