















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Psyshot |
Level / Exp | 25 / 48% |
Size | medium |
Lifes / Deaths | Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:46 / 102Killed by armoured skeleton warrior at level 8 on the 12nd Dusk 122nd year of Ascendancy at 00:13 Killed by The Shade at level 9 on the 13rd Dusk 122nd year of Ascendancy at 07:05 Killed by Martan the dwarf at level 13 on the 47th Dusk 122nd year of Ascendancy at 12:53 Killed by Bromirmil the krog at level 13 on the 47th Dusk 122nd year of Ascendancy at 13:24 Killed by Mepfarg the onilug at level 13 on the 40th Haze 122nd year of Ascendancy at 23:22 Killed by snow giant boulder thrower at level 14 on the 42nd Haze 122nd year of Ascendancy at 11:16 Killed by snow giant boulder thrower at level 14 on the 42nd Haze 122nd year of Ascendancy at 11:53 Killed by snow giant boulder thrower at level 14 on the 42nd Haze 122nd year of Ascendancy at 16:23 Killed by ultimate telugoroth at level 14 on the 43rd Haze 122nd year of Ascendancy at 19:48 Killed by greater teluvorta at level 14 on the 43rd Haze 122nd year of Ascendancy at 20:47 Killed by greater teluvorta at level 14 on the 43rd Haze 122nd year of Ascendancy at 22:22 Killed by dredgling at level 15 on the 44th Haze 122nd year of Ascendancy at 21:22 Killed by dredgling at level 15 on the 44th Haze 122nd year of Ascendancy at 22:19 Killed by Rantha the Abomination at level 15 on the 45th Haze 122nd year of Ascendancy at 01:01 Killed by dredge at level 15 on the 45th Haze 122nd year of Ascendancy at 01:21 Killed by Rantha the Abomination at level 15 on the 45th Haze 122nd year of Ascendancy at 02:03 Killed by Layadheda the dredgling at level 15 on the 45th Haze 122nd year of Ascendancy at 02:11 Killed by Rantha the Abomination at level 15 on the 45th Haze 122nd year of Ascendancy at 02:31 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 17:08 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 17:23 Killed by Chronolith Clone at level 15 on the 45th Haze 122nd year of Ascendancy at 17:31 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 17:45 Killed by Chronolith Clone at level 15 on the 45th Haze 122nd year of Ascendancy at 18:02 Killed by Chronolith Clone at level 15 on the 45th Haze 122nd year of Ascendancy at 19:02 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 21:31 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 21:46 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 22:05 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 22:23 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 22:42 Killed by Chronolith Twin at level 15 on the 45th Haze 122nd year of Ascendancy at 22:55 Killed by snow giant thunderer at level 16 on the 46th Haze 122nd year of Ascendancy at 14:28 Killed by cold drake hatchling at level 16 on the 46th Haze 122nd year of Ascendancy at 16:43 Killed by orc archer at level 16 on the 46th Haze 122nd year of Ascendancy at 23:44 Killed by cold drake hatchling at level 16 on the 47th Haze 122nd year of Ascendancy at 01:10 Killed by lesser vampire at level 16 on the 47th Haze 122nd year of Ascendancy at 01:56 Killed by Urir the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 09:24 Killed by Enyond the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 09:41 Killed by Enyond the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 09:56 Killed by Enyond the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 10:07 Killed by Enyond the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 10:15 Killed by Beath the human at level 17 on the 63rd Haze 122nd year of Ascendancy at 16:52 Killed by Ilolaiad the krog at level 17 on the 63rd Haze 122nd year of Ascendancy at 17:20 Killed by ultimate gwelgoroth at level 17 on the 73rd Haze 122nd year of Ascendancy at 03:59 Killed by ultimate shivgoroth at level 17 on the 3rd Decay 122nd year of Ascendancy at 18:50 Killed by greater shivgoroth at level 17 on the 3rd Decay 122nd year of Ascendancy at 19:05 Killed by shivgoroth at level 17 on the 4th Decay 122nd year of Ascendancy at 00:00 Killed by Arerissra the shivgoroth at level 17 on the 4th Decay 122nd year of Ascendancy at 07:25 Killed by Agugh the human at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 16:25 Killed by Konhran the krog at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 16:47 Killed by Polalle the cutpurse at level 18 on the 4th Allure 123rd year of Ascendancy at 01:01 Killed by giant digestive sack (opened) at level 18 on the 5th Allure 123rd year of Ascendancy at 06:15 Killed by Horned Horror at level 19 on the 7th Allure 123rd year of Ascendancy at 12:27 Killed by Horned Horror at level 19 on the 7th Allure 123rd year of Ascendancy at 12:52 Killed by Bethyda the brown bear at level 19 on the 7th Allure 123rd year of Ascendancy at 20:39 Killed by corrupted grave wight at level 20 on the 8th Allure 123rd year of Ascendancy at 04:25 Killed by corrupted grave wight at level 20 on the 8th Allure 123rd year of Ascendancy at 04:40 Killed by corrupted grave wight at level 20 on the 8th Allure 123rd year of Ascendancy at 04:51 Killed by war hound at level 20 on the 8th Allure 123rd year of Ascendancy at 08:42 Killed by corrupted drem at level 20 on the 8th Allure 123rd year of Ascendancy at 09:04 Killed by corrupted drem at level 