Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 32 / 57% |
| Size | huge |
| Lifes / Deaths | Killed by Arobeth the green worm mass at level 20 on the 15th Dusk 122nd year of Ascendancy at 21:11 0 / 8Killed by Porina the black mamba at level 26 on the 67th Dusk 122nd year of Ascendancy at 00:35 Killed by Xerariatta the blade horror at level 27 on the 67th Dusk 122nd year of Ascendancy at 08:29 Killed by Mayiriama the cold drake at level 27 on the 67th Dusk 122nd year of Ascendancy at 12:56 Killed by Silumima the giant fire ant at level 30 on the 77th Dusk 122nd year of Ascendancy at 12:47 Killed by Polakira the giant acid ant at level 31 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:01 Killed by Velussra the water imp at level 32 on the 1st Haze 122nd year of Ascendancy at 14:07 Killed by Bethuvena the worm that walks at level 32 on the 1st Haze 122nd year of Ascendancy at 15:37 |
Primary Stats
| Strength | 52 (base 13) |
| Dexterity | 38 (base 13) |
| Constitution | 24 (base 10) |
| Magic | 67 (base 60) |
| Willpower | 98 (base 60) |
| Cunning | 65 (base 47) |
Resources
| Life | -176/765 |
| Psi | 43/158 |
| Paradox | 719 |
| Healing Factor | 1 |
| Regeneration | 1.35 |
Speed
| Mental | +28.402129032968% |
| Attack | +18.402129032965% |
| Movement | +10.000000000001% |
| Spell | +18.402129032965% |
| Global | +149.30768307989% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 33.194594422445 |
| See Invisible | 37.194594422445 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 72 |
| Crit Chance | 82% |
| APR | 29 |
| Speed | 0.62 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 23% |
| Speed | 0.84457940762331 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 40% |
| Speed | 0.84457940762331 |
Offense: Damage Bonus
| All | +6% |
Offense: Damage Penetration
| All | +6% |
Defense: Base
| Armour (hardiness) | 63.65 (86.818181818182%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 4 |
| Physical Save | 51 |
| Spell Save | 60 |
| Mental Save | 63 |
Defense: Resistances
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Augmentation |
| talent | Weapon Folding |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Chant of Fortress |
| talent | Kinetic Shield |
| beneficial effect | The target's combat attack and crit chance are improved by 31 and 15%, respectively. Perfect control |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
| beneficial effect | Each turn will fire an arrow at Adobrelle the treant. Arrow Echoes |
| beneficial effect | Displacing 31% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
| detrimental effect | The target is on fire, taking 107.84 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 18. 6 Fateweaver |
| beneficial effect | The target's spellpower has been increased by 16. Spellsurge |
| beneficial effect | The target is out of phase with reality, increasing defense by 8, resist all by 5%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| beneficial effect | Increases global speed by 49%. Quick |
| beneficial effect | This creatures psionic focus item is supercharged! Frenzied Focus |
| beneficial effect | The target has a 123% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Eilinynor the green worm mass. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the lost anorithil from death by nightshade trap. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emuma the fox. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Vorarissra the white wolf. Escort: worried loremaster (level 3 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | stralite greatmaul 'Heatglory' (177% power, 3 apr) stralite greatmaul 'Heatglory' (177% power, 3 apr)Requires: - Magic 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +9 mind When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +7 Wil Changes resistances: +5% arcane Massive two-handed mauls. |
| Quiver | quiver of elven-wood arrows 'Kindlelady' (7/21, 166% power, 14 apr) quiver of elven-wood arrows 'Kindlelady' (7/21, 166% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 166% Range: 1.4x Uses stats: 50% Mag, 75% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 9% chance to disease * 10% chance to crush the target Damage (Ranged): +16 gravity / +8 light / +11 blight Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Gorokor' alchemist's lamp 'Gorokor'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +4 Wil Changes resistances: +9% light / +9% mind Changes resistances penetration: +5% arcane / +6% all Changes damage: +7% darkness / +3% mind Damage affinity(heal): +5% darkness Critical mult.: +13.00% Light radius: +4 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 177.97 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | pair of hardened leather boots 'Unrileg' (0 def, 3 armour) pair of hardened leather boots 'Unrileg' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +5 Con Changes resistances: +9% cold / +6% fire Changes resistances penetration: +10% blight / +5% arcane / +10% mind Changes damage: +5% physical Spellpower on spell critical (stacks up to 3 times): +8 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Tool | dwarven-steel pickaxe 'Burnslice' (dig speed 18 turns) dwarven-steel pickaxe 'Burnslice' (dig speed 18 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +10.0% Physical power: +2 (+1 eff.) Fatigue: -6% Changes stats: +11 Str / +1 Dex / +6 Wil Changes damage: +6% fire Maximum life: +40.00 Lowers spell cool-downs by: 10% Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dimrock the gold ring Dimrock the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +5 Cun / +6 Wil Changes resistances: +6% darkness Changes resistances penetration: +10% mind Changes damage: +6% all Physical save: +11 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+3 eff.) Spellpower: +11 (+3 eff.) Mindpower: +17 (+4 eff.) Rings can have magical properties. |
| On fingers | Emelenor EmelenorPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -9% Damage when hit (Melee): 4 physical Changes resistances: +6% mind Changes damage: +3% physical Maximum encumbrance: +49 Blindness immunity: +22% Life regen: +0.60 Infravision radius: +4 See stealth: +7 See invisible: +11 Rings can have magical properties. |
| Around neck | Venomspike VenomspikePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 4 nature Changes stats: +7 Dex / +3 Mag / +4 Cun / +4 Con Changes damage: +6% physical Life regen: +0.50 Stamina each turn: +0.50 Maximum life: +10.00 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
| In main hand | ash longbow 'Brightwrecker' ash longbow 'Brightwrecker'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 95% Range: 1.1x Uses stat: 0% Mag Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 20% chance to gain 10% of a turn Damage (Ranged): +6 lightning When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +6% physical / +10% light / +6% temporal Changes damage: +10% lightning / +10% physical / +10% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | Elywyn the dwarven-steel gauntlets (0 def, 8 armour) Elywyn the dwarven-steel gauntlets (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Damage (Melee): 7 lightning / 7 physical Changes resistances: +7% lightning Changes damage: +5% lightning / +5% physical / +9% arcane Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +23% When used to modify unarmed attacks: Power: 129% Range: 1.4x Uses stats: 43% Wil, 83% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). Burst (radius 1) on hit: +8 mind / +7 physical Burst (radius 2) on crit: +8 lightning / +9 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Urthisagar UrthisagarCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str / +2 Dex / +2 Mag / +3 Wil / +1 Cun Reduced damage from: +21% Summoned Critical mult.: +5.00% Spell save: +8 (+2 eff.) Mental save: +5 (+1 eff.) Maximum life: +81.00 Size category: +1 A belt that goes around your waist. |
| Cloak | elven-silk cloak 'Corruptiondredge' (14 def, 4 armour) elven-silk cloak 'Corruptiondredge' (14 def, 4 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Effects on melee hit: * Slows global speed by 15% * 10 arcane resource burn Changes stats: +4 Cun / +5 Wil Changes resistances: +9% darkness / +9% cold Physical save: +18 (+6 eff.) Spell save: +19 (+5 eff.) Mental save: +25 (+6 eff.) Maximum life: +48.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened stralite mail armour of the deep (4 def, 22 armour) hardened stralite mail armour of the deep (4 def, 22 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +24% acid / +10% physical / +9% fire / +21% cold / +9% lightning Allows you to breathe in: water A suit of armour made of mail. |
Inventory
healing infusion of the duelist (heal 123) healing infusion of the duelist (heal 123)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+15 for 7 turns, die at -661) heroism infusion of the sneak (+15 for 7 turns, die at -661)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 7 turns. While Heroism is active, you will only die when reaching -661 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (830% speed; 6 turns) movement infusion of the psychic (830% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (610% speed; 5 turns) movement infusion of the psychic (610% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 369 over 5 turns) regeneration infusion of the wizard (heal 369 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 23%; cure physical) wild infusion of the duelist (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 27%; cure physical) wild infusion of the psychic (resist 27%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 29%; cure physical) wild infusion of the psychic (resist 29%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 30%; cure mental)wild infusion of the wizard (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (45 fire damage) heat beam rune (45 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 390 for 4 turns) shielding rune of the duelist (absorb 390 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 390 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 