Etiensia the level 2 Ogre Archer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceOgre
ClassArcher
Level / Exp2 / 80%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity20 (base 21)
Constitution12 (base 10)
Magic12 (base 10)
Willpower8 (base 10)
Cunning14 (base 12)

Resources

Life133/133
Stamina98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage21
Accuracy23
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save13
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
0/5
0/5
0/5
0/5
Race / Ogre1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On fingers
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Etiensia picks up (c.): arcing iron mace of daylight (104% power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You gain 0.91 gold from the transmogrification of
iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (101% power, 2 apr).
You gain 2.45 gold from the transmogrification of
elm magestaff of illumination (100% power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 2.37 gold from the transmogrification of
arcing iron mace of daylight (104% power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).