











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Rogue |
| Level / Exp | 50 / 2387% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 5 on the 22nd Voratun 122nd year of Ascendancy at 06:07 0 / 9Killed by elven cultist at level 11 on the 11st Profit 122nd year of Ascendancy at 19:31 Killed by Xalena the elder vampire at level 30 on the 4th Profit 123rd year of Ascendancy at 02:04 Killed by Gloryyathra the vampire at level 30 on the 4th Profit 123rd year of Ascendancy at 07:56 Killed by Adomina the orc high pyromancer at level 48 on the 2nd Profit 124th year of Ascendancy at 10:16 Killed by Kobath the champion of Urh'Rok at level 48 on the 2nd Profit 124th year of Ascendancy at 11:55 Killed by Polamilaith the ghoul at level 50 on the 9th Iron 125th year of Ascendancy at 17:21 Killed by shadow at level 50 on the 6th Steel 125th year of Ascendancy at 03:01 Killed by Hypostasis of Entropy at level 50 on the 6th Steel 125th year of Ascendancy at 03:13 |
Primary Stats
| Strength | 65 (base 20) |
| Dexterity | 121 (base 61) |
| Constitution | 90 (base 60) |
| Magic | 52 (base 36) |
| Willpower | 45 (base 10) |
| Cunning | 126 (base 60) |
Resources
| Life | -412/1752 |
| Mana | 569/569 |
| Stamina | 414/496 |
| Healing Factor | 1.8418158716401 |
| Regeneration | 107.28577452304 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 54.186714437974 |
| See Invisible | 60.186714437977 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 92 |
| Crit Chance | 85% |
| APR | 26 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 92 |
| Crit Chance | 97% |
| APR | 29 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Physical | +42% |
| Nature | +104% |
| Blight | +10% |
| Arcane | +16% |
| Darkness | +43% |
| All | +7% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +20% |
| Blight | +30% |
| Physical | +29% |
| Darkness | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 80 (100%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 43 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 41%( 75%) |
| Blight | + 43%( 75%) |
| Arcane | + 35%( 75%) |
| Cold | + 39%( 75%) |
| All | + 35%( 75%) |
| Darkness | + 49%( 75%) |
| Light | + 39%( 75%) |
| Temporal | + 44%( 75%) |
| Physical | + 47%( 75%) |
| Lightning | + 60%( 75%) |
| Fire | + 41%( 75%) |
| Nature | + 75%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 50% |
| Bleed Resistance | 23% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 318 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 820% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Elovea the wolf. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Gluwe the orc archer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by war hound. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by dire wolf. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by The Fragmented Essence of Harkor'Zun. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3084. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Gloribeth' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +18 (+6 eff.) S.pwr/crit +6 Dmg.mod +3% blight Res.pen +5% blight Phasing +20% Melee Ret 6 mind ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +44% Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.90 Mana/s.crit +2.04 Max.stam +33.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aeratira the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +2 Wil +3 Con dps ---------- Res.pen +10% acid Melee Ret 26 fire On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +12 (+2 eff.) Resists +9% fire Phys.save +19 (+5 eff.) Spell.save +19 (+6 eff.) Mind.save +18 (+4 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ulferehell (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +16 Wil dps ---------- Phys.crit +4.0% Phys.pwr +19 (+4 eff.) Res.pen +20% blight Apr +1 ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +17% physical +13% blight +14% temporal Phys.save +16 (+4 eff.) Mind.save +14 (+3 eff.) ---------- misc Stam/turn +3.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Eilinubreta (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +35% physical Res.pen +29% physical Acc +20 (+4 eff.) Apr +8 ----- def ----- Armour +3 Fatigue +5% HP.reg +8.00 Cut- +23% Disarm- +23% Confus- +23% ---------- misc Stam/turn +1.50 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Greenoblivion (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +20 Str +4 Dex +1 Mag +7 Wil dps ---------- Phys.crit +13.0% Mind.crit +11% Res.pen +20% nature ----- def ----- Fatigue -8% Resists +6% light Max.HP +37.00 ---------- misc Max.stam +30.00 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +9 Dex dps ---------- Dmg.mod +17% nature Acc +12 (+2 eff.) ----- def ----- Resists +34% nature +6% cold Spell.save +9 (+3 eff.) Max.HP +100.00 HP.reg +18.00 Heal.mod +20% Blind- +20% Confus- +21% Teleport- +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Drihir'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 30 physical Ranged+ 35 physical Res.pen +5% blight Acc +10 (+2 eff.) Apr +2 Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Hit (Ranged): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +15 (+3 eff.) Resists +1% physical Die.at -80.00 life Max.HP +92.00 HP.reg +28.00 Heal.mod +18% Stun/Frz- +45% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | voratun amulet 'Crackledream'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +7 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +12% lightning Melee Ret 2 nature On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Armour +7 Defense +10 (+2 eff.) Fatigue -6% Resists +6% nature +25% lightning Res.Cap +5% all Phys.save +22 (+5 eff.) HP.reg +4.00 Stun/Frz- +47% ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
