Magic Man the level 10 Yeek Archmage by thomascompton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity16 (base 10)
Constitution5 (base 10)
Magic34 (base 34)
Willpower33 (base 24)
Cunning23 (base 11)

Resources

Life104/104
Mana142/153
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth4.6529488630632
See Invisible10.814292161534

Offense: Mainhand

Damage14
Accuracy16
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance9%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue4
Physical Save4
Spell Save21
Mental Save22

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Arcane+ 18%( 70%)
Physical+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Magic Man the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 12:14
see stats

Log

Magic Man activates Keen Senses.
Magic Man deactivates Shielding.

Magic Man activates Shielding.

Magic Man deactivates Arcane Power.

Magic Man activates Arcane Power.

The dark tendrils lash at Yeek Wayist.

Yeek Wayist is pinned to the ground.

Talent Manathrust is ready to use.
Talent Flame is ready to use.

The dark tendrils dissipate.

Yeek Wayist is no longer pinned.


Talent Disperse Magic is ready to use.

Ran for 2 turns (stop reason: interesting character).


Option unlocked: New Class: Mindslayer (Psionic)

Magic Man picks up (a.):
prismatic cured leather armour of cold resistance (2 def, 4 armour).
Magic Man picks up (a.):
Nightsong.
Magic Man picks up (b.):
steel dagger of projection (14-18.2 power, 6 apr).
Magic Man picks up (b.):
acidic steel dagger (10-13 power, 6 apr).
Lore found:
Nightsong
You can read all your collected lore in the game menu, by pressing Escape.


Magic Man deactivates Shielding.

Magic Man deactivates Keen Senses.

Magic Man deactivates Arcane Shield.

Magic Man deactivates Arcane Power.