








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 38 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 29 on the 29th Pyre 123rd year of Ascendancy at 01:45 / 2Killed by Pale Drake at level 38 on the 37th Dusk 123rd year of Ascendancy at 13:34 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 94 (base 60) |
| Willpower | 53 (base 36) |
| Cunning | 85 (base 60) |
Resources
| Life | -45/875 |
| Mana | 37/198 |
| Healing Factor | 1.1789473684211 |
| Regeneration | 13.263157894737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +61.20512205326% |
| Spell | 0% |
| Global | +127% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 26 |
| Crit Chance | 28% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 60% |
| Speed | 1 |
| Cooldown Reduction | 33.333333333333 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Cold | +15% |
| Lightning | +69% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +92% |
| Fire | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 31 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 35 |
| Mental Save | 48 |
Defense: Resistances
| Acid | -38%( 70%) |
| Light | -29%( 70%) |
| Lightning | -14%( 70%) |
| Darkness | -28%( 70%) |
| Arcane | -34%( 70%) |
| Cold | -21%( 70%) |
| All | -42%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 55% |
| Poison Resistance | 100% |
| Disarm Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (131 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Chant of Fortitude |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Shielding |
| detrimental effect | The target is on fire, taking 57.92 fire damage per turn. Burning |
| detrimental effect | The target is cursed, taking 70.32 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The time distortion has created a restoration field, healing the target for 84 each turn. Temporal Restoration Field |
| detrimental effect | The target is cursed, reducing all resistances by 39%. Curse of Vulnerability |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 39.84 fire damage, and talent cooldowns are increased by 26% plus 1 turn. Burning Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Striker. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Striker. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 546. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +3 ---------- misc Spell.cld 10% A pair of boots made of leather. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +50.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.90 Mana/ret +0.80 Equi/ret +1.50 Psi/ret +0.70 Hate/ret +0.90 Max.mana +49.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 223.14 You won the Ring of Blood trial, and this is your reward. |
| On fingers | sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Max.HP +57.00 HP.reg +5.00 Heal.mod +10% Rings can have magical properties. |
| Around waist | Aeraminne the Flashbright1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% cold Res.pen +25% lightning Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +15% cold +9% light +10% darkness A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Ivassra' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +18% Crit.mult +42.66% Spell.pwr +26 (+7 eff.) Dmg.mod +30% lightning ----- def ----- Armour +12 Defense +11 (+5 eff.) Resists +6% arcane ---------- misc Max.mana +85.00 Light +3 Infravis +3 Wards +3 lightning Talents +1 Command Staff +5 Ward On Spell Hit: 10% Earthen Missiles 6 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Arudhetha the voratun gauntlets (0 def, 9 armour)1.5 T4 hands armor [Rare] Master While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +6% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Armour +9 Fatigue +5% Resists +3% acid Mind.save +11 (+4 eff.) Max.HP +66.00 ---------- misc Mana/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+7 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shadowbreeze of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +5 Dex +3 Mag +12 Cun +0 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +6% acid +6% fire +4% lightning +6% cold Res.pen +10% fire ----- def ----- Fatigue -12% HP.reg +6.00 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the warrior (absorb 582; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 582 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ravenrune (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Cun +2 Str dps ---------- Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +7% physical +12% temporal Max.HP +26.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +16.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 576.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Striker the Skeleton Archmage level 20
78th Haze 122nd year of Ascendancy at 07:18 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Striker the Skeleton Archmage level 29
46th Pyre 123rd year of Ascendancy at 22:35 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Striker the Skeleton Archmage level 16
41st Haze 122nd year of Ascendancy at 19:16 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Striker the Skeleton Archmage level 28
26th Pyre 123rd year of Ascendancy at 23:36 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Striker the Skeleton Archmage level 34
5th Mirth 123rd year of Ascendancy at 02:15 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Striker the Skeleton Archmage level 34
