Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | Plenum Tooltip: Enhanced actor tooltip display for TOME 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Solipsist |
| Level / Exp | 17 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:40 0 / 7Killed by Rhaloren Inquisitor at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:53 Killed by Mayessra the giant white ant at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:53 Killed by Minotaur of the Labyrinth at level 13 on the 4th Dusk 122nd year of Ascendancy at 04:13 Killed by unstable sand tunnel at level 15 on the 22nd Dusk 122nd year of Ascendancy at 12:19 Killed by unstable sand tunnel at level 15 on the 22nd Dusk 122nd year of Ascendancy at 20:11 Killed by skeleton archer at level 17 on the 65th Dusk 122nd year of Ascendancy at 11:30 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 12 (base 11) |
| Constitution | 11 (base 15) |
| Magic | 12 (base 10) |
| Willpower | 60 (base 44) |
| Cunning | 33 (base 31) |
Resources
| Life | -35/166 |
| Psi | 0/511 |
| Psi_feedback | 130/130 |
| Healing Factor | 1.3 |
| Regeneration | 0.975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +66.506602875618% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.733333333333 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Mind | +6% |
| Temporal | +10% |
Offense: Damage Penetration
| Blight | +7% |
| Physical | +7% |
| Fire | +6% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7.7 |
| Ranged Defense | 7.7 |
| Fatigue | 1 |
| Physical Save | 28.765 |
| Spell Save | 29.692 |
| Mental Save | 32.275 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Temporal | + 15%( 70%) |
| Arcane | -8%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 23% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Strength stat. |
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 10. |
| Rune | Effective talent level: 1.0 Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing and reflecting at most 118 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Forge Shield |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-41% global speed). Solipsism |
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 14.67 blight damage per turn. Rotting Disease |
| detrimental effect | The target is poisoned, taking 78.33 nature damage per turn. Poisoned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. You used the key inside the ruins of Nur and found a way into the fortress of old. The Weirdling Beast is dead, freeing the way into the fortress itself. You have activated what seems to be a ... butler? with your rod of recall. You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 27/35) : Effective talent level: 2.0 Power cost: 18 out of 27/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | savior's copper ring of tenacity savior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +5 Mental save: +6 Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Rings can have magical properties. |
| On fingers | psionicist's copper ring of time (+10%) psionicist's copper ring of time (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% temporal Changes damage: +10% temporal Mental save: +6 Rings can have magical properties. |
| Around neck | insulating copper amulet of willpower (+2) insulating copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% cold / +11% fire Amulets can have magical properties. |
| In main hand | mitotic vined mindstar of life (6-6.6 power, 18 apr, mind damage) mitotic vined mindstar of life (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +5 slime / +7 acid blind When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | hungering vined mindstar (6-6.6 power, 18 apr, nature damage) hungering vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +1.00 Psi per kill: +2.00 Mindpower: +2 Mental crit. chance: +2% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | psion's woollen robe of chaos (0 def, 0 armour) psion's woollen robe of chaos (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% physical / -8% arcane / +5% fire / -6% cold / -7% nature / +6% blight Changes resistances penetration: +7% physical / +6% fire / +7% blight Changes damage: +6% mind Maximum psi: +18.00 Mindpower: +6 Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. Umbraserpent (22-30.8 power, 4 apr)Umbraserpent (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 darkness Changes resistances: +27% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of the mindgrounding hardened leather belt of the mind Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal Mindpower: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Dairomatir (8 def, 10 armour)Dairomatir (8 def, 10 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +8 Fatigue: +7% Changes damage: +6% arcane A suit of armour made of leather. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vera Mindsmith the Shalore Solipsist level 16
55th Dusk 122nd year of Ascendancy at 03:28 see stats
Home sweet home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vera Mindsmith the Shalore Solipsist level 14
7th Dusk 122nd year of Ascendancy at 22:39 see stats
Level 10
Got a character to level 10.By Vera Mindsmith the Shalore Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 13:30 see stats
The secret city
Discovered the truth about mages.By Vera Mindsmith the Shalore Solipsist level 16
47th Dusk 122nd year of Ascendancy at 18:56 see stats
Treasure Hunter
Amass 1000 gold pieces.By Vera Mindsmith the Shalore Solipsist level 16
54th Dusk 122nd year of Ascendancy at 17:49 see stats
Unstoppable
Has returned from the dead.By Vera Mindsmith the Shalore Solipsist level 15
22nd Dusk 122nd year of Ascendancy at 20:11 see stats
Log
Xerothra the ghast hits Vera Mindsmith for 2 nature damage.
Skeleton archer uses Reload.
Degenerated skeleton warrior performs a critical strike!
Vera Mindsmith forges a dream shield to block the attack!
Vera Mindsmith's mind suffers 54 psi damage from the attack.
Xerothra the ghast is not stunned anymore.
Degenerated skeleton warrior hits Vera Mindsmith for 17 physical damage.
Skeleton archer uses Reload.
Vera Mindsmith dismisses Ghoul's damage!
Vera Mindsmith's mind suffers 4 psi damage from the attack.
Vera Mindsmith's mind suffers 48 psi damage from the attack.
Xerothra the ghast hits Vera Mindsmith for 15 nature damage.
Ghoul hits Vera Mindsmith for 2 blight damage.
Skeleton archer hits Vera Mindsmith for 0 physical damage.
Skeleton archer uses Reload.
Xerothra the ghast uses Summon.
Xerothra the ghast summons ghoul!
Skeleton archer uses Reload.
Vera Mindsmith's mind suffers 8 psi damage from the attack.
Vera Mindsmith's mind suffers 48 psi damage from the attack.
Vera Mindsmith is not stunned anymore.
Ghoul hits Vera Mindsmith for 3 blight damage.
Xerothra the ghast hits Vera Mindsmith for 15 nature damage.
Skeleton archer shoots!
Vera Mindsmith dismisses Skeleton archer's damage!
Vera Mindsmith's mind suffers 4 psi damage from the attack.
Vera Mindsmith dismisses Skeleton archer's damage!
Saving done.
Saving done.
Saving game...