| In main hand | Dairaneg the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 cold On Crit.r2 +8 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Dex dps ---------- Phys.pwr +20 (+5 eff.) Phys.spd +10% Acc +20 (+4 eff.) ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Hate/m.crit +4.00 Max.stam +30.00 Sharp, short and deadly. |
| Around waist | Eclipsepower the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +12 Dex +2 Mag +6 Wil +20 Cun +9 Lck dps ---------- Phys.crit +11.0% Mind.crit +12% S.pwr/crit +4 Dmg.mod +9% arcane Against +45% Summoned On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +3% darkness +9% acid D.Red.from +39% Summoned Stealth +14 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc T.Disarm +22 Infravis +5 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 65% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Zanivon the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +16% darkness Res.pen +12% darkness Acc +46 (+8 eff.) Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +12 (+2 eff.) Fatigue -7% Resists +18% darkness +1% physical Phys.save +3 (+1 eff.) Stealth +16 Max.HP +124.00 ---------- misc Max.stam +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chodig the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +3 Cun +13 Con dps ---------- Dmg.mod +50% nature ----- def ----- Resists +27% nature +13% all Crit.chn- 15.00% Poison- +56% Disease- +48% ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 153; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 171; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -711; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -711 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1422 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 733%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1082%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1082% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 632%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 538; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 538 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 370; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 6; phase 29; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 503; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 503 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 27; blocks 3; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Carrionorder0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +9 Cun +16 Con dps ---------- Mind.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +6% nature ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue -10% Resists +9% light +6% nature Res.Cap +6% all Phys.save +27 (+7 eff.) Mind.save +18 (+4 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.20 Max.psi +20.00 Amulets make your neck look great! |
Dimvengeance the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +9% darkness Res.pen +25% acid Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +22% lightning +6% darkness Stun/Frz- +37% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Gilychak the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Con ----- def ----- Defense +30 (+6 eff.) Resists +1% physical +3% mind +6% darkness Phys.save +19 (+5 eff.) Mind.save +3 (+1 eff.) Max.HP +79.00 HP.reg +9.00 Knockbk- +26% ---------- misc Masteries +0.40 Cunning/Scoundrel Amulets make your neck look great! |
stralite amulet 'Hailshine'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +8 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +18% cold Res.pen +25% cold Melee Ret 6 cold ----- def ----- Fatigue -9% Resists +15% acid +27% cold +12% mind HP.reg +4.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
vitalizing gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +14 (+3 eff.) Max.HP +60.00 HP.reg +5.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Branelach the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +15 (+5 eff.) Dmg.mod +20% cold Acc +17 (+3 eff.) Apr +13 Melee Ret 2 blight ----- def ----- Defense +12 (+2 eff.) Resists +9% blight +40% cold +13% nature Poison- +30% Disease- +28% ---------- misc Mana/s.crit +2.07 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Cleanserage the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Phys.crit +2.0% Spell.pwr +12 (+4 eff.) Dmg.mod +9% arcane +12% nature Melee Ret 2 arcane ----- def ----- Defense +5 (+1 eff.) Fatigue -9% Mind.save +13 (+3 eff.) Confus- +45% ---------- misc Max.enc +30 Stam/turn +2.00 Rings make your fingers look great! |
Hanazor the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +10% cold +3% arcane +6% all Res.pen +10% arcane ----- def ----- Defense +10 (+2 eff.) Resists +20% cold Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Ichorhunt the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +15% nature Res.pen +15% lightning Melee Ret 10 nature ----- def ----- Resists +18% lightning +31% fire +5% arcane +18% nature Rings make your fingers look great! |
