Eyal the level 5 Skeleton Necromancer by haystack521

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp5 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic26 (base 26)
Willpower22 (base 17)
Cunning11 (base 11)

Resources

Life77/60
Mana212/252
Soul14/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage16
Accuracy11
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+11%
Physical+15%
Nature+6%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save9
Spell Save16
Mental Save31

Defense: Resistances

Lightning+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Invoke Darkness is ready to use.
Your summoned ghoul disappears.
Talent Rune: Shielding is ready to use.
Talent Ghost Walk is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Eyal picks up (e.):
Spellhunt Remnants (1 def, 2 armour).
Eyal picks up (e.):
impenetrable iron mail armour (2 def, 9 armour).
Eyal picks up (i.):
Eye of the Dreaming One.
Eyal picks up (f.):
rough leather gloves of strength (+2) (0 def, 1 armour).
Eyal picks up (b.):
River's Fury (23-32 power, 8 apr).
Eyal picks up (b.):
arcing iron battleaxe of daylight (14-21 power, 1 apr).
Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).

Eyal picks up (n.):
Rod of Recall (1/1).
Lore found:
Spellhunt Remnants
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Eye of the Dreaming One
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
River's Fury
You can read all your collected lore in the game menu, by pressing Escape.


Eyal wears:
Eye of the Dreaming One.

Eyal can not wear (on hands):
Spellhunt Remnants (1 def, 2 armour) (missing Heavy armour training).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
Saving game...

Saving done.