








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 50 / 1514% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 12 on the 6th Flare 122nd year of Ascendancy at 03:47 / 300Killed by worm that walks at level 12 on the 6th Flare 122nd year of Ascendancy at 08:41 Killed by armoured skeleton warrior at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:22 Killed by Poltergeist Eridurion the steel dagger at level 23 on the 68th Haze 122nd year of Ascendancy at 11:01 Killed by Bethylevena the ghoulking at level 23 on the 69th Haze 122nd year of Ascendancy at 04:31 Killed by Voradhenn the skeleton warrior at level 25 on the 74th Haze 122nd year of Ascendancy at 23:55 Killed by orc cryomancer at level 25 on the 76th Haze 122nd year of Ascendancy at 00:03 Killed by Poltergeist Spelldrinker at level 25 on the 76th Haze 122nd year of Ascendancy at 20:39 Killed by Animated stralite mace of shearing at level 25 on the 77th Haze 122nd year of Ascendancy at 01:20 Killed by Poltergeist Kinetic Focus at level 25 on the 77th Haze 122nd year of Ascendancy at 04:25 Killed by Poltergeist Kinetic Focus at level 25 on the 77th Haze 122nd year of Ascendancy at 06:42 Killed by Poltergeist Kinetic Focus at level 25 on the 77th Haze 122nd year of Ascendancy at 07:42 Killed by armoured skeleton warrior at level 26 on the 79th Haze 122nd year of Ascendancy at 06:11 Killed by dread at level 26 on the 79th Haze 122nd year of Ascendancy at 09:20 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 04:03 Killed by The Master at level 26 on the 80th Haze 122nd year of Ascendancy at 09:21 Killed by Lord of Skulls (warrior) at level 26 on the 80th Haze 122nd year of Ascendancy at 15:24 Killed by armoured skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 20:33 Killed by armoured skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 23:17 Killed by skeleton master archer at level 26 on the 1st Decay 122nd year of Ascendancy at 04:06 Killed by The Master at level 26 on the 1st Decay 122nd year of Ascendancy at 07:46 Killed by Lord of Skulls (warrior) at level 26 on the 1st Decay 122nd year of Ascendancy at 11:56 Killed by skeleton master archer at level 26 on the 1st Decay 122nd year of Ascendancy at 14:03 Killed by The Master at level 26 on the 1st Decay 122nd year of Ascendancy at 16:11 Killed by armoured skeleton warrior at level 26 on the 1st Decay 122nd year of Ascendancy at 18:37 Killed by Beltchzu the onilug at level 26 on the 9th Allure 123rd year of Ascendancy at 23:58 Killed by elven corruptor at level 26 on the 10th Allure 123rd year of Ascendancy at 04:31 Killed by elven blood mage at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 00:01 Killed by elven cultist at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 10:43 Killed by elven cultist at level 27 on the 3rd Regrowth 123rd year of Ascendancy at 18:14 Killed by Ouon the human at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 17:25 Killed by Ranon the human at level 28 on the 38th Regrowth 123rd year of Ascendancy at 03:37 Killed by Xildabeth the black bear at level 29 on the 64th Regrowth 123rd year of Ascendancy at 20:57 Killed by ritch larva at level 29 on the 67th Regrowth 123rd year of Ascendancy at 15:50 Killed by Xerana the Guardian at level 29 on the 67th Regrowth 123rd year of Ascendancy at 19:44 Killed by Elulaith the Guardian at level 29 on the 68th Regrowth 123rd year of Ascendancy at 05:11 Killed by Mayoba the Guardian at level 29 on the 68th Regrowth 123rd year of Ascendancy at 14:08 Killed by Xanatira the Guardian at level 29 on the 68th Regrowth 123rd year of Ascendancy at 23:09 Killed by Emelumissra the cave bear at level 29 on the 69th Regrowth 123rd year of Ascendancy at 10:42 Killed by Emelumissra the cave bear at level 29 on the 69th Regrowth 123rd year of Ascendancy at 12:57 Killed by Ivamitira the faeros at level 29 on the 69th Regrowth 123rd year of Ascendancy at 16:15 Killed by Cyramira the giant ice ant at level 29 on the 69th Regrowth 123rd year of Ascendancy at 18:35 Killed by Ivamitira the faeros at level 29 on the 69th Regrowth 123rd year of Ascendancy at 20:38 Killed by Vorinn the greater faeros at level 29 on the 70th Regrowth 123rd year of Ascendancy at 17:13 Killed by Isluyatira the umber hulk at level 29 on the 70th Regrowth 123rd year of Ascendancy at 19:19 Killed by Isluyatira the umber hulk at level 29 on the 70th Regrowth 123rd year of Ascendancy at 21:05 Killed by Vorinn the greater faeros at level 29 on the 70th Regrowth 123rd year of Ascendancy at 23:05 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 06:35 Killed by Voruba the umber hulk at level 29 on the 71st Regrowth 123rd year of Ascendancy at 08:00 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 09:49 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 12:01 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 14:10 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 16:44 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 18:54 Killed by Xanoleda the giant yellow ant at level 29 on the 71st Regrowth 123rd year of Ascendancy at 21:22 Killed by shadow at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 02:58 Killed by naga myrmidon at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 05:17 Killed by Lisiminne the minotaur's Fugue Clone at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 07:15 Killed by Belomirawen the giant lightning ant at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 10:37 Killed by Belomirawen the giant lightning ant at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 13:01 Killed by Belomirawen the giant lightning ant at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 15:14 Killed by pitfall trap at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 19:37 Killed by shadow at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 03:09 Killed by Lisiminne the minotaur at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 04:18 