yeetus the level 14 Cornac Berserker by Jrublife

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp14 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength59 (base 40)
Dexterity13 (base 11)
Constitution43 (base 33)
Magic10 (base 10)
Willpower14 (base 10)
Cunning11 (base 10)

Resources

Life534/534
Stamina134/134
Equilibrium0
Healing Factor1.3823943661972
Regeneration11.969469416675

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite4
Infravision2
See Stealth6
See Invisible12
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage117
Accuracy35
Crit Chance3%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+6%
Darkness+24%
Fire+3%
Nature+5%

Defense: Base

Armour (hardiness)29.08934837382 (81.030927835052%)
Defense18
Ranged Defense23
Fatigue17
Physical Save32
Spell Save29
Mental Save32

Defense: Resistances

Acid+ 27%( 70%)
Blight+ 16%( 70%)
Arcane+ 16%( 70%)
Cold+ 16%( 70%)
All+ 4%( 70%)
Darkness+ 65%( 70%)
Lightning+ 21%( 70%)
Temporal+ 13%( 70%)
Physical+ 11%( 70%)
Mind+ 10%( 70%)
Fire+ 18%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
1/5
5/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
3/5
1/5
0/5
Technique / Archery training1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
2/5
3/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
1/5
3/5
0/5
3/5
5/5
0/5

Effects

talent

Quests

active
failed
failed
failed
done
active
active
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By yeetus the Cornac Berserker level 10
26th Dusk 122nd year of Ascendancy at 07:10
see stats

Log

You gain 1.58 gold from the transmogrification of brass lantern of the zealot.
You gain 2.17 gold from the transmogrification of
thought-forged quiver of ash arrows of accuracy (22/22, 23-32.2 power, 7 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.08 gold from the transmogrification of
prismatic cured leather armour (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 1.87 gold from the transmogrification of
prismatic steel mail armour of fire resistance (2 def, 6 armour).
You gain 1.47 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 1.48 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 1.54 gold from the transmogrification of
miner's pair of iron boots of uncanny dodging (3 def, 7 armour).
You gain 4.87 gold from the transmogrification of
miner's pair of iron boots of speed (0 def, 7 armour).
You gain 0.70 gold from the transmogrification of
steel waraxe of massacre (17-23.8 power, 3 apr).
You gain 3.20 gold from the transmogrification of
arcing steel waraxe of vileness (14-19.6 power, 3 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 3.28 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 1.90 gold from the transmogrification of
ash vilestaff of might (15-18 power, 3 apr, fire element).
You gain 1.02 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 15.05 gold from the transmogrification of
Hettyrak the mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 14.30 gold from the transmogrification of
Demonstinger (17-23.8 power, 3 apr).
You gain 1.89 gold from the transmogrification of
ash longbow of lightning.
You gain 2.94 gold from the transmogrification of
thought-forged steel greatsword (24-38.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel amulet of mastery (0.10 Technique / Berserker's strength).
You gain 2.18 gold from the transmogrification of
vision rune of the sneak (radius 9; dur 14; see demon).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 19%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 28; turns 3; dispels darkness).
You gain 2.26 gold from the transmogrification of
movement infusion of the psychic (416% speed; 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Yeetus deactivates Daunting Presence.