Martin the level 12 Skeleton Bulwark by Bheephi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassBulwark
Level / Exp12 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 26)
Dexterity25 (base 12)
Constitution40 (base 37)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life516/532
Stamina113/113
Paradox300
Healing Factor1.4222297605397
Regeneration8.0605539792142

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision2

Offense: Mainhand

Damage48
Accuracy28
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Temporal+6%
Physical+4%
All0%
Nature+9%

Offense: Damage Penetration

Arcane+5%
Physical+10%
Lightning+10%

Defense: Base

Armour (hardiness)70.188677319048 (89.749889547741%)
Defense29
Ranged Defense29
Fatigue28
Physical Save40
Spell Save19
Mental Save8

Defense: Resistances

Lightning+ 28%( 70%)
Light+ 30%( 70%)
Cold+ 15%( 70%)
Arcane+ 5%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance75%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance85%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
4/5
1/5
5/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
2/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
4/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

failed
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Martin the Skeleton Bulwark level 10
10th Mirth 122nd year of Ascendancy at 21:09
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Martin the Skeleton Bulwark level 6
4th Mirth 122nd year of Ascendancy at 20:40
see stats

Log

Martin performs a melee critical strike against The Possessed!
Martin hits The Possessed for 94 physical, 15 cold, 7 physical, 25 light, 150 physical, 4 physical, 15 light, 3 physical, 6 physical, 67 physical (390 total damage).
Martin killed The Possessed!
Talent Shield Pummel is ready to use.

You pickup 0.85 gold pieces.

You pickup 0.70 gold pieces.

Martin picks up (v.):
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
Martin picks up (n.):
steady rough leather sling.
Martin picks up (j.):
acidic iron greatsword (17-28 power, 1 apr).
Martin picks up (t.):
Mighty Girdle.
Lore found:
Mighty Girdle
You can read all your collected lore in the game menu, by pressing Escape.

The shield around Martin crumbles.


You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.


Resting starts...

Talent Assault is ready to use.
Talent Shield Slam is ready to use.
Talent Bone Armour is ready to use.
Talent Rune: Mirror Image is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Martin wears (replacing
Belitira the Shimmerbreak): Mighty Girdle.

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).