Killed by Nthchgu the dolleg at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 09:04 Killed by Nthchgu the dolleg at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 11:13 Killed by Xerikira the giant army ant at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 13:34 Killed by Belomirawen the giant lightning ant at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 18:12 Killed by Xitira the vampire at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 21:57 Killed by thought-forged bowman at level 29 on the 74th Regrowth 123rd year of Ascendancy at 02:18 Killed by Lisiminne the minotaur at level 29 on the 74th Regrowth 123rd year of Ascendancy at 04:31 Killed by Eilinyma the giant acid ant at level 29 on the 74th Regrowth 123rd year of Ascendancy at 09:54 Killed by Shedhandi the dolleg at level 29 on the 74th Regrowth 123rd year of Ascendancy at 12:39 Killed by faerlhing at level 29 on the 74th Regrowth 123rd year of Ascendancy at 16:13 Killed by minotaur at level 29 on the 74th Regrowth 123rd year of Ascendancy at 16:43 Killed by Xerikira the giant army ant at level 29 on the 74th Regrowth 123rd year of Ascendancy at 20:02 Killed by Layelena the dredge at level 29 on the 74th Regrowth 123rd year of Ascendancy at 21:51 Killed by shadow at level 29 on the 74th Regrowth 123rd year of Ascendancy at 23:34 Killed by Layelena the dredge at level 29 on the 75th Regrowth 123rd year of Ascendancy at 00:57 Killed by shadow at level 29 on the 75th Regrowth 123rd year of Ascendancy at 03:14 Killed by Cyrilaith the rogue sapper at level 29 on the 75th Regrowth 123rd year of Ascendancy at 05:54 Killed by Layelena the dredge at level 29 on the 75th Regrowth 123rd year of Ascendancy at 08:18 Killed by Layelena the dredge at level 29 on the 75th Regrowth 123rd year of Ascendancy at 10:36 Killed by shadow at level 30 on the 75th Regrowth 123rd year of Ascendancy at 12:08 Killed by Belomirawen the giant lightning ant at level 30 on the 75th Regrowth 123rd year of Ascendancy at 14:24 Killed by Layelena the dredge at level 30 on the 75th Regrowth 123rd year of Ascendancy at 15:55 Killed by Layelena the dredge at level 30 on the 75th Regrowth 123rd year of Ascendancy at 19:51 Killed by Layelena the dredge at level 30 on the 75th Regrowth 123rd year of Ascendancy at 21:55 Killed by Layelena the dredge at level 30 on the 75th Regrowth 123rd year of Ascendancy at 23:29 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 04:19 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 08:40 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 12:02 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 15:26 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 18:25 Killed by shadow at level 30 on the 76th Regrowth 123rd year of Ascendancy at 18:35 Killed by Layelena the dredge at level 30 on the 76th Regrowth 123rd year of Ascendancy at 20:50 Killed by Xitira the vampire at level 30 on the 76th Regrowth 123rd year of Ascendancy at 21:57 Killed by Layelena the dredge at level 30 on the 77th Regrowth 123rd year of Ascendancy at 00:23 Killed by Xitira the vampire at level 30 on the 77th Regrowth 123rd year of Ascendancy at 02:41 Killed by Xitira the vampire at level 30 on the 77th Regrowth 123rd year of Ascendancy at 05:28 Killed by Shedhandi the dolleg at level 30 on the 77th Regrowth 123rd year of Ascendancy at 08:35 Killed by Shedhandi the dolleg at level 30 on the 77th Regrowth 123rd year of Ascendancy at 10:43 Killed by steamgun turret at level 30 on the 77th Regrowth 123rd year of Ascendancy at 12:02 Killed by Shedhandi the dolleg at level 30 on the 77th Regrowth 123rd year of Ascendancy at 13:46 Killed by Xitira the vampire at level 30 on the 77th Regrowth 123rd year of Ascendancy at 18:19 Killed by Cyrilaith the rogue sapper at level 30 on the 78th Regrowth 123rd year of Ascendancy at 06:55 Killed by Shedhandi the dolleg at level 30 on the 78th Regrowth 123rd year of Ascendancy at 09:36 Killed by Shedhandi the dolleg at level 30 on the 78th Regrowth 123rd year of Ascendancy at 13:23 Killed by Xitira the vampire at level 30 on the 78th Regrowth 123rd year of Ascendancy at 16:42 Killed by Xitira the vampire at level 30 on the 78th Regrowth 123rd year of Ascendancy at 18:19 Killed by Shedhandi the dolleg at level 30 on the 78th Regrowth 123rd year of Ascendancy at 20:23 Killed by Shedhandi the dolleg at level 30 on the 78th Regrowth 123rd year of Ascendancy at 23:06 Killed by Cyrilaith the rogue sapper at level 30 on the 79th Regrowth 123rd year of Ascendancy at 00:57 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 03:29 Killed by Cyrilaith the rogue sapper at level 30 on the 79th Regrowth 123rd year of Ascendancy at 05:10 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 06:48 Killed by Xitira the vampire at level 30 on the 79th Regrowth 123rd year of Ascendancy at 08:18 Killed by beam trap at level 30 on the 79th Regrowth 123rd year of Ascendancy at 10:24 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 12:11 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 13:36 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 15:34 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 17:40 Killed by Xitira the vampire at level 30 on the 79th Regrowth 123rd year of Ascendancy at 19:04 Killed by Xitira the vampire at level 30 on the 79th Regrowth 123rd year of Ascendancy at 20:02 Killed by Shedhandi the dolleg at level 30 on the 79th Regrowth 123rd year of Ascendancy at 21:37 Killed by beam trap at level 30 on the 79th Regrowth 123rd year of Ascendancy at 23:53 Killed by Shedhandi the dolleg at level 30 on the 80th Regrowth 123rd year of Ascendancy at 02:21 Killed by Shedhandi the dolleg at level 30 on the 80th Regrowth 123rd year of Ascendancy at 04:17 Killed by Shedhandi the dolleg at level 30 on the 80th Regrowth 123rd year of Ascendancy at 05:56 Killed by Shedhandi the dolleg at level 30 on the 80th Regrowth 123rd year of Ascendancy at 06:54 Killed