Trava the level 7 Cornac Alchemist by Nedosh888

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution21 (base 19)
Magic30 (base 30)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life199/199
Mana117/117
Healing Factor1.186387434555
Regeneration0.29659685863874

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage29
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+15%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save14
Mental Save7

Defense: Resistances

Acid+ 18%( 70%)
Light+ 35%( 70%)
Cold+ 18%( 70%)
Lightning+ 18%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
3/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Around neck
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Trava casts Interact with the Golem.
Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.30 gold from the transmogrification of
cleansing linen wizard hat of nature (+21%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.10 gold from the transmogrification of
horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatmaul of massacre (29-43.5 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Trava deactivates
Acid Infusion.