303 for 6 turns) shielding rune of the duelist (absorb 303 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Blazepall the steel amulet Blazepall the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +18% lightning / +13% light / +14% darkness Critical mult.: +10.00% Blindness immunity: +32% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Ce'Noriba the steel amulet Ce'Noriba the steel amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% temporal / +3% darkness / +6% blight / +12% fire / +12% cold Mental save: +6 (+2 eff.) Blindness immunity: +10% Confusion immunity: +10% Mindpower: +5 (+1 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Chalygas the Plaguerot Chalygas the PlaguerotInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+4 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 4 blight Changes stats: +28 Lck Changes damage: +15% nature Talent mastery: +0.34 Chronomancy / Bow Threading Reduce all damage from unseen attackers: 27% Amulets can have magical properties. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Delosin the Sparkpython Delosin the SparkpythonInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +3 Str / +1 Wil Changes resistances penetration: +10% arcane Mental save: +7 (+2 eff.) Blindness immunity: +12% Confusion immunity: +12% Mana each turn: +0.08 Vim when firing critical spell: +2.00 Mindpower: +6 (+1 eff.) Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
Gilythel the Boltraven Gilythel the BoltravenInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str / +7 Dex / +6 Wil Changes resistances: +9% lightning / +3% blight / +16% fire / +5% arcane / +15% cold Blindness immunity: +20% Infravision radius: +2 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Isekira the steel amulet Isekira the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% lightning Changes damage: +9% blight Talent mastery: +0.11 Psionic / Psi-fighting Mental save: +3 (+1 eff.) Stun/Freeze immunity: +26% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Amulets can have magical properties. |
Polinn the steel amulet Polinn the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +3% cold / +9% physical / +12% mind / +6% temporal Blindness immunity: +14% Confusion immunity: +24% Stamina each turn: +0.40 Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
Relgyyon the steel amulet Relgyyon the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical / +14% temporal / +9% nature / +6% fire Spell save: +3 (+1 eff.) Cut immunity: +50% Pinning immunity: +22% Knockback immunity: +25% Stamina each turn: +0.40 Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 323 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Rheyon the steel amulet Rheyon the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 blight Changes stats: +3 Con Changes resistances: +5% physical / +3% temporal Changes resistances penetration: +5% blight Physical save: +13 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +14 (+4 eff.) Stamina each turn: +0.30 Amulets can have magical properties. |
Urolen the Stormumbra Urolen the StormumbraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +6% lightning / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +3% lightning Physical save: +13 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Teleport immunity: +50% Life regen: +2.00 It can be used to teleport you randomly (rad 47), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
grounding steel amulet of mastery (0.16 Psionic / Charged mastery) grounding steel amulet of mastery (0.16 Psionic / Charged mastery)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Talent mastery: +0.16 Psionic / Charged mastery Stun/Freeze immunity: +21% Amulets can have magical properties. |
steel amulet 'Dairadrarim' steel amulet 'Dairadrarim'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +2 Str / +3 Dex Talent mastery: +0.13 Chronomancy / Temporal Guardian Physical save: +12 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +12 (+3 eff.) Infravision radius: +2 Amulets can have magical properties. |
steel amulet 'Galestone' steel amulet 'Galestone'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +2 Mag / +4 Wil Changes resistances: +11% mind Changes damage: +6% acid / +3% lightning Confusion immunity: +22% Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +25.00 Amulets can have magical properties. |
steel amulet 'Yvunor' steel amulet 'Yvunor'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex / +2 Wil Changes resistances: +6% blight Mental save: +7 (+2 eff.) Cut immunity: +50% Confusion immunity: +10% Maximum mana: +40.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +1% Mindpower: +7 (+2 eff.) Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 380 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Dazzlecast DazzlecastInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 fire Changes stats: +6 Dex / +5 Wil / +10 Cun Changes resistances: +22% lightning Changes resistances penetration: +10% light Changes damage: +11% lightning / +6% fire Mindpower: +7 (+2 eff.) Rings can have magical properties. |