by dragonsfire trap at level 30 on the 80th Regrowth 123rd year of Ascendancy at 09:39 Killed by shadow at level 30 on the 80th Regrowth 123rd year of Ascendancy at 11:31 Killed by Shedhandi the dolleg at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 01:50 Killed by Nthchgu the dolleg at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 03:43 Killed by saw horror at level 30 on the 3rd Pyre 123rd year of Ascendancy at 18:18 Killed by Urkis, the High Tempest at level 30 on the 10th Pyre 123rd year of Ascendancy at 19:24 Killed by Yvuthra the corrupted protosentient globula at level 31 on the 25th Pyre 123rd year of Ascendancy at 17:57 Killed by The Master at level 31 on the 79th Pyre 123rd year of Ascendancy at 15:29 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 05:26 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 09:52 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 12:14 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 12:31 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 13:35 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 15:32 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 18:23 Killed by Adylratha the xaren at level 32 on the 14th Dusk 123rd year of Ascendancy at 22:45 Killed by Adylratha the xaren at level 32 on the 15th Dusk 123rd year of Ascendancy at 00:34 Killed by Adylratha the xaren at level 32 on the 15th Dusk 123rd year of Ascendancy at 02:35 Killed by Adylratha the xaren at level 32 on the 15th Dusk 123rd year of Ascendancy at 05:32 Killed by Polymira the skeleton warrior at level 32 on the 40th Dusk 123rd year of Ascendancy at 17:56 Killed by orc high cryomancer at level 32 on the 41st Dusk 123rd year of Ascendancy at 11:17 Killed by Greater Mummy Lord at level 32 on the 41st Dusk 123rd year of Ascendancy at 17:11 Killed by Greater Mummy Lord at level 32 on the 41st Dusk 123rd year of Ascendancy at 19:38 Killed by Greater Mummy Lord at level 32 on the 41st Dusk 123rd year of Ascendancy at 21:04 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 00:16 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 04:06 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 05:35 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 07:57 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 12:03 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 13:18 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 15:30 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 17:06 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 19:06 Killed by Greater Mummy Lord at level 32 on the 42nd Dusk 123rd year of Ascendancy at 23:18 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 01:27 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 03:51 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 05:24 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 08:52 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 09:55 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 12:13 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 14:38 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 16:00 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 17:52 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 19:51 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 21:44 Killed by Greater Mummy Lord at level 32 on the 43rd Dusk 123rd year of Ascendancy at 23:33 Killed by Greater Mummy Lord at level 32 on the 44th Dusk 123rd year of Ascendancy at 03:56 Killed by Greater Mummy Lord at level 32 on the 44th Dusk 123rd year of Ascendancy at 06:25 Killed by champion of Urh'Rok at level 32 on the 44th Dusk 123rd year of Ascendancy at 09:52 Killed by champion of Urh'Rok at level 32 on the 44th Dusk 123rd year of Ascendancy at 12:02 Killed by champion of Urh'Rok at level 32 on the 44th Dusk 123rd year of Ascendancy at 14:27 Killed by Porywe the ancient elven mummy at level 32 on the 44th Dusk 123rd year of Ascendancy at 21:40 Killed by Porywe the ancient elven mummy at level 32 on the 44th Dusk 123rd year of Ascendancy at 23:06 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 02:30 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 04:02 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 06:07 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 07:25 Killed by orc high cryomancer at level 32 on the 45th Dusk 123rd year of Ascendancy at 08:56 Killed by orc high cryomancer at level 32 on the 45th Dusk 123rd year of Ascendancy at 11:46 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 15:50 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 18:21 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 20:06 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 22:00 Killed by Greater Mummy Lord at level 32 on the 45th Dusk 123rd year of Ascendancy at 23:48 Killed by Greater Mummy Lord at level 32 on the 46th Dusk 123rd year of Ascendancy at 01:20 Killed by Greater Mummy Lord at level 32 on the 46th Dusk 123rd year of Ascendancy at 03:25 Killed by Greater Mummy Lord at level 32 on the 46th Dusk 123rd year of Ascendancy at 05:32 Killed by Ilib the halfling at level 33 on the 58th Dusk 123rd year of Ascendancy at 01:04 Killed by Weecoar the human at level 33 on the 36th Haze 123rd year of Ascendancy at 00:46 Killed by Layeldayavea the orc grand master assassin at level 33 on the 65th Haze 123rd year of Ascendancy at 20:11 Killed by Poruramina the corrupted mastocytic feeder at level 33 on the 66th Haze 123rd year of Ascendancy at 07:44 Killed by fiery orc wyrmic at level 33 on the 68th Haze 123rd year of Ascendancy at 03:06 Killed by Golbug the Destroyer at level 34 on the 69th Haze 123rd year of Ascendancy at 01:51 Killed by storm drake at level 35 on the 5th Allure 124th year of Ascendancy at 02:35 Killed by Warmaster Gnarg at level 35 on the 5th Allure 124th year of Ascendancy at 05:22 Killed by orc high cryomancer at level 35 on the 5th Allure 124th year of Ascendancy at 07:43 Killed by