Polura the Heatscar0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +8.0% Phys.pwr +20 (+5 eff.) ----- def ----- Defense +25 (+5 eff.) Resists +6% fire Crit.chn- 15.00% Phys.save +14 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) Die.at -60.00 life Rings make your fingers look great! |
copper opal ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +7 Wil +7 Cun +2 Con dps ---------- Mind.pwr +7 (+2 eff.) Melee Ret 2 acid 2 light ----- def ----- Resists +15% light HP.reg +2.00 Blind- +22% Stun/Frz- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +24 (+6 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
wizard's steel ring of darkness (+26%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Gleamquencher the stralite dagger (130% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 131% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 light On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +10 Cun +14 Con dps ---------- Phys.crit +8.0% Phys.pwr +18 (+4 eff.) Dmg.mod +9% light Res.pen +5% light +9% physical On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Disarm- +17% ---------- misc Light +3 Sharp, short and deadly. |
voratun mace 'Tempestmark' (173% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 174% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +34 acid +38 nature While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +5% lightning +21% acid +17% nature +13% all Acc +22 (+4 eff.) Apr +26 Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +9% lightning +3% mind Blunt and deadly. |
drakeskin leather sling 'Getyhor'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +11 Dex +14 Mag +10 Wil +13 Cun +13 Con dps ---------- Phys.crit +6.0% Spell.pwr +15 (+5 eff.) S.pwr/crit +8 Res.pen +9% all Acc +39 (+7 eff.) Apr +12 Melee Ret 6 blight ---------- misc Mana/turn +0.08 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Glorira the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +15 Dex dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +27 Defense +46 (+9 eff.) Phys.save +36 (+9 eff.) A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 230, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Rhedin the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Defense +62 (+12 eff.) Crit.chn- 19.50% Phys.save +15 (+4 eff.) Spell.save +21 (+7 eff.) Mind.save +15 (+4 eff.) Stealth +15 Disease- +26% Pinning- +26% A belt that goes around your waist. |
Tigarig the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +8 Wil +8 Cun dps ---------- Spell.crit +5% S.pwr/crit +6 Against +45% Summoned ----- def ----- Defense +23 (+5 eff.) Resists +12% lightning +15% temporal +18% mind D.Red.from +44% Summoned Stealth +15 ---------- misc Max.mana +40.00 A belt that goes around your waist. |
drakeskin leather belt 'Dourobeisance'1.0 T5 belt armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +6.0% Crit.mult +30.00% Phys.pwr +6 (+1 eff.) Dmg.mod +21% darkness Acc +31 (+6 eff.) Apr +2 ----- def ----- Die.at -82.75 life ---------- misc Stam/turn +3.10 A belt that goes around your waist. |
elven-silk robe 'Layamivena' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Str +8 Mag +7 Wil +2 Cun dps ---------- Spell.crit +2% Mind.crit +6% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Dmg.mod +12% lightning +23% physical +27% darkness +25% cold +6% mind ----- def ----- Resists +14% lightning +11% cold +40% darkness +15% all Mind.save +21 (+5 eff.) ---------- misc Mana/turn +0.04 Mana/s.crit +1.00 Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 21 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Mayann the Murkveil (3 def, 0 armour)2.0 T5 head armor [Random Unique] Disrupt/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +20% mind Melee Ret 4 fire On Hit (Melee): * 27% chance to slow global speed by 60% ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +3% temporal +15% darkness +15% blight +6% lightning +15% nature +20% mind Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Sepsisjustice (3 def, 16 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Dmg.mod +18% acid Res.pen +25% lightning Melee Ret 6 physical ----- def ----- Armour +16 Defense +3 (+1 eff.) Resists +27% acid +15% nature Phys.save +9 (+2 eff.) Die.at -83.52 life A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +14% darkness +19% physical ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +16% darkness +6% fire +6% nature +4% acid +20% physical +5% blight +6% cold +7% light ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
voratun helm 'Anavor' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +21% lightning +3% temporal +20% light +20% darkness ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Max.psi +20.00 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 742.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Plaguenull (28 def, 29 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +9 Dex dps ---------- Melee+ 7 fire Ranged+ 5 fire Res.pen +5% mind ----- def ----- Armour +29 Defense +28 (+6 eff.) Fatigue +8% Resists +37% lightning +23% physical +3% darkness +5% arcane +24% fire +6% nature +9% mind Spell.save +6 (+2 eff.) A suit of armour made of leather. |
