Caugh the level 7 Cornac Berserker by ArcFarius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 7%
Sizebig
Lifes / Deaths

Primary Stats

Strength31 (base 30)
Dexterity11 (base 11)
Constitution19 (base 19)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life239/251
Stamina128/128
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage53
Accuracy29
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.317011280365 (72.903125182002%)
Defense2
Ranged Defense2
Fatigue14
Physical Save17
Spell Save13
Mental Save7

Defense: Resistances

Acid+ 5%( 70%)
Light+ 10%( 70%)
Temporal+ 16%( 70%)
Blight+ 5%( 70%)
Darkness+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
3/5
0/5

Effects

Quests

done
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log


You pickup 0.85 gold pieces.


You pickup 0.90 gold pieces.


Ran for 3 turns (stop reason: didn't move).


Caugh picks up (c.):
flaming iron greatmaul (20-31 power, 1 apr).

Caugh wears (replacing
iron greatsword (18-29 power, 1 apr)): flaming iron greatmaul (20-31 power, 1 apr).

Caugh wears (replacing
insulating pair of iron boots (0 def, 3 armour)): pair of iron boots of tirelessness (0 def, 3 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 35 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 40.5 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 446%; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.