overpowered greater multi-hued wyrm at level 35 on the 5th Allure 124th year of Ascendancy at 16:45 Killed by overpowered greater multi-hued wyrm at level 35 on the 5th Allure 124th year of Ascendancy at 18:22 Killed by multi-hued drake at level 35 on the 5th Allure 124th year of Ascendancy at 20:15 Killed by overpowered greater multi-hued wyrm at level 35 on the 5th Allure 124th year of Ascendancy at 21:26 Killed by multi-hued drake at level 35 on the 5th Allure 124th year of Ascendancy at 22:42 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 00:35 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 02:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 03:54 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 05:38 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 07:30 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 08:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 11:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 6th Allure 124th year of Ascendancy at 13:07 Killed by Doomed Shade of Fe at level 38 on the 4th Regrowth 124th year of Ascendancy at 01:48 Killed by Doomed Shade of Fe at level 38 on the 4th Regrowth 124th year of Ascendancy at 04:20 Killed by Bethilaith the netherworm mass at level 38 on the 28th Regrowth 124th year of Ascendancy at 01:24 Killed by Islydawe the cutpurse at level 38 on the 28th Regrowth 124th year of Ascendancy at 02:52 Killed by Islydawe the cutpurse at level 38 on the 28th Regrowth 124th year of Ascendancy at 04:06 Killed by luminous horror at level 38 on the 28th Regrowth 124th year of Ascendancy at 06:15 Killed by orc cryomancer at level 40 on the 20th Pyre 124th year of Ascendancy at 19:15 Killed by Fe's Temporal Clone at level 40 on the 21st Pyre 124th year of Ascendancy at 00:00 Killed by Porolelle the orc cryomancer at level 40 on the 22nd Pyre 124th year of Ascendancy at 06:05 Killed by Phoenix at level 40 on the 22nd Pyre 124th year of Ascendancy at 12:59 Killed by Adinor the Invoker at level 40 on the 22nd Pyre 124th year of Ascendancy at 15:18 Killed by orc high pyromancer at level 40 on the 22nd Pyre 124th year of Ascendancy at 20:27 Killed by Lashing Tentacle at level 40 on the 22nd Pyre 124th year of Ascendancy at 23:42 Killed by orc high cryomancer at level 41 on the 23rd Pyre 124th year of Ascendancy at 05:02 Killed by orc high cryomancer at level 41 on the 23rd Pyre 124th year of Ascendancy at 08:45 Killed by orc high cryomancer at level 41 on the 23rd Pyre 124th year of Ascendancy at 13:05 Killed by orc pyromancer at level 41 on the 23rd Pyre 124th year of Ascendancy at 14:43 Killed by orc necromancer at level 41 on the 23rd Pyre 124th year of Ascendancy at 16:11 Killed by ancient lich at level 41 on the 24th Pyre 124th year of Ascendancy at 16:53 Killed by Isolle the orc assassin at level 41 on the 25th Pyre 124th year of Ascendancy at 08:41 Killed by orc cryomancer at level 41 on the 25th Pyre 124th year of Ascendancy at 10:37 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 25th Pyre 124th year of Ascendancy at 12:47 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 25th Pyre 124th year of Ascendancy at 15:31 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 25th Pyre 124th year of Ascendancy at 17:05 Killed by Zubomira the orc pyromancer at level 42 on the 26th Pyre 124th year of Ascendancy at 02:21 Killed by Zubomira the orc pyromancer at level 42 on the 26th Pyre 124th year of Ascendancy at 05:14 Killed by Salomida the orc high pyromancer at level 42 on the 26th Pyre 124th year of Ascendancy at 07:45 Killed by Combat Trainer Aerina at level 44 on the 62nd Pyre 124th year of Ascendancy at 21:24 Killed by armoured skeleton warrior at level 46 on the 10th Flare 124th year of Ascendancy at 04:45 Killed by Gora the orc blood mage at level 46 on the 10th Flare 124th year of Ascendancy at 08:38 Killed by bloated horror at level 46 on the 10th Flare 124th year of Ascendancy at 12:57 Killed by Lisygama the orc necromancer at level 46 on the 10th Flare 124th year of Ascendancy at 15:18 Killed by Inquisitor Cyrimikira at level 46 on the 1st Dusk 124th year of Ascendancy at 20:05 Killed by Tortured Mass Zubotha at level 47 on the 2nd Dusk 124th year of Ascendancy at 03:33 Killed by Betawyn the bone giant at level 47 on the 3rd Dusk 124th year of Ascendancy at 01:01 Killed by forge-giant at level 47 on the 3rd Dusk 124th year of Ascendancy at 16:33 Killed by orc blood mage at level 47 on the 3rd Dusk 124th year of Ascendancy at 22:37 Killed by Bethetta the orc archer at level 48 on the 7th Dusk 124th year of Ascendancy at 08:04 Killed by Xireba the spire dragon at level 48 on the 7th Dusk 124th year of Ascendancy at 12:23 Killed by Islytta the ice wyrm at level 49 on the 8th Dusk 124th year of Ascendancy at 17:12 Killed by Layytta the orc summoner at level 49 on the 9th Dusk 124th year of Ascendancy at 07:01 Killed by Vorariawen the blinkwyrm at level 49 on the 9th Dusk 124th year of Ascendancy at 13:26 Killed by Vorariawen the blinkwyrm at level 49 on the 9th Dusk 124th year of Ascendancy at 15:07 Killed by Beastmaster Ce'Norianne at level 49 on the 9th Dusk 124th year of Ascendancy at 22:08 Killed by minotaur at level 49 on the 9th Dusk 124th year of Ascendancy at 23:27 Killed by Ce'Nayabeth the Storm Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 01:20 Killed by Glorota the Frozen Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 03:41 Killed by Ce'Nayabeth the Storm Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 05:11 Killed by Ce'Nayabeth the Storm Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 06:37 Killed by Glorota the Frozen Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 08:22 Killed by Glorota the Frozen Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 09:39 Killed by venom drake at level 50 on the 10th Dusk 124th year of Ascendancy at 14:36 Killed by Glelrana the Caustic Terror at level 50 on the 10th Dusk 124th year of