










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Whitehoof |
Class | Archer |
Level / Exp | 31 / 49% |
Size | medium |
Lifes / Deaths | Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 11:14 / 98Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:01 Killed by steam giant gunslinger at level 2 on the 10th Retaking 124th year of Ascendancy at 13:54 Killed by steam giant gunslinger at level 3 on the 11st Retaking 124th year of Ascendancy at 03:33 Killed by steam giant gunner at level 3 on the 11st Retaking 124th year of Ascendancy at 04:32 Killed by steam giant gunner at level 3 on the 11st Retaking 124th year of Ascendancy at 06:17 Killed by High Guard Talosis at level 5 on the 11st Retaking 124th year of Ascendancy at 21:07 Killed by sun-mage at level 12 on the 27th Retaking 124th year of Ascendancy at 15:50 Killed by sunwall archer at level 12 on the 27th Retaking 124th year of Ascendancy at 21:02 Killed by astral conjurer at level 13 on the 28th Retaking 124th year of Ascendancy at 21:40 Killed by sunwall vindicator at level 13 on the 29th Retaking 124th year of Ascendancy at 00:21 Killed by sunwall vindicator at level 13 on the 29th Retaking 124th year of Ascendancy at 00:33 Killed by sunwall vindicator at level 13 on the 29th Retaking 124th year of Ascendancy at 00:51 Killed by astral conjurer at level 13 on the 29th Retaking 124th year of Ascendancy at 03:38 Killed by sunwall archer at level 13 on the 29th Retaking 124th year of Ascendancy at 12:52 Killed by sun-mage at level 13 on the 29th Retaking 124th year of Ascendancy at 13:23 Killed by Gara the basaligator at level 14 on the 3rd Revenge 124th year of Ascendancy at 06:27 Killed by Vehhiin the shalore at level 17 on the 7th Revenge 124th year of Ascendancy at 13:53 Killed by Vehhiin the shalore at level 17 on the 7th Revenge 124th year of Ascendancy at 14:03 Killed by Erin the shalore at level 17 on the 7th Revenge 124th year of Ascendancy at 14:19 Killed by thought-forged bowman at level 18 on the 8th Revenge 124th year of Ascendancy at 05:12 Killed by Astral-Infused Yeti at level 18 on the 8th Revenge 124th year of Ascendancy at 18:48 Killed by Astral-Infused Yeti at level 18 on the 8th Revenge 124th year of Ascendancy at 19:01 Killed by Star Gazer at level 19 on the 8th Revenge 124th year of Ascendancy at 20:40 Killed by Star Gazer at level 19 on the 8th Revenge 124th year of Ascendancy at 20:53 Killed by Star Gazer at level 19 on the 8th Revenge 124th year of Ascendancy at 21:04 Killed by Star Gazer at level 19 on the 8th Revenge 124th year of Ascendancy at 21:35 Killed by Nafen the shalore at level 19 on the 11st Revenge 124th year of Ascendancy at 01:06 Killed by Nafen the shalore at level 19 on the 11st Revenge 124th year of Ascendancy at 01:23 Killed by worm that walks at level 20 on the 11st Revenge 124th year of Ascendancy at 12:07 Killed by worm that walks at level 20 on the 11st Revenge 124th year of Ascendancy at 12:21 Killed by ravaging entropic rip at level 20 on the 11st Revenge 124th year of Ascendancy at 12:31 Killed by worm that walks at level 20 on the 11st Revenge 124th year of Ascendancy at 12:46 Killed by worm that walks at level 20 on the 11st Revenge 124th year of Ascendancy at 13:05 Killed by Givena the ritch larva at level 20 on the 16th Revenge 124th year of Ascendancy at 19:36 Killed by Forest Troll Hedge-Wizard at level 22 on the 18th Revenge 124th year of Ascendancy at 02:13 Killed by Forest Troll Hedge-Wizard at level 22 on the 18th Revenge 124th year of Ascendancy at 02:25 Killed by saw horror at level 23 on the 18th Revenge 124th year of Ascendancy at 14:14 Killed by orc corruptor at level 24 on the 18th Revenge 124th year of Ascendancy at 23:55 Killed by uruivellas at level 24 on the 19th Revenge 124th year of Ascendancy at 00:28 Killed by orc corruptor at level 24 on the 19th Revenge 124th year of Ascendancy at 00:57 Killed by orc corruptor at level 24 on the 19th Revenge 124th year of Ascendancy at 01:08 Killed by uruivellas at level 24 on the 19th Revenge 124th year of Ascendancy at 01:18 Killed by onilug at level 24 on the 19th Revenge 124th year of Ascendancy at 02:25 Killed by onilug at level 24 on the 19th Revenge 124th year of Ascendancy at 02:39 Killed by orc corruptor at level 24 on the 19th Revenge 124th year of Ascendancy at 06:50 Killed by orc corruptor at level 24 on the 19th Revenge 124th year of Ascendancy at 07:08 Killed by losselhing at level 24 on the 19th Revenge 124th year of Ascendancy at 10:28 Killed by faerlhing at level 25 on the 19th Revenge 124th year of Ascendancy at 12:26 Killed by Mindwall at level 25 on the 44th Revenge 124th year of Ascendancy at 15:05 Killed by Nerogalaith the