20 on the 8th Allure 123rd year of Ascendancy at 09:42 Killed by corrupted drem at level 20 on the 8th Allure 123rd year of Ascendancy at 09:58 Killed by bandit lord at level 20 on the 8th Allure 123rd year of Ascendancy at 19:57 Killed by Sileranne the armoured skeleton warrior at level 20 on the 1st Regrowth 123rd year of Ascendancy at 01:07 Killed by Sileranne the armoured skeleton warrior at level 20 on the 1st Regrowth 123rd year of Ascendancy at 01:22 Killed by thief at level 20 on the 1st Regrowth 123rd year of Ascendancy at 12:04 Killed by naga myrmidon at level 22 on the 4th Regrowth 123rd year of Ascendancy at 22:46 Killed by naga myrmidon at level 22 on the 5th Regrowth 123rd year of Ascendancy at 06:43 Killed by naga psyren at level 22 on the 5th Regrowth 123rd year of Ascendancy at 07:29 Killed by bursting entropic shard at level 22 on the 5th Regrowth 123rd year of Ascendancy at 09:48 Killed by worm that walks at level 22 on the 5th Regrowth 123rd year of Ascendancy at 11:34 Killed by oozing horror at level 22 on the 5th Regrowth 123rd year of Ascendancy at 17:53 Killed by saw horror at level 22 on the 5th Regrowth 123rd year of Ascendancy at 20:35 Killed by oozing horror at level 22 on the 5th Regrowth 123rd year of Ascendancy at 20:48 Killed by worm that walks at level 22 on the 6th Regrowth 123rd year of Ascendancy at 01:25 Killed by Weirdling Beast at level 22 on the 6th Regrowth 123rd year of Ascendancy at 16:47 Killed by Weirdling Beast at level 22 on the 6th Regrowth 123rd year of Ascendancy at 17:41 Killed by Weirdling Beast at level 22 on the 6th Regrowth 123rd year of Ascendancy at 18:17 Killed by Weirdling Beast at level 22 on the 6th Regrowth 123rd year of Ascendancy at 22:15 Killed by Arabrewe the slaver at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 20:05 Killed by Arabrewe the slaver at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 20:15 Killed by Arabrewe the slaver at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 20:24 Killed by Assassin Lord at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 15:34 Killed by Assassin Lord at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 15:51 Killed by Eilinerin the broken golem at level 23 on the 14th Regrowth 123rd year of Ascendancy at 01:21 Killed by Borfast the Broken at level 24 on the 60th Regrowth 123rd year of Ascendancy at 19:37 Killed by Borfast the Broken at level 24 on the 60th Regrowth 123rd year of Ascendancy at 19:51 Killed by Celia at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 12:32 Killed by Andutatu the krog at level 24 on the 21st Pyre 123rd year of Ascendancy at 16:59 Killed by Arabrewe the slaver at level 24 on the 63rd Pyre 123rd year of Ascendancy at 23:42 Killed by Silida the enthralled slave at level 24 on the 64th Pyre 123rd year of Ascendancy at 05:10 Killed by Blood Master at level 24 on the 65th Pyre 123rd year of Ascendancy at 17:09 Killed by Belytha the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 15:00 Killed by Belytha the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 15:15 Killed by Belytha the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 15:32 Killed by Belytha the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 15:49 Killed by Emelida the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 20:20 Killed by Emelida the Guardian at level 25 on the 74th Pyre 123rd year of Ascendancy at 20:43 Killed by Emeluldann the Guardian at level 25 on the 75th Pyre 123rd year of Ascendancy at 07:17 Killed by Islyna the large white snake at level 25 on the 75th Pyre 123rd year of Ascendancy at 09:43 Killed by Islyna the large white snake at level 25 on the 75th Pyre 123rd year of Ascendancy at 10:05 Killed by Islyna the large white snake at level 25 on the 75th Pyre 123rd year of Ascendancy at 10:19 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 45 (base 32) |
Constitution | 23 (base 23) |
Magic | 36 (base 10) |
Willpower | 66 (base 39) |
Cunning | 54 (base 30) |
Resources
Life | 458/458 |
Psi | 206/206 |
Steam | 100/100 |
Healing Factor | 1.3099022211821 |
Regeneration | 4.2571822188418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 39 |
Accuracy | 65 |
Crit Chance | 31% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 70 |
Crit Chance | 29% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Physical | +21% |
Nature | +8% |
Blight | +21% |
Arcane | +14% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +20% |
Fire | +5% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 29 (57.155997060385%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 31 |
Mental Save | 42 |
Defense: Resistances
Acid | + 25%( 70%) |
Physical | + 21%( 70%) |
Cold | + 43%( 70%) |
All | + 19%( 70%) |
Darkness | + 37%( 70%) |
Light | + 40%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 33%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 414.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Steamtech / Thoughts of iron | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Steamtech / Dread | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Molten Iron Blood |
talent | Gestalt |