Ascendancy at 16:09 Killed by Xanatta the venom wyrm at level 50 on the 11st Dusk 124th year of Ascendancy at 01:55 Killed by faerlhing at level 50 on the 49th Dusk 124th year of Ascendancy at 05:18 Killed by faerlhing at level 50 on the 51st Dusk 124th year of Ascendancy at 06:46 Killed by The One That Hunts at level 50 on the 51st Dusk 124th year of Ascendancy at 12:50 Killed by Gofeic the human at level 50 on the 53rd Dusk 124th year of Ascendancy at 16:56 Killed by Argoniel at level 50 on the 58th Dusk 124th year of Ascendancy at 00:51 Killed by Argoniel at level 50 on the 58th Dusk 124th year of Ascendancy at 02:41 Killed by Elandar at level 50 on the 58th Dusk 124th year of Ascendancy at 05:43 Killed by Elandar at level 50 on the 58th Dusk 124th year of Ascendancy at 08:40 Killed by Shedhandi the dolleg at level 50 on the 75th Dusk 124th year of Ascendancy at 14:13 Killed by Shedhandi the dolleg at level 50 on the 75th Dusk 124th year of Ascendancy at 19:10 Killed by Shedhandi the dolleg at level 50 on the 75th Dusk 124th year of Ascendancy at 21:53 Killed by Shedhandi the dolleg at level 50 on the 76th Dusk 124th year of Ascendancy at 00:54 Killed by elven corruptor at level 50 on the 2nd Haze 124th year of Ascendancy at 07:10 Killed by Voryrin the crimson ooze at level 50 on the 2nd Haze 124th year of Ascendancy at 08:33 Killed by The One That Hunts at level 50 on the 2nd Haze 124th year of Ascendancy at 10:31 Killed by faerlhing at level 50 on the 3rd Haze 124th year of Ascendancy at 06:03 Killed by The One That Hunts at level 50 on the 6th Haze 124th year of Ascendancy at 10:26 Killed by The One That Hunts at level 50 on the 8th Haze 124th year of Ascendancy at 00:09 Killed by Glorilrakira the forest troll at level 50 on the 8th Haze 124th year of Ascendancy at 21:19 Killed by Glorilrakira the forest troll at level 50 on the 8th Haze 124th year of Ascendancy at 23:17 Killed by Bethenor the stone troll at level 50 on the 11st Haze 124th year of Ascendancy at 06:01 Killed by orc berserker at level 50 on the 14th Haze 124th year of Ascendancy at 16:27 Killed by Isyvena the giant red ant at level 50 on the 16th Haze 124th year of Ascendancy at 19:19 Killed by Elevea the orc necromancer at level 50 on the 18th Haze 124th year of Ascendancy at 02:22 Killed by Elevea the orc necromancer at level 50 on the 18th Haze 124th year of Ascendancy at 03:36 Killed by The One That Hunts at level 50 on the 20th Haze 124th year of Ascendancy at 00:20 Killed by Fe at level 50 on the 20th Haze 124th year of Ascendancy at 00:35 |
Primary Stats
| Strength | 156 (base 60) |
| Dexterity | 66 (base 25) |
| Constitution | 83 (base 60) |
| Magic | 118 (base 60) |
| Willpower | 46 (base 10) |
| Cunning | 46 (base 17) |
Resources
| Life | 1698/1698 |
| Stamina | 387/387 |
| Vim | 316/336 |
| Healing Factor | 0.43356402885975 |
| Regeneration | 0.10839100721494 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 15 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 315 |
| Accuracy | 53 |
| Crit Chance | 53% |
| APR | 40 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +37% |
| Blight | +20% |
| Arcane | +34% |
| Cold | +62% |
| All | +9% |
| Lightning | +62% |
| Light | +12% |
| Fire | +68% |
| Physical | +31% |
Offense: Damage Penetration
| Lightning | +65% |
| Physical | +32% |
| Fire | +50% |
| Arcane | +50% |
| Cold | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 71.723073231957 (96.438666929426%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 53 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 6%( 40%) |
| Cold | + 80%( 80%) |
| All | + 22%( 70%) |
| Darkness | + 80%( 80%) |
| Light | + 49%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 76%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 49%( 80%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 63% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 physical, 3 mind, 3 acid |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 507 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Voradhenn the skeleton warrior. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1358. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Grinamadig' (10 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Changes stats: +2 Con / +5 Wil Changes resistances penetration: +7% physical Physical save: +18 (+4 eff.) Knockback immunity: +20% Life regen: +4.00 Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Kindlespitter the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% temporal Changes damage: +3% light Critical mult.: +20.00% Blindness immunity: +26% Confusion immunity: +22% Maximum stamina: +20.00 Light radius: +9 See stealth: +15 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| Tool | stralite torque of psionic shield 'Bolttrencher' [power 93] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 42% Changes resistances: +9% lightning / +6% cold Changes resistances penetration: +15% lightning Changes damage: +3% lightning / +3% cold / +3% acid It can be used to setup a psionic shield, reducing all damage taken by 93 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+11 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 32 * Blasts creatures in a radius 1 shockwave around your target for 296.06 to 888.18 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 776.83 to 1553.66 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | Balesin the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +18 Changes stats: +1 Str / +1 Dex Changes resistances: +20% light / +22% darkness Changes damage: +11% blight / +9% fire Critical mult.: +50.00% Blindness immunity: +37% Stamina each turn: +2.00 Maximum stamina: +30.00 Maximum psi: +20.00 Spellpower: +11 (+3 eff.) Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+13 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 396.27 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +10 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+14 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+10 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Call of the Mausoleum. Talent level: +0 Boneyard. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.87 cold and 18.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Velythra the FlarekissInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +12 Str / +8 Wil / +11 Cun / +10 Con Changes resistances penetration: +15% fire Life regen: +20.00 Maximum life: +87.00 Mindpower: +14 (+5 eff.) See invisible: +18 Healing mod.: +17% Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +15% acid / +19% blight / +18% fire / +18% cold / +16% lightning Changes resistances penetration: +10% light Changes damage: +25% blight Spellpower: +9 (+2 eff.) Light radius: +3 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper Petrified Wood ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 13 light Changes stats: +25 Con / +2 Mag Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +11% light Reduces incoming crit damage: 23.00% Rings make your fingers look great! |
stralite Prothotipe's Prismatic Eye ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Life regen: +14.00 Maximum life: +57.00 Healing mod.: +14% Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 392.64 fire damage, and flames will be left dealing a further 91.92 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Yvida (58-86 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 mind Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +28 fire When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +2 Cun Changes resistances penetration: +30% fire Mindpower: +20 (+7 eff.) Global speed: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Furnaceknight (68-101 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 acid Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +63 acid / +63 nature When wielded/worn: Armour penetration: +16 Effects on melee hit: * 20% chance to reduce armor by 42% Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +35% acid / +35% nature Changes damage: +27% acid Critical mult.: +20.00% Maximum psi: +20.00 Massive two-handed mauls. |
Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. This item has been sent to the Item's Vault. |
Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Lavaquell (61-98 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (radius 1) on hit: +20 physical When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +5% physical Maximum stamina: +30.00 Massive two-handed swords. |
Neranor (64-102 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). Damage (Melee): +12 acid When wielded/worn: Changes stats: +8 Cun / +5 Wil Changes damage: +9% arcane Light radius: +3 See invisible: +15 Massive two-handed swords. |
enhanced voratun greatsword of corruption (65-104 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Changes stats: +16 Str / +16 Dex / +10 Mag / +14 Wil / +9 Cun / +9 Con Massive two-handed swords. |
Blood-Edge (46-64 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 348.32 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Wintertide (39-55 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 176.40 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. This item has been sent to the Item's Vault. |
Ureslak's Femur (52-73 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+16 eff.) Maximum psi: +20.00 Mindpower: +14 (+5 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 24.22 mind damage, 37.34 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.96 mind and 3.03 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (22-24 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 41.11 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 42 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 101.40 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Shiverfist the living mindstar (15-16 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +8 Cun / +3 Wil Changes resistances: +7% physical / +3% nature / +15% cold Changes resistances penetration: +6% physical / +15% nature / +5% cold Changes damage: +7% physical Talent granted: +1 Attune Mindstar Critical mult.: +16.00% Life regen: +1.10 Maximum life: +14.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (14-15 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.00(-) Spell / Nightfall +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones Spellpower: +40 (+9 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Hydra's Bite (56-62 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
HalyldirInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Armour: +6 Changes stats: +2 Str Critical mult.: +10.00% Physical save: +5 (+1 eff.) Mindpower: +7 (+2 eff.) A belt that goes around your waist. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Urthugoldir the GlitternailPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Damage when hit (Melee): 4 acid Changes stats: +4 Wil Changes resistances: +6% acid / +9% light / +10% darkness Changes resistances penetration: +25% acid Changes damage: +15% acid Mental save: +7 (+7 eff.) Maximum life: +79.00 Light radius: +1 It can be used to create a temporary shield that absorbs 281 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+9 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 148.36 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+3 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Murkrot (6 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +15 (+3 eff.) Defense: +6 (+1 eff.) Changes stats: +3 Wil Changes resistances: +3% nature Physical save: +3 (+1 eff.) Mental save: +5 (+5 eff.) Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +2 Str / +2 Dex / +5 Wil / +4 Cun / +4 Con Talent mastery: +0.20 Technique / Combat training Spell save: +11 (+3 eff.) Stamina each turn: +1.20 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+11 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 275 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 121 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 13% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 200.69 fire damage and 130.21 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Morningworm (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 42% Changes stats: +2 Mag Changes resistances: +9% light Changes damage: +3% darkness / +6% arcane / +12% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Bethiriama the Darkbloom (5 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 2 darkness Changes stats: +4 Str / +4 Dex / +2 Wil Changes resistances: +2% all Changes resistances penetration: +10% acid Changes damage: +6% darkness Physical save: +9 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 129.07 fire and 100.65 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Obsidianbone (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes resistances: +7% nature Changes resistances penetration: +15% darkness / +20% temporal Changes damage: +3% light / +12% darkness Spell save: +7 (+2 eff.) Maximum life: +74.00 Light radius: +3 Healing mod.: +14% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+16 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 259.56 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+10 eff.) Silence immunity: +15% Confusion immunity: +0% Pinning immunity: +0% Stun/Freeze immunity: +65% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +3 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +4% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
The Titan's Quiver (18/18, 62-87 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Xanywen the Bleakvengeance (58/58, 52-72 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 58 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 22% Damage (Ranged): +20 light / +20 darkness Damage (radius 1) on hit: +8 light / +16 darkness When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
340 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-18 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Torychik the ShimmerransomInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +12% lightning / +6% cold Only die when reaching: -20.00 life Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+9 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 238.71 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dwarven lantern 'Durekath'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +11 Wil Changes resistances: +12% lightning / +9% cold Changes damage: +30% blight Critical mult.: +20.00% Silence immunity: +20% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
26 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
dragonbone totem of stinging 'Shockworm' [power 560] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +5 Mag Changes resistances: +15% acid Changes resistances penetration: +15% acid Critical mult.: +20.00% Mental save: +18 (+13 eff.) Mindpower: +25 (+8 eff.) It can be used to sting an enemy dealing 610 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elven-wood wand of lightning storm 'Urohad' [power 380] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +6 Changes resistances: +9% mind Physical save: +15 (+4 eff.) Stamina each turn: +3.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 123 lightning damage and will be dazed for 1 turn (615 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Gain a 22% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
31 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+9 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+9 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Fe the Skeleton Doombringer level 33
28th Haze 123rd year of Ascendancy at 14:47 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fe the Skeleton Doombringer level 30
4th Pyre 123rd year of Ascendancy at 03:57 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Fe the Skeleton Doombringer level 23
65th Haze 122nd year of Ascendancy at 15:01 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fe the Skeleton Doombringer level 35
5th Allure 124th year of Ascendancy at 16:44 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Fe the Skeleton Doombringer level 35
10th Decay 123rd year of Ascendancy at 22:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Fe the Skeleton Doombringer level 50
48th Dusk 124th year of Ascendancy at 06:02 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Fe the Skeleton Doombringer level 18
29th Dusk 122nd year of Ascendancy at 01:22 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Fe the Skeleton Doombringer level 38
4th Regrowth 124th year of Ascendancy at 05:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Fe the Skeleton Doombringer level 14
6th Dusk 122nd year of Ascendancy at 13:37 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Fe the Skeleton Doombringer level 46
1st Dusk 124th year of Ascendancy at 01:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Fe the Skeleton Doombringer level 34
69th Haze 123rd year of Ascendancy at 02:09 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Fe the Skeleton Doombringer level 22
35th Haze 122nd year of Ascendancy at 22:34 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Fe the Skeleton Doombringer level 44
63rd Pyre 124th year of Ascendancy at 22:11 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Fe the Skeleton Doombringer level 50
58th Dusk 124th year of Ascendancy at 12:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fe the Skeleton Doombringer level 18
38th Dusk 122nd year of Ascendancy at 23:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fe the Skeleton Doombringer level 30
12nd Pyre 123rd year of Ascendancy at 08:32 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Fe the Skeleton Doombringer level 50
47th Dusk 124th year of Ascendancy at 20:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fe the Skeleton Doombringer level 30
