Tezral the level 2 Cornac Alchemist by Ricetwins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp2 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic18 (base 18)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life112/112
Mana112/112
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
failed
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Drolem (servant of Tezral) killed Fox!

The shield around drolem (servant of Tezral) crumbles.


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Tezral picks up (c.):
wild infusion (resist 10%; cure magical).
Ran for 6 turns (stop reason: hostile spotted to the east (midge swarm)).


Drolem (servant of Tezral) uses Knockback.


Resting starts...

You collect a new ingredient:
length of troll intestine (1).
Rested for 91 turns (stop reason: all resources and life at maximum).


You pickup 0.55 gold pieces.

Tezral picks up (f.):
slimy linen robe (0 def, 0 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 13.5-16.2 power, 1 apr).
You gain 1.35 gold from the transmogrification of
clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (10.5-14.7 power, 2 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 26; turns 4; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)