Duskusher the steel ring Duskusher the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances: +24% light / +3% acid Changes resistances penetration: +5% darkness Changes damage: +12% light Maximum encumbrance: +25 Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +8 Rings can have magical properties. |
Flashsun the steel ring Flashsun the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +3% lightning / +26% cold / +12% mind Changes damage: +6% lightning / +13% cold / +12% mind Stun/Freeze immunity: +20% Life regen: +1.80 Rings can have magical properties. |
Healcrypt the steel ring Healcrypt the steel ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Wil Changes resistances: +24% acid / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +12% acid Mindpower: +13 (+3 eff.) Rings can have magical properties. |
Khelerodor the steel ring Khelerodor the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% mind Changes damage: +12% mind Critical mult.: +5.00% Blindness immunity: +22% Stun/Freeze immunity: +27% Life regen: +1.40 Infravision radius: +3 See stealth: +6 See invisible: +11 Rings can have magical properties. |
Layumira LayumiraCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +5 Dex / +3 Wil / +5 Cun Changes damage: +3% temporal Grants telepathy: Dragon Mental save: +6 (+2 eff.) Stun/Freeze immunity: +26% Life regen: +1.60 Rings can have magical properties. |
Mayunne the steel ring Mayunne the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str / +1 Mag / +2 Con Changes resistances: +24% cold Changes resistances penetration: +10% blight Changes damage: +12% cold Physical save: +4 (+1 eff.) Rings can have magical properties. |
Pyreserpent PyreserpentPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes resistances: +50% light Changes resistances penetration: +10% mind / +10% fire Changes damage: +25% light / +3% mind Maximum encumbrance: +23 Rings can have magical properties. |
Ragudralach the Flashclamor Ragudralach the FlashclamorPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +10% blight / +6% mind Changes resistances penetration: +10% light Changes damage: +10% blight Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Relgyrehir RelgyrehirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Effects on melee hit: * 12% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +5 Cun / +7 Dex Changes resistances penetration: +10% blight Changes damage: +12% blight Rings can have magical properties. |
Satyrmonster the gold ring Satyrmonster the gold ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +5 Mag / +11 Wil / +5 Cun Changes resistances: +3% acid / +13% temporal Changes resistances penetration: +5% nature Changes damage: +13% temporal Pinning immunity: +5% Spellpower: +6 (+2 eff.) Mindpower: +9 (+2 eff.) Rings can have magical properties. |
Scaldrupture the stralite ring Scaldrupture the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +11 Defense: +11 (+4 eff.) Changes stats: +1 Mag / +8 Wil / +1 Con Changes resistances: +3% fire Reduces incoming crit damage: 5.00% Mental save: +14 (+4 eff.) Disarm immunity: +34% Pinning immunity: +29% Knockback immunity: +32% Maximum life: +44.00 See invisible: +9 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Scorchblack the gold ring Scorchblack the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Damage when hit (Melee): 12 fire Changes stats: +12 Cun / +12 Dex Changes resistances: +26% nature / +6% lightning Changes damage: +13% nature / +12% fire Rings can have magical properties. |
Yvarimira YvarimiraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun / +3 Mag Changes resistances: +6% acid / +3% nature / +6% lightning Maximum encumbrance: +21 Mental save: +7 (+2 eff.) Confusion immunity: +24% Only die when reaching: -20.00 life Spellpower: +6 (+2 eff.) Rings can have magical properties. |
Yvymina the Flashcrypt Yvymina the FlashcryptInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 40% chance to daze * 10% chance to disease Damage when hit (Melee): 4 lightning Changes stats: +8 Cun / +8 Dex Changes resistances: +28% nature / +3% blight Changes resistances penetration: +5% lightning Changes damage: +14% nature / +3% blight Life regen: +1.20 Maximum life: +68.00 Healing mod.: +17% Rings can have magical properties. |
gold ring 'Beliwe' gold ring 'Beliwe'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +4 Mag Changes resistances penetration: +15% mind / +5% temporal Changes damage: +6% all Spell save: +8 (+2 eff.) Mental save: +5 (+1 eff.) Confusion immunity: +21% Maximum psi: +10.00 Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Rings can have magical properties. |
steel ring 'Halorig' steel ring 'Halorig'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +14% blight / +15% nature / +5% arcane Changes damage: +12% acid Poison immunity: +25% Disease immunity: +25% Stun/Freeze immunity: +29% Life regen: +1.40 Rings can have magical properties. |