Taintveil (30 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +8 Defense +30 (+6 eff.) Fatigue +8% Resists +26% acid +4% physical +33% darkness +21% blight +30% cold +7% arcane Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Disease- +20% ---------- misc Light +2 A suit of armour made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1049 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yarudur the Dourbrand2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +10% mind Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce damage dealt by 26% * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% mind Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Isaralaith'1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +1 Str +2 Dex +2 Mag +3 Wil ----- def ----- Resists +5% arcane Mind.save +10 (+2 eff.) Blind- +28% Confus- +22% ---------- misc Light +11 See.Stealth +13 See.Invis +21 Track: Puts all charms on 33 cooldown Level 6.5 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
59 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 102% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 832.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Carrionblow [power 49] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 10 mind On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Armour +6 Defense +20 (+4 eff.) Resists +6% acid +9% mind Crit.chn- 5.00% Heal.mod +15% Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 21 cooldown 100% to heal for 50. Torques are made by powerful psionics to store psionic powers. |
Lustretreason [power 375] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +6% cold +3% light +12% darkness Spell.save +15 (+5 eff.) Blast the opponent's mind dealing 401 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 36% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Salyletira the Blasthack [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% lightning +9% nature Res.pen +20% lightning +20% fire ----- def ----- Resists +9% fire +21% nature +12% mind Blast the opponent's mind dealing 396 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Jetlady' [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% darkness Melee Ret 10 darkness On Hit (Melee): * 21% chance to slow global speed by 60% * 21% chance to reduce damage dealt by 26% ----- def ----- Resists +21% nature +15% darkness Blast the opponent's mind dealing 396 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of stinging 'Sewerwedge' [power 482] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +26% nature Melee Ret 10 nature On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Resists +5% arcane Sting an enemy dealing 983 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 18% for 2 turns. 100% to gain a 30% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick yew totem of healing [power 206] (10 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Strikebait the ash wand of shielding [power 200] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Mind.crit +5% Dmg.mod +6% lightning Apr +2 ----- def ----- Armour +4 Resists +12% lightning Die.at -80.00 life Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By gopher the Drem Rogue level 34
25th Profit 123rd year of Ascendancy at 19:50 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By gopher the Drem Rogue level 50
6th Profit 124th year of Ascendancy at 16:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By gopher the Drem Rogue level 34
12nd Profit 123rd year of Ascendancy at 20:05 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By gopher the Drem Rogue level 39
21st Wealth 123rd year of Ascendancy at 21:06 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By gopher the Drem Rogue level 40
27th Wealth 123rd year of Ascendancy at 19:01 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By gopher the Drem Rogue level 47
32nd Stralite 124th year of Ascendancy at 05:23 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By gopher the Drem Rogue level 37
4th Wealth 123rd year of Ascendancy at 20:39 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By gopher the Drem Rogue level 28
19th Stralite 123rd year of Ascendancy at 04:08 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By gopher the Drem Rogue level 36
31st Profit 123rd year of Ascendancy at 09:58 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By gopher the Drem Rogue level 32
7th Profit 123rd year of Ascendancy at 14:36 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By gopher the Drem Rogue level 22
42nd Dearth 122nd year of Ascendancy at 04:40 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By gopher the Drem Rogue level 50
13rd Iron 125th year of Ascendancy at 15:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By gopher the Drem Rogue level 20
2nd Dearth 122nd year of Ascendancy at 15:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By gopher the Drem Rogue level 28
6th Gold 123rd year of Ascendancy at 22:03 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By gopher the Drem Rogue level 28
6th Voratun 123rd year of Ascendancy at 17:35 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By gopher the Drem Rogue level 50
