Idindrihi the level 7 Shalore Archmage by guitaraddict97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic32 (base 30)
Willpower22 (base 19)
Cunning12 (base 11)

Resources

Life-34/126
Mana182/202
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+6%
Cold+6%
Fire+17%

Defense: Base

Armour (hardiness)4 (33%)
Defense2
Ranged Defense2
Fatigue0
Physical Save9
Spell Save18
Mental Save23

Defense: Resistances

Temporal+ 17%( 70%)
Lightning+ 10%( 70%)
Fire+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance23%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Idindrihi the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:53
see stats

Log


Idindrihi casts
Chain Lightning.
You collect a new ingredient:
green worm (1).
Idindrihi hits Green worm mass for 88 lightning damage.
Idindrihi killed Green worm mass!
Talent Lightning is ready to use.

Resting starts...

Talent Chain Lightning is ready to use.
The fabric of time around Idindrihi stabilizes to normal.

Talent Temporal Shield is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Idindrihi picks up (g.):
pair of iron boots (0 def, 3 armour).
Ran for 19 turns (stop reason: at door).


Idindrihi casts
Chain Lightning.
Idindrihi hits Black crystal for 87 lightning damage.
Idindrihi hits Black crystal for 92 lightning damage.
Idindrihi hits Crimson crystal for 85 lightning damage.
Idindrihi hits White crystal for 93 lightning damage.
White crystal casts
Phase Door.
Black crystal casts
Phase Door.
Crimson crystal casts
Blood Grasp.
Black crystal casts
Blight Bolt.
Black crystal's spell attains critical power!
Crimson crystal's Blood Grasp hits
Idindrihi for 53 blight damage.
Crimson crystal receives
9 healing from Crimson crystal's Blood Grasp.
Black crystal's Blight Bolt hits
Idindrihi for 108 blight damage.
Idindrihi the level 7 shalore archmage was infected to death by a black crystal on level 4 of Scintillating Caves.