steel ring 'Starreek' steel ring 'Starreek'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag / +3 Con Changes damage: +6% light Spell save: +4 (+1 eff.) Silence immunity: +23% Stun/Freeze immunity: +23% Life regen: +0.80 Mana each turn: +0.10 Rings can have magical properties. |
stralite ring 'Saliyavena' stralite ring 'Saliyavena'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +10 Armour: +4 Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +6% nature Disease immunity: +5% Disarm immunity: +48% Pinning immunity: +29% Knockback immunity: +34% Maximum life: +39.00 Mindpower: +9 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's copper ring of perseverance warrior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
Dagger of the Past (139% power, 20 apr) Dagger of the Past (139% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 139% Range: 1.3x Uses stats: 54% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Orc Feller (164% power, 11 apr) Orc Feller (164% power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 164% Range: 1.3x Uses stats: 59% Cun, 35% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Shantiz the Stormblade (124% power, 20 apr) Shantiz the Stormblade (124% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 124% Range: 1.3x Uses stats: 108% Cun, 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. Siluralaith the voratun dagger (154% power, 9 apr)Siluralaith the voratun dagger (154% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 154% Range: 1.3x Uses stats: 45% Mag, 48% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 temporal When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Defense: +14 (+5 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 13 temporal Changes resistances: +3% lightning / +10% temporal / +6% nature / +5% arcane Changes resistances penetration: +10% physical Changes damage: +8% physical Disarm immunity: +35% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Sharp, short and deadly. |
Spellblaze Shard (132% power, 10 apr) Spellblaze Shard (132% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 132% Range: 1.3x Uses stats: 48% Cun, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (139% power, 20 apr) Swordbreaker (139% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 139% Range: 1.3x Uses stats: 104% Cun, 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger (146% power, 9 apr)acidic stralite dagger (146% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 147% Range: 1.3x Uses stats: 48% Cun, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun dagger (157% power, 9 apr)flaming voratun dagger (157% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 157% Range: 1.3x Uses stats: 48% Cun, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun dagger (154% power, 9 apr)flaming voratun dagger (154% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 155% Range: 1.3x Uses stats: 48% Cun, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of vileness (141% power, 9 apr)stralite dagger of vileness (141% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 142% Range: 1.3x Uses stats: 48% Cun, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +8 blight Sharp, short and deadly. |
stralite greatmaul 'Belatha' (177% power, 3 apr) stralite greatmaul 'Belatha' (177% power, 3 apr)Requires: - Magic 35 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 darkness Damage against: +19% Living When wielded/worn: Physical crit. chance: +7.0% Physical power: +14 (+4 eff.) Changes stats: +2 Wil Changes resistances: +9% all Changes resistances penetration: +14% nature Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Cut immunity: +20% Mental crit. chance: +3% Massive two-handed mauls. |
Colaryem (167% power, 12 apr) Colaryem (167% power, 12 apr)Requires: - Magic 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 130% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Zubera (178% power, 4 apr) Zubera (178% power, 4 apr)Requires: - Magic 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to inflict damage reduction * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +40 cold When wielded/worn: Changes resistances: +12% fire / +3% darkness / +3% nature Changes resistances penetration: +16% mind / +16% darkness Disease immunity: +20% Massive two-handed swords. |
Corpathus (158% power, 12 apr) Corpathus (158% power, 12 apr)Requires: - Magic 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of shearing (138% power, 4 apr)dwarven-steel longsword of shearing (138% power, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 139% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +8% physical Changes damage: +7% physical Sharp, long, and deadly. |
Bokigas the Kindleseam (155% power, 4 apr) Bokigas the Kindleseam (155% power, 4 apr)Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 155% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +8.0% Damage when hit (Melee): 8 blight Changes resistances: +3% blight Changes resistances penetration: +20% blight / +11% physical Changes damage: +9% light / +8% physical Critical mult.: +14.00% Blunt and deadly. |