22nd Dearth 124th year of Ascendancy at 18:54 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By gopher the Drem Rogue level 27
6th Steel 123rd year of Ascendancy at 22:04 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By gopher the Drem Rogue level 42
28th Wealth 123rd year of Ascendancy at 05:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By gopher the Drem Rogue level 10
9th Profit 122nd year of Ascendancy at 01:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By gopher the Drem Rogue level 20
24th Wealth 122nd year of Ascendancy at 02:03 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By gopher the Drem Rogue level 30
2nd Acquisition 123rd year of Ascendancy at 04:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By gopher the Drem Rogue level 40
26th Wealth 123rd year of Ascendancy at 17:11 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By gopher the Drem Rogue level 50
5th Profit 124th year of Ascendancy at 22:40 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By gopher the Drem Rogue level 50
18th Dearth 124th year of Ascendancy at 20:11 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By gopher the Drem Rogue level 28
3rd Voratun 123rd year of Ascendancy at 14:52 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By gopher the Drem Rogue level 50
14th Wealth 124th year of Ascendancy at 16:14 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By gopher the Drem Rogue level 38
20th Wealth 123rd year of Ascendancy at 00:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By gopher the Drem Rogue level 26
20th Iron 123rd year of Ascendancy at 15:32 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By gopher the Drem Rogue level 36
31st Profit 123rd year of Ascendancy at 20:22 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By gopher the Drem Rogue level 50
13rd Iron 125th year of Ascendancy at 15:50 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By gopher the Drem Rogue level 11
12nd Profit 122nd year of Ascendancy at 10:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By gopher the Drem Rogue level 9
2nd Acquisition 122nd year of Ascendancy at 19:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By gopher the Drem Rogue level 50
18th Dearth 124th year of Ascendancy at 15:50 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By gopher the Drem Rogue level 28
7th Voratun 123rd year of Ascendancy at 14:37 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By gopher the Drem Rogue level 50
13rd Iron 125th year of Ascendancy at 15:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By gopher the Drem Rogue level 17
17th Wealth 122nd year of Ascendancy at 11:59 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By gopher the Drem Rogue level 43
18th Iron 124th year of Ascendancy at 19:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By gopher the Drem Rogue level 21
3rd Dearth 122nd year of Ascendancy at 19:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By gopher the Drem Rogue level 15
41st Profit 122nd year of Ascendancy at 00:40 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By gopher the Drem Rogue level 50
6th Steel 125th year of Ascendancy at 03:01 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By gopher the Drem Rogue level 33
12nd Profit 123rd year of Ascendancy at 14:44 see stats
Log
Gopher's gravitic trap hits Devourer for 81 temporal damage.
Gopher's gravitic trap hits Luminous horror for 53 temporal damage.
Deadly Poison from Gopher hits Hypostasis of Entropy for 61 nature damage.
Deadly Poison from Gopher hits Luminous horror for 149 nature damage.
Deadly Poison from Gopher hits Shadow for 0 nature damage.
Deadly Poison from Gopher hits Devourer for 202 nature damage.
Deadly Poison from Gopher hits Luminous horror for (98 absorbed), 24 nature (24 total damage).
Talent Fan of Knives is ready to use.
Entropic Gift from Hypostasis of Entropy hits gopher for 99 temporal, 121 darkness (220 total damage).
Total Collapse from Hypostasis of Entropy hits gopher for 56 temporal, 63 darkness (119 total damage).
Luminous horror casts Searing Light.
Luminous horror hits gopher for 98 light damage.
Lava floor burns gopher!
Devourer shrugs off Gopher's poison gas trap's 'Insidious Poison'!
Luminous horror is poisoned!
Devourer is poisoned!
Devourer is poisoned!
Gopher's poison gas trap's random poison area effect hits Luminous horror for 94 nature damage.
Gopher's poison gas trap's random poison area effect hits Devourer for 78 nature damage.
Gopher's poison gas trap's random poison area effect hits Devourer for 78 nature damage.
Gopher's poison gas trap's random poison area effect hits Luminous horror for (94 absorbed), 0 nature (0 total damage).
Gopher's poison gas trap's random poison area effect hits Devourer for 131 nature damage.
Gopher's poison gas trap's random poison area effect hits Luminous horror for 94 nature damage.
Lava floor hits gopher for 65 fire damage.
Luminous horror's light area effect hits gopher for 49 light damage.
Hypostasis of Entropy hits gopher for 246 temporal damage.
gopher the level 50 drem rogue was grandfathered to death by Hypostasis of Entropy on level 1 of Entropic Void.





















































































































































