Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Mantis |
Class | Ritch |
Level / Exp | 4 / 100% |
Size | small |
Lifes / Deaths | Killed by Neretta the giant brown rat at level 4 on the 8th Mirth 122nd year of Ascendancy at 14:13 / 2Killed by rogue at level 4 on the 9th Mirth 122nd year of Ascendancy at 13:39 |
Primary Stats
Strength | 5 (base 15) |
Dexterity | 24 (base 21) |
Constitution | 1 (base 8) |
Magic | 23 (base 10) |
Willpower | 2 (base 12) |
Cunning | 13 (base 10) |
Resources
Life | 184/184 |
Souls | 11/11 |
Stamina | 89/89 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 4.65 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 7 |
Accuracy | 28 |
Crit Chance | 6% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 6 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 8 |
Mental Save | 5 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Blighted / Soul Eater | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Fervency | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Extravagancy | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Hoarding Beast | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 2/10 |
| 3/10 |
| 0/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 2/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Savage Strength (+1 level(s)). | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You are to visit Trollmire and see if there are any trolls there. (Why would it be called Trollmire if there were not?) - You are to visit Kor'pul and investigate the spectral activity within. - You are to visit Derth. The Summoner feels you might remember something there. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. iron mace (103% power, 2 apr)iron mace (103% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
hateful iron waraxe of erosion (102% power, 2 apr) hateful iron waraxe of erosion (102% power, 2 apr)Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 temporal / +6 nature / +6 darkness Damage against: +6% Living One-handed war axes. |
iron waraxe (105% power, 2 apr) iron waraxe (105% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 38 turns)iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
iron dagger (101% power, 5 apr) [durability 0/37] iron dagger (101% power, 5 apr) [durability 0/37]Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Durability: 0/37 Sharp, short and deadly. |
iron longsword (101% power, 2 apr) [durability 3/37] iron longsword (101% power, 2 apr) [durability 3/37]Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Durability: 3/37 Sharp, long, and deadly. |
(Trimmed) iron greatsword of projection (101% power, 1 apr) [durability 41/51] (Trimmed) iron greatsword of projection (101% power, 1 apr) [durability 41/51]Requires: - Talent Engraft Infused by psionic forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 1 Power: 101% Range: 1.6x Uses stats: 80% Str, 80% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind Durability: 41/51 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Achievements
Log
Betuvena the giant rabbit uses Disengage.
Rogue misses Blight Mantis.
Rogue hits Blight Mantis for (5 resist armour), 0 physical, (4 resist armour), 0 lightning (1 total damage).
Rogue performs a melee critical strike against Blight Mantis!
Rogue hits Blight Mantis for (5 resist armour), 7 physical, (5 resist armour), 2 physical, (4 resist armour), 0 lightning (9 total damage).
Blight Mantis is not stunned anymore.
Blight Mantis is no longer predated.
Talent Dig is ready to use.
Blight Mantis seems more focused.
Rogue misses Blight Mantis.
Blight Mantis hits Rogue for 34 physical, 29 physical (63 total damage).
Soul Reaver hits Rogue for -16 stamina, -14 stamina (0 total damage).
Rogue hits Blight Mantis for 11 physical, 11 physical, 10 physical (32 total damage).
Blight Mantis starts to bleed.
Blight Mantis stops bleeding.
Blight Mantis deactivates Strong-Arm.
Blight Mantis deactivates Soul Reaver.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Blight Mantis hits Rogue for 40 physical, 27 physical (67 total damage).
Soul Reaver hits Rogue for -19 stamina, -13 stamina (0 total damage).
Rogue hits Blight Mantis for 11 physical damage.
Blight Mantis the level 4 mantis ritch was splattered to death by a rogue on level 2 of Trollmire.
Saving done.