beneficial effect | Steampower increased by 22. Gestalt |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Kabel. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by venom drake. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +7 Dex / +4 Wil / +7 Cun / +6 Lck Changes resistances: +8% acid / +8% fire / +8% lightning / +10% cold Changes resistances penetration: +10% mind Talent granted: +1 Rocket Boots Stealth bonus: +8 Physical save: +9 (+5 eff.) Spell save: +7 (+4 eff.) Mental save: +10 (+3 eff.) Spellpower: +5 (+3 eff.) Spell crit. chance: +3% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 When this weapon hits: Curse of Impotence (20% chance level 3). On weapon hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage Damage (Ranged): +7 physical Shots are used with slings to pummel your foes to death. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +6% lightning Changes resistances penetration: +10% lightning Changes damage: +15% blight Light radius: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 darkness Changes resistances: +11% light / +13% darkness Changes resistances penetration: +10% lightning Changes damage: +3% lightning Critical mult.: +10.00% Maximum psi: +30.00 Mental crit. chance: +5% Light radius: +4 A hat made of leather. Very stylish. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +2 Changes stats: +9 Mag Changes resistances penetration: +10% physical Changes damage: +14% arcane Critical mult.: +5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Fatigue: -5% Changes stats: +4 Str / +3 Dex Changes resistances penetration: +15% mind Changes damage: +6% physical Critical mult.: +5.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +9 (+5 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes resistances: +12% light / +9% darkness Changes resistances penetration: +5% fire Maximum life: +40.00 Spellpower: +6 (+3 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 On weapon hit: * splashes acid on your target dealing 26 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Changes stats: +2 Dex Changes resistances: +3% light / +3% physical Reduces incoming crit damage: 10.00% Disease immunity: +10% Knockback immunity: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage against: +19% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +7% lightning / +9% fire / +8% cold Changes damage: +9% lightning / +6% cold / +7% physical Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Pinning immunity: +15% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Changes resistances: +12% cold Changes damage: +6% blight Critical mult.: +10.00% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum mana: +20.00 Maximum psi: +30.00 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +7 Defense: +10 (+4 eff.) Fatigue: +8% Changes stats: +4 Cun / +5 Wil Critical mult.: +12.00% Mental save: +14 (+5 eff.) A suit of armour made of leather. |
Inventory
![]() healing infusion of the sneak (heal 166; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() gold amulet of manastreaming Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets make your neck look great! |
![]() Moldvile Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Mag / +6 Wil / +6 Cun Changes damage: +6% nature / +9% fire Reduces incoming crit damage: 15.00% Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
![]() plaguebringer's dwarven-steel battleaxe of massacre (42-63 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 18 Damage (Melee): +12 blight When wielded/worn: Disease immunity: +21% Massive two-handed battleaxes. |
![]() acidic dwarven-steel dagger (18-23 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Sharp, short and deadly. |
![]() dwarven-steel dagger of massacre (20-27 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
![]() dwarven-steel dagger of massacre (28-37 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.5 - 37.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
![]() warbringer's dwarven-steel dagger (18-23 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +9% physical Disarm immunity: +23% Sharp, short and deadly. |
![]() Arudradan the dwarven-steel greatsword (34-54 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+4 eff.) Changes resistances: +3% fire / +12% mind / +6% cold Silence immunity: +20% Disarm immunity: +45% Healing mod.: +15% Massive two-handed swords. |
![]() Strikepierce Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes resistances: +14% acid / +6% darkness / +14% lightning / +14% fire / +17% cold / +6% all Changes resistances penetration: +15% lightning / +15% fire Changes damage: +12% lightning / +9% darkness Spell save: +11 (+6 eff.) Longbows are used to shoot arrows at your foes. |
![]() stormbringer's yew longbow of enduring Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +21 lightning / +32 cold When wielded/worn: Changes stats: +11 Con / +11 Wil Changes resistances penetration: +14% lightning / +12% cold Maximum life: +42.00 Movement speed: +48% Longbows are used to shoot arrows at your foes. |
![]() dwarven-steel mace of erosion (26-37 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 nature Blunt and deadly. |
![]() hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +7 lightning When wielded/worn: Changes damage: +8% lightning Slings are used to hurl stones or metal shots at your foes. |