8th Mirth 123rd year of Ascendancy at 23:32 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Striker the Skeleton Archmage level 33
2nd Mirth 123rd year of Ascendancy at 08:35 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Striker the Skeleton Archmage level 15
38th Haze 122nd year of Ascendancy at 13:18 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Striker the Skeleton Archmage level 13
18th Haze 122nd year of Ascendancy at 07:36 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Striker the Skeleton Archmage level 36
6th Dusk 123rd year of Ascendancy at 03:01 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Striker the Skeleton Archmage level 32
77th Pyre 123rd year of Ascendancy at 21:50 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Striker the Skeleton Archmage level 34
8th Mirth 123rd year of Ascendancy at 22:23 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Striker the Skeleton Archmage level 16
49th Haze 122nd year of Ascendancy at 09:03 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Striker the Skeleton Archmage level 29
39th Pyre 123rd year of Ascendancy at 10:43 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Striker the Skeleton Archmage level 37
6th Dusk 123rd year of Ascendancy at 07:55 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Striker the Skeleton Archmage level 16
41st Haze 122nd year of Ascendancy at 19:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Striker the Skeleton Archmage level 36
9th Mirth 123rd year of Ascendancy at 05:47 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Striker the Skeleton Archmage level 30
69th Pyre 123rd year of Ascendancy at 15:09 see stats
Level 10 (Roguelike)
Got a character to level 10.By Striker the Skeleton Archmage level 10
58th Dusk 122nd year of Ascendancy at 16:46 see stats
Level 20 (Roguelike)
Got a character to level 20.By Striker the Skeleton Archmage level 20
70th Haze 122nd year of Ascendancy at 06:04 see stats
Level 30 (Roguelike)
Got a character to level 30.By Striker the Skeleton Archmage level 30
59th Pyre 123rd year of Ascendancy at 09:16 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Striker the Skeleton Archmage level 30
60th Pyre 123rd year of Ascendancy at 12:03 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Striker the Skeleton Archmage level 13
24th Haze 122nd year of Ascendancy at 09:15 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Striker the Skeleton Archmage level 18
68th Haze 122nd year of Ascendancy at 10:20 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Striker the Skeleton Archmage level 22
54th Regrowth 123rd year of Ascendancy at 23:00 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Striker the Skeleton Archmage level 32
78th Pyre 123rd year of Ascendancy at 00:52 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Striker the Skeleton Archmage level 16
41st Haze 122nd year of Ascendancy at 19:16 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Striker the Skeleton Archmage level 10
60th Dusk 122nd year of Ascendancy at 06:12 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Striker the Skeleton Archmage level 16
41st Haze 122nd year of Ascendancy at 19:16 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Striker the Skeleton Archmage level 26
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Striker the Skeleton Archmage level 13
32nd Haze 122nd year of Ascendancy at 20:16 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Striker the Skeleton Archmage level 37
23rd Dusk 123rd year of Ascendancy at 10:31 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Striker the Skeleton Archmage level 23
68th Regrowth 123rd year of Ascendancy at 13:49 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Striker the Skeleton Archmage level 15
41st Haze 122nd year of Ascendancy at 14:23 see stats
Unstoppable (Roguelike)
Returned from the dead.By Striker the Skeleton Archmage level 29
29th Pyre 123rd year of Ascendancy at 01:46 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Striker the Skeleton Archmage level 28
26th Pyre 123rd year of Ascendancy at 16:13 see stats
Log
Striker casts Shock.
Pale Drake casts Burning Hex.
Striker is hexed!
Pale Drake resists!
Striker's Shock hits Pale Drake for 177 lightning damage.
Striker receives 5 healing from Bloodcaller.
Striker stops burning.
Striker's spell attains critical power!
Talent Lightning is ready to use.
Curse of Death from Pale Drake hits Striker for 106 darkness damage.
Thunderstorm hits Pale Drake for 158 lightning damage.
Striker receives 99 healing from Temporal Restoration Field.
Striker receives 5 healing from Bloodcaller.
Pale Drake's cleansing fire area effect hits Pale Drake for 0 fire damage.
Pale Drake's cleansing fire area effect hits Striker for 147 fire damage.
Striker casts Nova.
Striker's spell attains critical power!
Pale Drake is caught inside a Hurricane.
Pale Drake is dazed!
Pale Drake hits Striker for 74 fire damage.
Striker receives 15 healing from Bloodcaller.
Striker hits Pale Drake for 510 lightning damage.
Pale Drake casts Rune: Shatter Afflictions.
Pale Drake is not dazed anymore.
A shield forms around Pale Drake.
Pale Drake casts Flame.
Striker is on fire!
Saving game...
























































































