Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 20 / 42% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:51 / 59Killed by Lisyganor the ghast at level 10 on the 1st Flare 122nd year of Ascendancy at 15:18 Killed by Zubelrarin the minotaur at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:52 Killed by squid at level 12 on the 4th Flare 122nd year of Ascendancy at 16:50 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 00:07 Killed by greater gwelgoroth at level 14 on the 42nd Dusk 122nd year of Ascendancy at 12:25 Killed by ultimate gwelgoroth at level 14 on the 42nd Dusk 122nd year of Ascendancy at 14:33 Killed by orc corruptor at level 15 on the 56th Dusk 122nd year of Ascendancy at 12:39 Killed by cold drake hatchling at level 15 on the 60th Dusk 122nd year of Ascendancy at 21:38 Killed by snow giant thunderer at level 15 on the 61st Dusk 122nd year of Ascendancy at 07:55 Killed by cold drake at level 15 on the 61st Dusk 122nd year of Ascendancy at 09:17 Killed by snow giant boulder thrower at level 15 on the 62nd Dusk 122nd year of Ascendancy at 06:22 Killed by snow giant thunderer at level 15 on the 62nd Dusk 122nd year of Ascendancy at 07:44 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 08:23 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 08:59 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 09:21 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 09:43 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 10:03 Killed by snow giant boulder thrower at level 16 on the 62nd Dusk 122nd year of Ascendancy at 10:42 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 11:29 Killed by snow giant thunderer at level 16 on the 62nd Dusk 122nd year of Ascendancy at 11:50 Killed by Vorata the snow giant chieftain at level 16 on the 62nd Dusk 122nd year of Ascendancy at 12:04 Killed by Vorata the snow giant chieftain at level 16 on the 62nd Dusk 122nd year of Ascendancy at 12:32 Killed by Vorata the snow giant chieftain at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:05 Killed by Vorata the snow giant chieftain at level 16 on the 62nd Dusk 122nd year of Ascendancy at 16:07 Killed by snow giant chieftain at level 16 on the 63rd Dusk 122nd year of Ascendancy at 08:02 Killed by Rantha the Worm at level 16 on the 63rd Dusk 122nd year of Ascendancy at 14:49 Killed by Harkor'Zun at level 17 on the 63rd Dusk 122nd year of Ascendancy at 17:31 Killed by Harkor'Zun at level 17 on the 63rd Dusk 122nd year of Ascendancy at 17:58 Killed by ultimate teluvorta at level 17 on the 64th Dusk 122nd year of Ascendancy at 16:47 Killed by ultimate teluvorta at level 17 on the 64th Dusk 122nd year of Ascendancy at 23:49 Killed by teluvorta at level 17 on the 65th Dusk 122nd year of Ascendancy at 00:37 Killed by ultimate teluvorta at level 17 on the 65th Dusk 122nd year of Ascendancy at 01:16 Killed by greater telugoroth at level 17 on the 65th Dusk 122nd year of Ascendancy at 03:13 Killed by Rantha the Abomination at level 17 on the 66th Dusk 122nd year of Ascendancy at 01:20 Killed by Rantha the Abomination at level 17 on the 66th Dusk 122nd year of Ascendancy at 01:40 Killed by Eilinyta the temporal stalker at level 18 on the 66th Dusk 122nd year of Ascendancy at 16:50 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 00:41 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 01:10 Killed by Chronolith Clone at level 18 on the 67th Dusk 122nd year of Ascendancy at 01:38 Killed by Chronolith Clone at level 18 on the 67th Dusk 122nd year of Ascendancy at 01:53 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 02:27 Killed by Chronolith Clone at level 18 on the 67th Dusk 122nd year of Ascendancy at 03:14 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 03:43 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 04:06 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 05:40 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 05:51 Killed by Chronolith Twin at level 18 on the 67th Dusk 122nd year of Ascendancy at 06:34 Killed by Weasel at level 18 on the 67th Dusk 122nd year of Ascendancy at 23:50 Killed by Jamdodar the thalore at level 18 on the 14th Haze 122nd year of Ascendancy at 05:50 Killed by Aniero the thalore at level 19 on the 53rd Haze 122nd year of Ascendancy at 21:06 Killed by Auroddar the thalore at level 19 on the 53rd Haze 122nd year of Ascendancy at 21:39 Killed by Aniero the thalore at level 19 on the 53rd Haze 122nd year of Ascendancy at 22:08 Killed by Auroddar the thalore at level 19 on the 53rd Haze 122nd year of Ascendancy at 22:21 Killed by skeleton mage at level 19 on the 55th Haze 122nd year of Ascendancy at 20:00 Killed by skeleton warrior at level 20 on the 55th Haze 122nd year of Ascendancy at 20:43 Killed by skeleton mage at level 20 on the 56th Haze 122nd year of Ascendancy at 22:04 Killed by forest wight at level 20 on the 56th Haze 122nd year of Ascendancy at 22:19 Killed by Cyredhebeth the vampire at level 20 on the 56th Haze 122nd year of Ascendancy at 23:59 |
Antimagic | Follower |
Primary Stats
Strength | 60 (base 48) |
Dexterity | 27 (base 15) |
Constitution | 44 (base 39) |
Magic | 11 (base 10) |
Willpower | 22 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 621/621 |
Stamina | 187/187 |
Healing Factor | 1.4 |
Regeneration | 1.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 5 |
Infravision | 8 |
Offense: Mainhand