ogre warmaster at level 27 on the 44th Revenge 124th year of Ascendancy at 20:55 Killed by orc high pyromancer (subdued) at level 27 on the 45th Revenge 124th year of Ascendancy at 00:44 Killed by orc high pyromancer (subdued) at level 27 on the 45th Revenge 124th year of Ascendancy at 01:11 Killed by orc necromancer (subdued) at level 28 on the 45th Revenge 124th year of Ascendancy at 19:05 Killed by Silutta the orc blood mage (subdued) at level 28 on the 45th Revenge 124th year of Ascendancy at 20:00 Killed by orc necromancer (subdued) at level 28 on the 45th Revenge 124th year of Ascendancy at 20:16 Killed by skeleton master archer at level 28 on the 45th Revenge 124th year of Ascendancy at 20:59 Killed by Emuwe the ogre rune-spinner at level 28 on the 45th Revenge 124th year of Ascendancy at 23:21 Killed by orc blood mage (subdued) at level 28 on the 45th Revenge 124th year of Ascendancy at 23:35 Killed by Emuwe the ogre rune-spinner at level 28 on the 45th Revenge 124th year of Ascendancy at 23:53 Killed by Emuwe the ogre rune-spinner at level 28 on the 46th Revenge 124th year of Ascendancy at 00:26 Killed by Emuwe the ogre rune-spinner at level 28 on the 46th Revenge 124th year of Ascendancy at 00:57 Killed by Emuwe the ogre rune-spinner at level 28 on the 46th Revenge 124th year of Ascendancy at 01:41 Killed by orc corruptor (subdued) at level 28 on the 46th Revenge 124th year of Ascendancy at 02:45 Killed by Nafen the shalore at level 28 on the 10th Pain 124th year of Ascendancy at 12:31 Killed by Nafen the shalore at level 28 on the 10th Pain 124th year of Ascendancy at 12:38 Killed by Elron the shalore at level 28 on the 10th Pain 124th year of Ascendancy at 13:04 Killed by armoured skeleton warrior at level 28 on the 12nd Pain 124th year of Ascendancy at 18:16 Killed by Leumia the shalore at level 28 on the 12nd Pain 124th year of Ascendancy at 18:22 Killed by Leumia the shalore at level 28 on the 12nd Pain 124th year of Ascendancy at 18:30 Killed by Lanen the shalore at level 28 on the 12nd Pain 124th year of Ascendancy at 18:41 Killed by Velolaith the whitehoof ghoul at level 29 on the 18th Pain 124th year of Ascendancy at 23:40 Killed by Nektosh the One-Horned at level 29 on the 19th Pain 124th year of Ascendancy at 22:53 Killed by Nektosh the One-Horned at level 29 on the 19th Pain 124th year of Ascendancy at 23:43 Killed by Flyinn the human at level 29 on the 32nd Pain 124th year of Ascendancy at 22:00 Killed by Lashing Tentacle at level 30 on the 35th Pain 124th year of Ascendancy at 16:58 Killed by ritch flamespitter at level 30 on the 35th Pain 124th year of Ascendancy at 18:38 Killed by Cyrulle the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 06:33 Killed by Cyrulle the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 06:50 Killed by Xitira the treant at level 31 on the 51st Pain 124th year of Ascendancy at 09:15 Killed by Arulle the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 17:17 Killed by shadow at level 31 on the 51st Pain 124th year of Ascendancy at 17:31 Killed by Arulle the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 17:45 Killed by Arulle the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 17:59 Killed by Ivovea the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 20:51 Killed by Ivovea the crystalbark at level 31 on the 51st Pain 124th year of Ascendancy at 21:04 Killed by war hound at level 31 on the 52nd Pain 124th year of Ascendancy at 02:27 Killed by rimebark at level 31 on the 52nd Pain 124th year of Ascendancy at 02:53 Killed by ritch flamespitter (wild summon) at level 31 on the 52nd Pain 124th year of Ascendancy at 03:37 Killed by rimebark at level 31 on the 52nd Pain 124th year of Ascendancy at 03:53 Killed by ritch flamespitter (wild summon) at level 31 on the 52nd Pain 124th year of Ascendancy at 04:10 Killed by minotaur at level 31 on the 52nd Pain 124th year of Ascendancy at 04:18 Killed by ritch flamespitter at level 31 on the 52nd Pain 124th year of Ascendancy at 04:37 Killed by giant spider at level 31 on the 52nd Pain 124th year of Ascendancy at 10:50 Killed by rimebark at level 31 on the 52nd Pain 124th year of Ascendancy at 15:16 Killed by Artynco the human at level 31 on the 4th Dearth 124th year of Ascendancy at 03:09 Killed by Glaon the human at level 31 on the 20th Dearth 124th year of Ascendancy at 13:05 Killed by Emiyaba at level 31 on the 20th Dearth 124th year of Ascendancy at 13:09 |
Primary Stats
Strength | 32 (base 19) |
Dexterity | 65 (base 60) |
Constitution | 32 (base 24) |
Magic | 30 (base 15) |
Willpower | 10 (base 13) |
Cunning | 38 (base 31) |
Resources
Life | 876/876 |
Stamina | 190/190 |
Healing Factor | 1.2924420161894 |