4th Pyre 123rd year of Ascendancy at 05:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Fe the Skeleton Doombringer level 37
6th Allure 124th year of Ascendancy at 15:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fe the Skeleton Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 16:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Fe the Skeleton Doombringer level 20
67th Dusk 122nd year of Ascendancy at 15:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Fe the Skeleton Doombringer level 30
75th Regrowth 123rd year of Ascendancy at 12:04 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Fe the Skeleton Doombringer level 40
20th Pyre 124th year of Ascendancy at 19:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Fe the Skeleton Doombringer level 50
10th Dusk 124th year of Ascendancy at 00:55 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Fe the Skeleton Doombringer level 33
67th Dusk 123rd year of Ascendancy at 06:47 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Fe the Skeleton Doombringer level 50
11st Dusk 124th year of Ascendancy at 04:59 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fe the Skeleton Doombringer level 42
45th Pyre 124th year of Ascendancy at 08:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Fe the Skeleton Doombringer level 21
27th Haze 122nd year of Ascendancy at 19:15 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fe the Skeleton Doombringer level 27
4th Regrowth 123rd year of Ascendancy at 05:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Fe the Skeleton Doombringer level 27
3rd Regrowth 123rd year of Ascendancy at 13:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Fe the Skeleton Doombringer level 25
75th Haze 122nd year of Ascendancy at 09:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Fe the Skeleton Doombringer level 34
69th Haze 123rd year of Ascendancy at 10:26 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Fe the Skeleton Doombringer level 50
58th Dusk 124th year of Ascendancy at 12:43 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Fe the Skeleton Doombringer level 19
66th Dusk 122nd year of Ascendancy at 07:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Fe the Skeleton Doombringer level 22
65th Haze 122nd year of Ascendancy at 14:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Fe the Skeleton Doombringer level 9
10th Mirth 122nd year of Ascendancy at 20:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Fe the Skeleton Doombringer level 30
4th Pyre 123rd year of Ascendancy at 03:57 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Fe the Skeleton Doombringer level 13
8th Flare 122nd year of Ascendancy at 18:21 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fe the Skeleton Doombringer level 27
21st Regrowth 123rd year of Ascendancy at 15:02 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Fe the Skeleton Doombringer level 50
51st Dusk 124th year of Ascendancy at 23:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Fe the Skeleton Doombringer level 30
9th Pyre 123rd year of Ascendancy at 21:54 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Fe the Skeleton Doombringer level 15
15th Dusk 122nd year of Ascendancy at 06:20 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Fe the Skeleton Doombringer level 39
12nd Pyre 124th year of Ascendancy at 18:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Fe the Skeleton Doombringer level 27
21st Regrowth 123rd year of Ascendancy at 03:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Fe the Skeleton Doombringer level 29
65th Regrowth 123rd year of Ascendancy at 14:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Fe the Skeleton Doombringer level 17
28th Dusk 122nd year of Ascendancy at 13:58 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Fe the Skeleton Doombringer level 50
20th Haze 124th year of Ascendancy at 00:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Fe the Skeleton Doombringer level 31
79th Pyre 123rd year of Ascendancy at 17:23 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Fe the Skeleton Doombringer level 45
66th Pyre 124th year of Ascendancy at 07:59 see stats
Log
Fe performs a melee critical strike against The One That Hunts!
Fe's Blighted Maul shakes the ground with its impact!
The One That Hunts suffers!
Fe hits The One That Hunts for 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane (0 total damage).
Fe hits Thief for 103 fire, 99 cold, 99 lightning, 65 arcane, 36 fire, 35 cold, 35 lightning, 23 arcane (494 total damage).
Burning from Fe hits Thief for 20 fire, 19 cold, 19 lightning, 13 arcane (71 total damage).
Thief uses Wrath of the Highborn.
Thief radiates power.
Thief uses Infusion: Healing.
Fe resists the vile poison!
Thief hits Fe for (28 abyssal shield), 24 physical, (10 abyssal shield), 9 mind, (10 abyssal shield), 9 physical, (4 abyssal shield), 4 light, (4 abyssal shield), 3 fire (49 total damage).
Thief receives 197 healing from Infusion: Healing.
Melee retaliation hits Thief for 12 fire, 12 cold, 12 lightning, 8 arcane, 77 healing, 12 fire, 12 cold, 12 lightning, 8 arcane, 12 fire, 12 cold, 12 lightning, 7 arcane, 77 healing, 12 fire, 12 cold, 12 lightning, 7 arcane (171 total damage) [155 healing].
The One That Hunts casts Blightlash.
The One That Hunts hits Fe for (42 abyssal shield), 100 blight (100 total damage).
Fe the level 50 skeleton doombringer was fouled to death by a The One That Hunts on level 79 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The One That Hunts killed Fe!
Saving game...
Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Fe activates Horrifying Blows.
Talent Voracious Blade is ready to use.
Talent Rune: Reflection Shield is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

















































































































































































