Damage | 116 |
Accuracy | 53 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20.9 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
All | 0% |
Physical | +10% |
Cold | +15% |
Nature | +9% |
Defense: Base
Armour (hardiness) | 40.56 (82%) |
Defense | 21.975 |
Ranged Defense | 21.975 |
Fatigue | 32 |
Physical Save | 34.2 |
Spell Save | 25.775 |
Mental Save | 18.3 |
Defense: Resistances
Light | + 30%( 70%) |
All | 0%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 4%( 70%) |
Cold | + 70%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.69 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by midge swarm. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Weasel. Escort: temporal explorer (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by large brown snake. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 83. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Olyramadar the stralite battleaxe (42-63 power, 3 apr) Olyramadar the stralite battleaxe (42-63 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +22 darkness Damage against: +31% Humanoid When wielded/worn: Accuracy: +8 Defense: +11 Changes resistances: +5% arcane Massive two-handed battleaxes. |
On hands | naturalist's rough leather gloves of strength (+2) (0 def, 1 armour) naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 6 nature Changes resistances: +5% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spiked steel plate armour of cold resistance (4 def, 9 armour) spiked steel plate armour of cold resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 10 physical Changes resistances: +17% cold A suit of armour made of metal plates. |
Cloak | thick cashmere cloak of Eldoral (2 def, 6 armour) thick cashmere cloak of Eldoral (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +2 Cun / +2 Dex Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Mucusmalice' voratun amulet 'Mucusmalice'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +5 Dex / +3 Wil Changes damage: +6% nature Talent mastery: +0.39 Technique / Two-handed weapons Critical mult.: +16.00% Psi per kill: +1.00 Life regen bonus (wilder-summons): +2.00 Amulets can have magical properties. |
Inventory
movement infusion of the warrior (736% speed; 5 turns) movement infusion of the warrior (736% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword (35.5-56.8 power, 2 apr)acidic dwarven-steel greatsword (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. throat-seeking hardened leather sling of true flightthroat-seeking hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +9 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +8 nature When wielded/worn: Accuracy: +7 Physical crit. chance: +7.0% Changes resistances penetration: +8% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of constitution (+4) (0 def, 3 armour)hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of spell shielding (7 def, 13 armour)stralite plate armour of spell shielding (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Spell save: +13 A suit of armour made of metal plates. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Weasel the Higher Berserker level 15
56th Dusk 122nd year of Ascendancy at 13:43 see stats
By Weasel the Higher Berserker level 17
63rd Dusk 122nd year of Ascendancy at 18:34 see stats
By Weasel the Higher Berserker level 17
64th Dusk 122nd year of Ascendancy at 17:13 see stats
By Weasel the Higher Berserker level 13
5th Flare 122nd year of Ascendancy at 01:32 see stats
By Weasel the Higher Berserker level 10
10th Mirth 122nd year of Ascendancy at 01:30 see stats
By Weasel the Higher Berserker level 20
55th Haze 122nd year of Ascendancy at 20:22 see stats
By Weasel the Higher Berserker level 15
61st Dusk 122nd year of Ascendancy at 08:19 see stats
By Weasel the Higher Berserker level 8
5th Mirth 122nd year of Ascendancy at 04:43 see stats
By Weasel the Higher Berserker level 14
41st Dusk 122nd year of Ascendancy at 13:12 see stats
By Weasel the Higher Berserker level 19
37th Haze 122nd year of Ascendancy at 16:49 see stats
Log
Cyredhebeth the vampire hits Weasel for 141 darkness damage.
Weasel hits degenerated skeleton warrior for 139 physical, 22 darkness, 6 nature damage (total 166.53).
Degenerated skeleton warrior misses Weasel.
Barrow wight misses Weasel.
Weasel hits barrow wight for 106 physical, 22 darkness, 7 nature damage (total 134.36).
Weasel is invigorated by the attack!
Degenerated skeleton warrior hits Weasel for 9 physical, 7 physical, 18 fire damage (total 33.12).
Weasel hits degenerated skeleton warrior for 11 physical damage.
Barrow wight misses Weasel.
Weasel leeches life from its victim!
Weasel hits barrow wight for 123 physical, 22 darkness, 7 nature damage (total 150.80).
Armoured skeleton warrior uses Block.
Barrow wight misses Weasel.
Degenerated skeleton warrior misses Weasel.
Weasel leeches life from its victim!
You collect a new ingredient: vial of wight ectoplasm.
Weasel hits barrow wight for 118 physical damage.
Weasel killed barrow wight!
Cyredhebeth the vampire casts Invoke Darkness.
Weasel is invigorated by the attack!
Cyredhebeth the vampire hits Weasel for 154 darkness damage.
Cyredhebeth the vampire killed Weasel!
Weasel the level 20 higher berserker was shadowed to death by Cyredhebeth the vampire on level 3 of Dreadfell.
Weasel is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.