






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 26 (base 26) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 15) |
Magic | 22 (base 21) |
Willpower | 13 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 295/318 |
Mana | 115/133 |
Stamina | 143/144 |
Healing Factor | 1.0460311219418 |
Regeneration | 1.0460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 43 |
Accuracy | 42 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Darkness | +11% |
Defense: Base
Armour (hardiness) | 16.613408721348 (55.897138898113%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 15 |
Physical Save | 22 |
Spell Save | 14 |
Mental Save | 11 |
Defense: Resistances
Acid | + 10%(100%) |
Light | + 11%(100%) |
Temporal | + 6%(100%) |
Darkness | + 10%(100%) |
Physical | + 8%(100%) |
Fire | + 10%(100%) |
All | 0%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +1 Cun / +1 Mag Changes resistances: +11% light / +10% darkness Changes damage: +10% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +7% Damage (Melee): 8 acid / 10 fire Damage when hit (Melee): 9 acid / 10 fire Changes resistances: +10% acid / +10% fire Physical save: +7 (+3 eff.) A suit of armour made of mail. |
In main hand | ![]() thought-forged steel waraxe of massacre (18-25 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 9 Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil One-handed war axes. |
Inventory
![]() cured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
![]() faceted steel waraxe Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Achievements
Log
Lisyrada the Guardian breathes acid!
Character control switched to golem (servant of Tral).
Melee retaliation hits Lisyrada the Guardian for (11 flat reduction), 7 cold (7 total damage).
Lisyrada the Guardian hits Tral for (43 absorbed), 7 physical, 7 acid, 124 acid (138 total damage).
Lisyrada the Guardian killed Tral!
Tral's firestorm hits Lisyrada the Guardian for (11 flat reduction), 51 fire (51 total damage).
Lisyrada the Guardian stops burning.
golem (servant of Tral) reflects damage back to Lisyrada the Guardian!
Melee retaliation hits Lisyrada the Guardian for (8 flat reduction), 0 acid, (9 flat reduction), 0 fire (0 total damage).
golem (servant of Tral) hits Lisyrada the Guardian for 0 physical, 0 acid (0 total damage).
Lisyrada the Guardian hits golem (servant of Tral) for (53 absorbed), 0 physical, (7 absorbed), 0 acid (0 total damage).
Tral's firestorm hits Lisyrada the Guardian for (11 flat reduction), 51 fire (51 total damage).
golem (servant of Tral) hits Lisyrada the Guardian for (11 flat reduction), 40 physical, (6 flat reduction), 0 mind, (7 flat reduction), 0 acid, (9 flat reduction), 0 fire (40 total damage).
Your shield crumbles under the damage!
The shield around golem (servant of Tral) crumbles.
golem (servant of Tral) reflects damage back to Lisyrada the Guardian!
Melee retaliation hits Lisyrada the Guardian for (8 flat reduction), 0 acid, (9 flat reduction), 0 fire (0 total damage).
golem (servant of Tral) hits Lisyrada the Guardian for (5 flat reduction), 0 physical, (2 flat reduction), 0 acid (0 total damage).
Lisyrada the Guardian hits golem (servant of Tral) for (40 absorbed), 19 physical, 7 acid (26 total damage).
You feel a surge of power as a powerful creature falls nearby.
Tral's firestorm hits Lisyrada the Guardian for (11 flat reduction), 51 fire (51 total damage).
Tral's firestorm killed Lisyrada the Guardian!
There is an item here: faceted steel waraxe
There is an item here: cured leather sling
Golem (servant of Tral) picks up (a.): cured leather sling.
Golem (servant of Tral) picks up (b.): faceted steel waraxe.