Stormvortex (109% power, 32 apr, mind damage) Stormvortex (109% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power: 109% Range: 1.1x Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +4 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Damage when hit (Melee): 14 acid / 6 mind / 6 darkness Changes resistances: +11% acid / +6% temporal Changes resistances penetration: +7% acid / +5% lightning Changes damage: +12% acid / +5% mind / +6% darkness Life regen: +0.90 Hate when firing a critical mind attack: +4.00 Maximum hate: +21.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Life leech chance: +19% Life leech: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. TylathagarakTylathagarak Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 95% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to disease Damage (Ranged): +15 fire When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +6 Str / +3 Mag Changes resistances penetration: +10% blight / +17% physical Changes damage: +14% physical / +16% fire Maximum vim: +20.00 Slings are used to hurl stones or metal shots at your foes. |
elven-wood magestaff 'Eilinitira' (154% power, 5 apr, physical element) elven-wood magestaff 'Eilinitira' (154% power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 155% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 physical Burst (radius 2) on crit: +8 physical When wielded/worn: Armour: +6 Defense: +7 (+3 eff.) Changes stats: +1 Con Maximum wards: +2 physical Changes damage: +37% physical Talents granted: +1 Command Staff +3 Ward Confusion immunity: +10% Spellpower: +19 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of power (146% power, 6 apr, light element)shimmering dragonbone starstaff of power (146% power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 146% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.33 Maximum mana: +55.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather belt of lifecleansing hardened leather belt of life Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +11% acid / +9% blight Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
Ulisarab (2 def, 0 armour) Ulisarab (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Con Talent mastery: +0.40 Technique / Combat training Physical save: +23 (+7 eff.) Spell save: -10 (-3 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.80 Mana each turn: -0.25 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Shimmerobeisance' (18 def, 5 armour) cashmere cloak 'Shimmerobeisance' (18 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +18 (+6 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to daze Changes stats: +3 Wil Changes resistances: +3% lightning / +15% fire / +11% light / +3% nature Changes damage: +9% nature / +9% lightning Stealth bonus: +8 Physical save: +18 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +25 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak (9 def, 0 armour)enveloping cashmere cloak (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shimmering elven-silk robe of protection (8 def, 5 armour)shimmering elven-silk robe of protection (8 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Changes damage: +17% arcane Physical save: +20 (+6 eff.) Maximum mana: +95.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 127% Range: 1.1x Uses stats: 43% Wil, 83% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 182.73 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
psychic's drakeskin leather gloves of the nighthunter (0 def, 3 armour) psychic's drakeskin leather gloves of the nighthunter (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +3 Damage (Melee): 8 mind Changes stats: +1 Cun Changes resistances: +8% darkness / +7% mind Changes damage: +6% mind Infravision radius: +3 When used to modify unarmed attacks: Power: 142% Range: 1.1x Uses stats: 43% Wil, 83% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +13 darkness Burst (radius 2) on crit: +10 mind It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of dispersion (0 def, 2 armour) temporal hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 arcane / 6 temporal Damage (Ranged): 5 temporal Changes stats: +7 Wil / +4 Mag Changes resistances: +5% arcane / +7% temporal Changes damage: +5% temporal When used to modify unarmed attacks: Power: 130% Range: 1.1x Uses stats: 43% Wil, 83% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 8% chance to gain 10% of a turn Damage (Melee): +4 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 143.28 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Blackstreaker the hardened leather cap (0 def, 3 armour) Blackstreaker the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +10 Lck / +5 Wil Changes resistances: +8% blight / +9% darkness Changes damage: +6% arcane Physical save: +19 (+6 eff.) Mental save: +8 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +4% A cap made of leather. |
