












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 28 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Glorubreth the black ooze at level 10 on the 13rd Profit 122nd year of Ascendancy at 14:45 / 17Killed by war hound at level 11 on the 19th Profit 122nd year of Ascendancy at 16:57 Killed by sandworm at level 14 on the 23rd Wealth 122nd year of Ascendancy at 21:37 Killed by Betharalrakira the umber hulk at level 17 on the 7th Dearth 122nd year of Ascendancy at 17:56 Killed by fire drake at level 17 on the 7th Dearth 122nd year of Ascendancy at 18:23 Killed by fire drake hatchling at level 18 on the 40th Dearth 122nd year of Ascendancy at 08:38 Killed by fire drake at level 18 on the 40th Dearth 122nd year of Ascendancy at 15:02 Killed by fire drake at level 20 on the 15th Shortage 122nd year of Ascendancy at 03:11 Killed by skeleton archer at level 20 on the 15th Shortage 122nd year of Ascendancy at 07:03 Killed by fire drake at level 21 on the 19th Shortage 122nd year of Ascendancy at 04:21 Killed by Glarin the dreadmaster at level 22 on the 22nd Shortage 122nd year of Ascendancy at 11:44 Killed by fire drake hatchling at level 22 on the 24th Shortage 122nd year of Ascendancy at 03:29 Killed by war hound at level 22 on the 24th Shortage 122nd year of Ascendancy at 04:52 Killed by Lisothra the slaver at level 25 on the 26th Iron 123rd year of Ascendancy at 01:17 Killed by Blood Master at level 25 on the 26th Iron 123rd year of Ascendancy at 23:42 Killed by fire drake at level 26 on the 7th Steel 123rd year of Ascendancy at 20:23 Killed by fire drake at level 27 on the 13rd Steel 123rd year of Ascendancy at 02:15 |
Primary Stats
| Strength | 8 (base 1) |
| Dexterity | 7 (base 1) |
| Constitution | 49 (base 31) |
| Magic | 9 (base 1) |
| Willpower | 77 (base 55) |
| Cunning | 77 (base 55) |
Resources
| Life | 724/724 |
| Stamina | 368/368 |
| Equilibrium | 20 |
| Healing Factor | 1.2671232876712 |
| Regeneration | 0.31678082191781 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 40.391578486422 |
| See Invisible | 40.391578486422 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 44 |
| Crit Chance | 30% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 44 |
| Crit Chance | 30% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +58% |
| Physical | +22% |
| Fire | +39% |
| Cold | +30% |
| Arcane | +15% |
| Mind | +28% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +9% |
| Blight | +15% |
| Arcane | +15% |
| Mind | +25% |
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 47 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 40% |
| Stun Resistance | 50% |
| Poison Resistance | 25% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 115 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Master Summoner |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by giant eel. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Erelegorn the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Cun +2 Con ----- def ----- Armour +5 Fatigue -1% ---------- misc Infravis +4 A pair of boots made of leather. |
| Light source | brass lantern 'Glitterpanic'2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +5 Wil ----- def ----- Resists +9% light Mind.save +6 (+2 eff.) ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilinugatira the cashmere wizard hat (2 def, 4 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +24% lightning +6% blight Knockbk- +25% A pointy cloth hat, very wizardly... |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | stralite torque of charged psionic shield 'Harigen' [power 105] (20 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +9% arcane Res.pen +15% arcane +15% blight ---------- misc Wards +2 physical +4 mind +5 darkness Talents +4 Telekinetic Blast +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 105 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Ashmortal'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +13 (+7 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +24% fire +6% mind +6% all Res.pen +25% mind Melee Ret 8 mind 16 fire ----- def ----- Resists +15% fire Rings can have magical properties. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 23.09 cold and 21.67 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | mindweaver's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag dps ---------- Mind.pwr +8 (+2 eff.) S.pwr/crit +4 ----- def ----- Mind.save +11 (+3 eff.) Confus- +10% ---------- misc Mana/turn +0.19 Max.mana +35.00 Amulets can have magical properties. |
| In main hand | projecting pulsing mindstar of sand (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +19% lightning +9% fire +16% physical +9% cold Res.pen +4% physical Melee Ret 5 physical ----- def ----- Resists +9% physical ---------- misc Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +5 Cun +5 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +10 Mana/turn +0.16 Max.mana +22.00 Infravis +4 A belt that goes around your waist. |
| In off hand | epiphanous pulsing mindstar of storms (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural lightning should be returned to the wyrm. Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +4 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +7% Mind.pwr +12 (+3 eff.) Dmg.mod +8% lightning +16% mind Res.pen +9% lightning Melee Ret 4 lightning ----- def ----- Resists +4% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+8 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 64 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Bethiriawe the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +2 (+2 eff.) Resists +22% lightning +12% temporal Die.at -40.00 life Poison- +25% Pinning- +15% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel amulet of perfection (0.11 Technique / Conditioning,0.11 Wild-gift / Summoning (advanced))0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.11 Technique/Conditioning +0.11 Wild-gift/Summoning (advanced) Amulets can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
dwarven-steel battleaxe of purging (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Disrupt Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance to remove a magical effect Massive two-handed battleaxes. |
flaming dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 44.0 - 70.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +14 fire Massive two-handed swords. |
