gang the level 2 Yeek Necromancer by Jrublife

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassNecromancer
Level / Exp2 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic15 (base 15)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life-112/34
Mana174/182
Soul12/12
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth28.097534654637
See Invisible28.097534654637

Offense: Mainhand

Damage6
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save5
Spell Save11
Mental Save11

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By gang the Yeek Necromancer level 2
7th Mirth 122nd year of Ascendancy at 06:48
see stats

Log

Resting starts...
Rested for 1 turns (stop reason: suffocating).


Resting starts...

Rested for 1 turns (stop reason: suffocating).

Talent Invoke Darkness is ready to use.

Gang starts suffocating to death!
Gang is suffocating.


Gang uses
Infusion: Regeneration.
Gang starts regenerating health quickly.


Gang uses
Infusion: Wild.
Gang lessens the pain.

Gang casts
Invoke Darkness.
Gang's spell attains critical power!
New Achievement: That was close (Roguelike)!
gang hits Yaech diver for 83 darkness damage.
gang killed Yaech diver!

Resting starts...

Rested for 1 turns (stop reason: taken damage).

The air bubbles are depleted!

Resting starts...

Rested for 1 turns (stop reason: suffocating).

Talent Invoke Darkness is ready to use.

gang the level 2 yeek necromancer suffocated to death on level 2 of Murgol Lair.