Emina the cashmere wizard hat (2 def, 0 armour) Emina the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +3% mind / +12% acid Changes resistances penetration: +10% acid Changes damage: +3% mind Life regen: +5.50 Psi each turn: +0.20 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Damage Shield Power: +18% A pointy cloth hat, very wizardly... |
Ulferan the Kilnlord (2 def, 0 armour) Ulferan the Kilnlord (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +5 Mag Changes resistances: +3% fire Changes damage: +8% physical / +10% temporal / +6% light / +5% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Mana each turn: +0.18 Psi when hit: +0.12 Spellpower: +8 (+3 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
Zubithra the cashmere wizard hat (2 def, 0 armour) Zubithra the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Mag / +7 Wil / +10 Cun Changes resistances: +15% nature Changes damage: +10% nature Reduces incoming crit damage: 10.00% Mindpower: +7 (+2 eff.) Infravision radius: +3 See invisible: +6 A pointy cloth hat, very wizardly... |
hardened leather cap 'Elenadur' (6 def, 9 armour) hardened leather cap 'Elenadur' (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +6 Con Changes resistances: +3% acid / +10% fire / +8% cold / +5% all Physical save: +7 (+2 eff.) Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower: +10 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +25% fire A suit of armour made of leather. |
steel plate armour 'Carrionwind' (4 def, 15 armour) steel plate armour 'Carrionwind' (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +2 Str / +2 Con Changes resistances: +12% acid / +8% physical / +19% cold / +7% fire / +7% lightning Changes resistances penetration: +10% nature Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +24% Knockback immunity: +26% Maximum life: +27.00 A suit of armour made of metal plates. |
Dimfurnace the quiver of yew arrows (18/18, 154% power, 15 apr) Dimfurnace the quiver of yew arrows (18/18, 154% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 155% Range: 1.4x Uses stats: 50% Mag, 75% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +7.0% Capacity: 18 On weapon hit: * 10% chance to knock the target back On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +11 acid / +39 physical Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 physical Arrows are used with bows to pierce your foes to death. |
Moldpython the quiver of elven-wood arrows (21/21, 161% power, 14 apr) Moldpython the quiver of elven-wood arrows (21/21, 161% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 161% Range: 1.4x Uses stats: 50% Mag, 75% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 Turns elapse between self-loadings: 4 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +13 nature / +11 temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +16 nature Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of erosion (19/19, 151% power, 10 apr) barbed quiver of yew arrows of erosion (19/19, 151% power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 151% Range: 1.4x Uses stats: 75% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +8 temporal / +8 nature / +8 bleed Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Ce'Nyranne' (37/37, 142% power, 7 apr) quiver of ash arrows 'Ce'Nyranne' (37/37, 142% power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 143% Range: 1.4x Uses stats: 50% Mag, 75% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 37 On weapon hit: * 40% chance to disease * 40% chance to cause random gloom On weapon crit: * cripple the target When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Nofang' (16/17, 146% power, 7 apr) quiver of ash arrows 'Nofang' (16/17, 146% power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 146% Range: 1.4x Uses stats: 50% Mag, 75% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * 25% chance to put talents on cooldown * 10% chance to knock the target back Damage (Ranged): +19 physical Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 mind Arrows are used with bows to pierce your foes to death. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
982 alchemist agate 982 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Kindlebringer the alchemist's lamp Kindlebringer the alchemist's lampPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +7% temporal / +7% cold / +6% light / +6% mind Changes resistances penetration: +5% mind / +10% fire Changes damage: +8% darkness / +12% mind Damage affinity(heal): +5% darkness Mental save: +8 (+2 eff.) Light radius: +3 Infravision radius: +4 See stealth: +7 See invisible: +5 Defense after a teleport: +14 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 177.97 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 486.08 fire damage (based on Magic), costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of charged psionic shield 'Tempestwither' [power 41] (17 cooldown) steel torque of charged psionic shield 'Tempestwither' [power 41] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +3 Cun Reduces incoming crit damage: 5.00% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 41 for 7 turns, putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Betota the ash totem of thorny skin [power 99] (48 cooldown) Betota the ash totem of thorny skin [power 99] (48 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances penetration: +20% physical It can be used to harden the skin for 7 turns increasing armour by 99 and armour hardiness by 40%, putting all charms on cooldown for 48 turns. Natural totems are made by powerful wilders to store nature power. |