flaming dwarven-steel longsword of the mystic (25-35 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.pwr +7 (+3 eff.) Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of daylight (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 light +9 mind Against +5% Undead On Hit: * 18% chance to cause random gloom While equipped: Stats +3 Cun +4 Wil Sharp, long, and deadly. |
plaguebringer's dwarven-steel mace (27-37.8 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight On Hit: 10% Epidemic 3 On Hit: * 10% chance to disease While equipped: ----- def ----- Disease- +19% Blunt and deadly. |
Aeroba the dwarven-steel dagger (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Disrupt/Master Power 20.0 - 26.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Against +8% Unnatural On Crit: * cripple the target While equipped: Stats +3 Mag +2 Wil +2 Cun dps ---------- Phys.crit +7.0% Acc +4 (+4 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +16% ---------- misc Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
thorny mindstar 'Aerirodin' (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 8.0 - 8.8 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit: * 10 arcane resource burn * 40% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% nature +3% acid Res.pen +5% mind Melee Ret 8 acid On Melee Ret: * Slows global speed by 5% ----- def ----- Resists +4% arcane Max.HP +28.00 HP.reg +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 45% Wil, 22% Cun Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (332 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
yew longbow of dexterity (+6)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: Stats +6 Dex dps ---------- Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
steady hardened leather sling of recursion4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +3.0% Acc +7 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
scouring dwarven-steel shield (8 def, 2 armour, 88.5 block)7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego+] Disrupt While equipped: Stats +5 Con dps ---------- On Melee Ret: * 18% chance to reduce effective powers by 20% * 24 arcane resource burn ----- def ----- Armour +2 Defense +8 (+7 eff.) Rng.Def +8 (+7 eff.) Fatigue +12% Resists +9% acid +10% nature ---------- misc Talents +3 Block Handheld deflection devices. |
dreamer's cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Defense +2 (+2 eff.) Resists +19% mind +16% darkness Phys.save +15 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked hardened leather armour (3 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
Mayebressra the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Random Unique] Master/Psionic While equipped: Stats +4 Mag ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +21% lightning +21% fire +7% mind Spell.save +9 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Mana/s.crit +2.00 A suit of armour made of metal plates. |
fortifying dwarven-steel plate armour of stability (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +7% physical Phys.save +13 (+6 eff.) Max.HP +42.00 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
traveler's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -1% Phys.save +6 (+3 eff.) ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
234 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of thermal psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of kinetic psionic shield [power 81] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 81 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of charged psionic shield [power 81] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
tentacled yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By SamuraY9 the Dwarf Summoner level 25
4th Iron 123rd year of Ascendancy at 06:34 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By SamuraY9 the Dwarf Summoner level 23
25th Shortage 122nd year of Ascendancy at 08:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SamuraY9 the Dwarf Summoner level 25
20th Iron 123rd year of Ascendancy at 10:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By SamuraY9 the Dwarf Summoner level 27
14th Steel 123rd year of Ascendancy at 00:06 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By SamuraY9 the Dwarf Summoner level 18
8th Dearth 122nd year of Ascendancy at 04:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SamuraY9 the Dwarf Summoner level 17
7th Dearth 122nd year of Ascendancy at 01:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SamuraY9 the Dwarf Summoner level 10
13rd Profit 122nd year of Ascendancy at 03:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SamuraY9 the Dwarf Summoner level 20
12nd Shortage 122nd year of Ascendancy at 20:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By SamuraY9 the Dwarf Summoner level 22
24th Shortage 122nd year of Ascendancy at 04:35 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By SamuraY9 the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 10:53 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By SamuraY9 the Dwarf Summoner level 19
21st Loss 122nd year of Ascendancy at 12:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SamuraY9 the Dwarf Summoner level 15
5th Dearth 122nd year of Ascendancy at 18:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SamuraY9 the Dwarf Summoner level 7
6th Profit 122nd year of Ascendancy at 14:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SamuraY9 the Dwarf Summoner level 25
26th Iron 123rd year of Ascendancy at 23:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SamuraY9 the Dwarf Summoner level 7
8th Profit 122nd year of Ascendancy at 19:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SamuraY9 the Dwarf Summoner level 17
5th Dearth 122nd year of Ascendancy at 22:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By SamuraY9 the Dwarf Summoner level 22
24th Shortage 122nd year of Ascendancy at 10:15 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
SamuraY9 picks up (R.): dwarven-steel torque of kinetic psionic shield [power 81] (20 cooldown).
Ran for 5 turns (stop reason: interesting terrain).
Lore found: Iron Throne Profits History: Age of Ascendancy
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: learnt lore).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You notice a trap (summoning alarm)!
Ran for 57 turns (stop reason: at portal).
There is no way out of this level here.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
SamuraY9 deactivates Master Summoner.














































































