Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Plenum Tooltip: Enhanced actor tooltip display for TOME 1.0.0 Items Vault 1.0.0 Old RPG Tileset 1.0.0 |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 15 / 39% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 03:51 0 / 6Killed by shadow at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:12 Killed by venom drake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 05:02 Killed by Cyressra the giant blue ant at level 12 on the 3rd Summertide 122nd year of Ascendancy at 23:44 Killed by Harkor'Zun at level 15 on the 8th Flare 122nd year of Ascendancy at 17:44 Killed by Harkor'Zun at level 15 on the 8th Flare 122nd year of Ascendancy at 19:04 |
Primary Stats
Strength | 31 (base 20) |
Dexterity | 45 (base 39) |
Constitution | 25 (base 22) |
Magic | 8 (base 10) |
Willpower | 11 (base 10) |
Cunning | 16 (base 13) |
Resources
Life | -100/372 |
Stamina | 13/134 |
Healing Factor | 1 |
Regeneration | 63.35 |
Speed
Mental | +60% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 72 |
Accuracy | 45 |
Crit Chance | 0% |
APR | 13 |
Speed | 0.50 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 14.1 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +20% |
All | 0% |
Offense: Damage Penetration
Physical | +18% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 20.625 |
Ranged Defense | 20.625 |
Fatigue | 7 |
Physical Save | 22.2375 |
Spell Save | 7.525 |
Mental Save | 15.325 |
Defense: Resistances
Cold | + 24%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 13%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Its effects scale with your Magic stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.43 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Rapid Shot |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 62.60 life per turn. Regeneration |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | insulating pair of hardened leather boots of tirelessness (0 def, 3 armour) insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +6% cold / +10% fire Stamina each turn: +0.60 Maximum stamina: +10.00 A pair of boots made of leather. |
Quiver | quiver of yew arrows 'Gothad' (11/11, 33.5-46.9 power, 10 apr) quiver of yew arrows 'Gothad' (11/11, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +6 Armour Penetration: +10 Physical crit. chance: +7.0% Capacity: 11 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +5 bleed / +4 acid blind Burst (radius 2) on crit: +4 acid Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Around waist | Zubyldath ZubyldathCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Changes stats: +3 Str A belt that goes around your waist. |
In main hand | yew longbow 'Xanewyn' yew longbow 'Xanewyn'Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Burst (radius 2) on crit: +2 acid When wielded/worn: Physical power: +7 Changes stats: +1 Str / +2 Cun Changes resistances penetration: +18% physical Changes damage: +20% physical Longbows are used to shoot arrows at your foes. |
On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | rejuvenating rough leather armour of cold resistance (1 def, 2 armour) rejuvenating rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% cold Life regen: +0.50 Stamina each turn: +0.60 A suit of armour made of leather. |
Cloak | lightening linen cloak of Eldoral (1 def, 0 armour) lightening linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of mastery (0.13 Technique / Archery prowess) grounding steel amulet of mastery (0.13 Technique / Archery prowess)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% lightning Talent mastery: +0.13 Technique / Archery prowess Stun/Freeze immunity: +22% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 62)healing infusion (heal 62) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 62 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of firemighty cured leather sling of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +8 fire When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes damage: +9% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of resilience (2 def, 6 armour)rejuvenating steel mail armour of resilience (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +21.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of acid resistance (+18%) (6 def, 2 armour, 40 block)flaming steel shield of acid resistance (+18%) (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 11 fire Changes resistances: +18% acid Talent granted: +2 Block Handheld deflection devices |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 35 turns) iron pickaxe (dig speed 35 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Harkor'Zun hits Sitri for 42 acid damage.
Sitri casts Rune: Phase Door.
Sitri uses Flare.
Sitri uses Reload.
You begin reloading.
Harkor'Zun casts Earthquake.
Talent Reload is ready to use.
Talent Steady Shot is ready to use.
Talent Pinning Shot is ready to use.
Your quiver of yew arrows 'Gothad' is full.
Harkor'Zun hits Sitri for 46 physical damage.
Harkor'Zun hits Harkor'Zun for 33 physical damage.
Talent Infusion: Regeneration is ready to use.
Harkor'Zun hits Sitri for 46 physical damage.
Harkor'Zun hits Harkor'Zun for 33 physical damage.
Talent Infusion: Wild is ready to use.
Ran for 2 turns (stop reason: taken damage).
Harkor'Zun hits Sitri for 46 physical damage.
Sitri uses Infusion: Regeneration.
Sitri starts regenerating health quickly.
Saving done.
Saving done.
Saving game...