Regeneration | 20.369729738283 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 45.174866052011 |
See Invisible | 47.174866052011 |
Offense: Mainhand
Damage | 70 |
Accuracy | 61 |
Crit Chance | 12% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Nature | +6% |
Fire | +10% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 31 |
Mental Save | 27 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 18%( 70%) |
Physical | + 18%( 70%) |
Cold | + 28%( 70%) |
All | + 4%( 70%) |
Darkness | + 10%( 70%) |
Light | + 10%( 70%) |
Mind | + 10%( 70%) |
Fire | + 21%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 27% |
Poison Resistance | 100% |
Silence Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 mind Changes resistances: +8% nature Changes resistances penetration: +5% cold Spell save: +5 (+3 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +5.00 Maximum life: +43.00 Mindpower: +15 (+6 eff.) Healing mod.: +12% A hat made of leather. Very stylish. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +15% blight / +6% light / +6% nature Changes damage: +6% nature Stun/Freeze immunity: +27% Life regen: +9.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +3 Mag Spellpower: +5 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 4 mind Changes stats: +6 Con Changes resistances: +6% mind Physical save: +6 (+3 eff.) Mental save: +14 (+7 eff.) Mindpower: +18 (+7 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
On hands | ![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes stats: +3 Dex Changes resistances: +20% acid / +10% physical / +6% darkness / +13% fire Changes damage: +9% cold Movement speed: +20% A suit of armour made of leather. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +6 Str / +5 Con Life regen: +9.00 Maximum life: +40.00 Healing mod.: +10% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Emiyaba the Whitehoof Archer level 12
28th Retaking 124th year of Ascendancy at 10:16 see stats
By Emiyaba the Whitehoof Archer level 31
51st Pain 124th year of Ascendancy at 13:17 see stats
By Emiyaba the Whitehoof Archer level 29
19th Pain 124th year of Ascendancy at 22:53 see stats
By Emiyaba the Whitehoof Archer level 10
15th Retaking 124th year of Ascendancy at 04:01 see stats
By Emiyaba the Whitehoof Archer level 20
11st Revenge 124th year of Ascendancy at 01:32 see stats
By Emiyaba the Whitehoof Archer level 30
35th Pain 124th year of Ascendancy at 10:47 see stats
By Emiyaba the Whitehoof Archer level 30
36th Pain 124th year of Ascendancy at 17:29 see stats
By Emiyaba the Whitehoof Archer level 31
52nd Pain 124th year of Ascendancy at 06:23 see stats
By Emiyaba the Whitehoof Archer level 31
4th Dearth 124th year of Ascendancy at 03:03 see stats
By Emiyaba the Whitehoof Archer level 15
4th Revenge 124th year of Ascendancy at 08:21 see stats
By Emiyaba the Whitehoof Archer level 31
20th Dearth 124th year of Ascendancy at 13:09 see stats
By Emiyaba the Whitehoof Archer level 29
19th Pain 124th year of Ascendancy at 22:53 see stats
Log
Talent Steady Shot is ready to use.
Talent Steady Shot is ready to use.
Glaon the human's light area effect hits Emiyaba for (18 flat reduction), 71 light (71 total damage).
Glaon the human activates his perfectly-wrought suit of dragon scales!
Searing Sight hits Emiyaba for (18 flat reduction), 3 light (3 total damage).
Bleeding from Emiyaba hits Glaon the human for 6 physical damage.
Emiyaba shoots!
Glaon the human's devouring flames area effect drains life from Mitla the human!
Glaon the human's devouring flames area effect hits Emiyaba's shadow simulacrum for (14 flat reduction), 0 fire (0 total damage).
Glaon the human's devouring flames area effect hits Emiyaba for (14 flat reduction), 0 fire (0 total damage).
Glaon the human's devouring flames area effect hits Mitla the human for 18 fire damage.
Glaon the human's light area effect hits Emiyaba for (18 flat reduction), 71 light (71 total damage).
Emiyaba's Shoot hits Emiyaba's shadow simulacrum for (18 flat reduction), 90 physical, (6 flat reduction), 0 fire (90 total damage).
Glaon the human receives 2 healing from Mitla the human.
Mitla the human casts Sun Ray.
Mitla the human's spell attains critical power!
Emiyaba loses sight!
Mitla the human hits Emiyaba for (12 flat reduction), 228 light (228 total damage).
Searing Sight hits Emiyaba for (12 flat reduction), 13 light (13 total damage).
Something hits Emiyaba for (12 flat reduction), 132 darkness (132 total damage).
Emiyaba the level 31 whitehoof archer was shadowed to death by Glaon the human on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Emiyaba!
Saving game...
Talent Steady Shot is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!