![]() shimmering yew starstaff of might (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +9 (+5 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering yew vilestaff of warding (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Maximum wards: +2 fire Changes damage: +20% fire Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.15 Maximum mana: +59.00 Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +13 nature Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +7% nature Steampower: +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() dwarven-steel waraxe of the mystic (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil Spellpower: +5 (+3 eff.) One-handed war axes. |
![]() cashmere cloak 'Breganarikhad' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes resistances: +5% arcane Changes damage: +15% arcane / +15% temporal Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Betada the Flashmarrow (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +3% acid / +12% darkness / +6% blight / +19% fire / +18% cold / +11% all Changes damage: +13% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 53.24 to 66.55 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() focusing cashmere robe of darkness (+22%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +22% darkness / +11% all Changes damage: +15% darkness Mana each turn: +0.27 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Emulaith the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +3 Wil Physical save: +18 (+9 eff.) Light radius: +3 See invisible: +12 Damage Shield penetration: +30% A cap made of leather. |
![]() bladed dwarven-steel helm of might (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +7 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 57.0 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dwarven-steel plate armour 'Boltraven' (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +3% blight / +21% cold / +6% darkness Changes resistances penetration: +20% blight Changes damage: +27% lightning A suit of armour made of metal plates. |
![]() dwarven-steel shield of the stars (0 def, 6 armour, 77 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +3 Cun / +3 Mag Changes resistances: +13% light / +12% darkness Changes damage: +10% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() Flowerbraid the quiver of yew arrows (16/16, 34-48 power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 16 On weapon hit: * 20% chance to reduce all saves and defense by 33 * 20% chance to slow global speed by 61% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Travel speed: +200% Damage (Ranged): +20 mind / +20 nature Damage (radius 1) on hit: +8 mind Arrows are used with bows to pierce your foes to death. |
![]() quiver of yew arrows of crippling (17/17, 32-46 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 17 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2020/2024. A set of 2024 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 137] simple healing salve [power 137]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 137 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Eilinitha [power 240] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Mag Changes resistances: +12% mind Changes damage: +6% mind Reduces incoming crit damage: 15.00% Infravision radius: +3 It can be used to blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kabel the Shalore Psyshot level 13
30th Haze 122nd year of Ascendancy at 21:14 see stats
By Kabel the Shalore Psyshot level 18
6th Allure 123rd year of Ascendancy at 06:56 see stats
By Kabel the Shalore Psyshot level 20
1st Regrowth 123rd year of Ascendancy at 08:50 see stats
By Kabel the Shalore Psyshot level 22
7th Regrowth 123rd year of Ascendancy at 06:53 see stats
By Kabel the Shalore Psyshot level 10
14th Dusk 122nd year of Ascendancy at 06:00 see stats
By Kabel the Shalore Psyshot level 20
8th Allure 123rd year of Ascendancy at 03:09 see stats
By Kabel the Shalore Psyshot level 18
7th Decay 122nd year of Ascendancy at 09:10 see stats
By Kabel the Shalore Psyshot level 24
64th Pyre 123rd year of Ascendancy at 04:55 see stats
By Kabel the Shalore Psyshot level 17
4th Decay 122nd year of Ascendancy at 00:00 see stats
By Kabel the Shalore Psyshot level 10
14th Dusk 122nd year of Ascendancy at 06:42 see stats
By Kabel the Shalore Psyshot level 24
65th Pyre 123rd year of Ascendancy at 17:15 see stats
By Kabel the Shalore Psyshot level 13
55th Dusk 122nd year of Ascendancy at 15:27 see stats
By Kabel the Shalore Psyshot level 13
40th Haze 122nd year of Ascendancy at 18:33 see stats
By Kabel the Shalore Psyshot level 19
7th Allure 123rd year of Ascendancy at 11:05 see stats
Log
Kabel shoots!
Kabel's tinker attains critical power!
Xaren is corroded.
Kabel hits Xaren for 71 nature damage.
Kabel's Shoot hits Xaren for 108 physical, 7 physical, 59 acid (174 total damage).
Kabel shoots!
Kabel's tinker attains critical power!
Kabel performs a melee critical strike against Xaren!
You collect a new ingredient: xorn fragment (1).
Kabel hits Xaren for 161 nature damage.
Kabel's Shoot hits Xaren for 103 physical, 7 physical, 59 acid (169 total damage).
Kabel's Shoot killed Xaren!
Talent Infusion: Healing is ready to use.
You pickup 0.75 gold pieces.
You pickup 0.75 gold pieces.
Talent Rune of the Rift is ready to use.
Resting starts...
Rested for 53 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).
A psionic shield forms around Kabel.