Lisobrethra the yew totem of cure ailments [power 2] (9 cooldown) Lisobrethra the yew totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane / 4 blight Changes damage: +9% physical Talent granted: +3 Lay Web Critical mult.: +10.00% Maximum stamina: +5.00 It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 9 turns. When used: 200% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Amad the Shalore Temporal Warden level 8
8th Mirth 122nd year of Ascendancy at 04:52 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Amad the Shalore Temporal Warden level 28
72nd Dusk 122nd year of Ascendancy at 15:14 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Amad the Shalore Temporal Warden level 26
44th Dusk 122nd year of Ascendancy at 22:00 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By Amad the Shalore Temporal Warden level 18
8th Dusk 122nd year of Ascendancy at 14:48 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Amad the Shalore Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 11:10 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Amad the Shalore Temporal Warden level 20
11st Dusk 122nd year of Ascendancy at 01:40 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Amad the Shalore Temporal Warden level 30
77th Dusk 122nd year of Ascendancy at 11:33 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Amad the Shalore Temporal Warden level 26
45th Dusk 122nd year of Ascendancy at 18:34 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Amad the Shalore Temporal Warden level 20
15th Dusk 122nd year of Ascendancy at 22:09 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Amad the Shalore Temporal Warden level 12
7th Flare 122nd year of Ascendancy at 21:33 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Amad the Shalore Temporal Warden level 24
26th Dusk 122nd year of Ascendancy at 23:13 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Amad the Shalore Temporal Warden level 20
11st Dusk 122nd year of Ascendancy at 22:01 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Amad the Shalore Temporal Warden level 15
3rd Dusk 122nd year of Ascendancy at 11:30 see stats
Unstoppable (Madness (Adventure) difficulty)
Returned from the dead.By Amad the Shalore Temporal Warden level 32
1st Haze 122nd year of Ascendancy at 14:07 see stats
Log
Amad casts Singularity Arrow.
Amad warps space-time to equip: ash longbow 'Brightwrecker'
stralite greatmaul 'Heatglory'
quiver of elven-wood arrows 'Kindlelady'.
Amad hits Layarann the luminous horror for 282 arcane, 9 arcane, 7 temporal, 4 lightning, 6 arcane, , 6 physical, , 11 temporal, 2 temporal, 2 temporal (329 total damage).
Amad hits Adobrelle the treant for (81 to psi shield), 416 arcane, (10 to psi shield), 6 arcane, (8 to psi shield), 1 temporal, 7 lightning, 0 arcane, , (9 to psi shield), 2 physical, , (79 to psi shield), 15 physical, (12 to psi shield), 2 temporal, (3 to psi shield), 0 temporal, (3 to psi shield), 0 temporal (451 total damage).
Amad hits Islema the anaconda for 1 light, 132 physical, 7 temporal, 526 arcane (666 total damage).
Amad hits Bethuvena the worm that walks for 4 temporal, 4 temporal, 229 arcane, 11 arcane, 11 temporal, 7 lightning, 7 arcane, , 6 physical, , 18 temporal, 4 temporal (300 total damage).
Layarann the luminous horror hits Amad for (1 to psi shield), (1 webs of fate), 3 light (3 total damage).
Amad killed Islema the anaconda!
Layarann the luminous horror receives 52 healing from Temporal Restoration Field.
Burning Shock from Xerulraselle the bloated horror hits Adobrelle the treant for (14 to psi shield), 9 fire (9 total damage).
Insidious Poison from Amad hits Adobrelle the treant for (4 to psi shield) damage.
Amad hits Layarann the luminous horror for 6 lightning damage.
Amad hits Adobrelle the treant for 1 nature damage.
Thunderstorm hits Amad for (10 webs of fate), 23 lightning (23 total damage).
Adobrelle the treant is drawn in by the singularity!
Bethuvena the worm that walks is drawn in by the singularity!
Amad's spell attains critical power!
Amad hits Bethuvena the worm that walks for 159 physical damage.
Amad hits Adobrelle the treant for (147 to psi shield), 188 physical (188 total damage).
Layarann the luminous horror uses Nightshade Trap.
Amad casts Thread the Needle.
Bethuvena the worm that walks casts Shivgoroth Form.
Bethuvena the worm that walks turns into a shivgoroth!
Bethuvena the worm that walks drains life from Amad!
Bethuvena the worm that walks casts Flame.
Amad is recovering from the damage!
Amad is on fire!
Bethuvena the worm that walks drains life from Amad!
Bethuvena the worm that walks casts Flame.
Saving game...
