Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.45 |
| Addons | Items Vault 0.9.45 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 30 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by blade horror at level 16 on the 24th Dearth 122nd year of Ascendancy at 03:40 0 / 8Killed by Velariareba the emperor wight at level 27 on the 42nd Steel 123rd year of Ascendancy at 18:32 Killed by The Master at level 27 on the 42nd Steel 123rd year of Ascendancy at 20:39 Killed by Glodheda the telugoroth at level 30 on the 23rd Stralite 123rd year of Ascendancy at 23:47 Killed by ultimate telugoroth at level 30 on the 24th Stralite 123rd year of Ascendancy at 01:02 Killed by Glodheda the telugoroth at level 30 on the 24th Stralite 123rd year of Ascendancy at 03:49 Killed by Glodheda the telugoroth at level 30 on the 24th Stralite 123rd year of Ascendancy at 08:08 Killed by Glodheda the telugoroth at level 30 on the 24th Stralite 123rd year of Ascendancy at 08:47 |
Primary Stats
| Strength | 66 (base 60) |
| Dexterity | 15 (base 11) |
| Constitution | 58 (base 60) |
| Magic | 1 (base 10) |
| Willpower | 3 (base 10) |
| Cunning | 10 (base 11) |
Resources
| Life | -44/1234 |
| Stamina | 79/170 |
| Healing Factor | 1.6 |
| Regeneration | 64.88 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 48 |
| Crit Chance | 26% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 6.1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +18% |
| Physical | +35% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.92 (100%) |
| Defense | 21.575 |
| Ranged Defense | 22.575 |
| Fatigue | 35 |
| Physical Save | 52.566666666667 |
| Spell Save | 42.233333333333 |
| Mental Save | 32.925 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 42%( 72%) |
| Cold | + 63%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 48%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 29%( 74%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Pinning Resistance | 55% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 38% |
| Disarm Resistance | 78% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 432 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Level 5, Cursed Aura Curse of Madness 5Penalty: Fractured Sanity: -15% Mind Resistance, -20% Confusion Immunity Level 1: Unleashed: +15% critical damage, +20% off-hand weapon damage Level 2: -3 Luck, +9 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 13% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target's strength is increased by 2 by the thrill of combat. Bloodrage |
| beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 35.00, and stamina regeneration by 7.00. Bloodbath |
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
| detrimental effect | The target has been returned to a much younger state, reducing all its stats by 16. Turn Back the Clock |
| beneficial effect | The target's skin reacts to damage, granting 16 armour and 40% armour hardiness. Thorny Skin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+14). Continuum Destabilization |
| beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
| beneficial effect | Horrible visions fill you mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested, Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they loose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | The target ignores pain, reducing all damage taken by 17%. Pain Suppression |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by icy orc wyrmic. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed mummified bone. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) (Misfortune) Frost Treads (1 def, 4 armour) (Misfortune)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) (Madness) Helm of the Dwarven Emperors (0 def, 6 armour) (Madness)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 Curse of Madness It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 8.59 light damage within radius 4. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Islybeth of thorny skin [power 16] (20/20 cooldown) Islybeth of thorny skin [power 16] (20/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes damage: +30% physical Maximum hate: +8.00 Healing mod.: +20% It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Buzilagrim' gold ring 'Buzilagrim'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Dex Damage when the wearer hits(melee): 4 mind Disarm immunity: +50% Pinning immunity: +35% Stun/Freeze immunity: +38% Knockback immunity: +44% Life regen: +2.30 Rings can have magical properties. |
| On fingers | gladiator's gold ring of tenacity gladiator's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Disarm immunity: +28% Pinning immunity: +20% Knockback immunity: +28% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters (Shrouds) Girdle of the Calm Waters (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
| In main hand | balanced stralite greatsword of ruin (50-80 power, 3 apr) (Misfortune) balanced stralite greatsword of ruin (50-80 power, 3 apr) (Misfortune)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical crit. chance: +9.0% Defense: +8 Critical mult.: +17.00% Curse of Misfortune Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour) (Madness) Snow Giant Wraps (0 def, 2 armour) (Madness)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Curse of Madness It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 78.00 and knocking it back. The damage will increase with the Strength stat Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Borfast's Cage (10 def, 15 armour) (Nightmares) Borfast's Cage (10 def, 15 armour) (Nightmares)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Nightmares Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Wrap of Stone (0 def, 10 armour) (Madness) Wrap of Stone (0 def, 10 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 Curse of Madness It can be used to activate talent Stone Wall (costing 50 power out of 10/50) : Effective talent level: 1.2 Power cost: 50 out of 10/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | savior's gold amulet of vision savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +5 Spell save: +7 Mental save: +7 Blindness immunity: +10% Infravision radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
Chalirak ChalirakPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% blight Changes damage: +30% blight Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chances to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: +32 Confusion immunity: -100% Mindpower: +6 It can be used to activate talent Inner Demons (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 6 turns, there's a 4% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
Singeprophet SingeprophetCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes damage: +30% fire See invisible: +12 Amulets can have magical properties. |
anchoring copper amulet anchoring copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Knockback immunity: +21% Amulets can have magical properties. |
inertial steel amulet inertial steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Pinning immunity: +24% Stamina each turn: +0.40 Amulets can have magical properties. |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold / +11% fire Amulets can have magical properties. |
vitalizing stralite amulet vitalizing stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Physical save: +6 Life regen: +0.40 Maximum life: +48.00 Amulets can have magical properties. |
Erestir ErestirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Changes stats: +4 Dex Damage when the wearer is hit: 20 physical / 16 acid Rings can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +5 Changes stats: +7 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
treant's gold ring of life treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature Physical save: +7 Poison immunity: +12% Disease immunity: +13% Life regen: +1.00 Maximum life: +52.00 Healing mod.: +12% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Strikejeer (17-22.1 power, 7 apr) (Nightmares)Strikejeer (17-22.1 power, 7 apr) (Nightmares) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +20 lightning When wielded/worn: Damage when the wearer is hit: 20 acid Changes resistances: +15% acid Changes damage: +18% acid Curse of Nightmares Sharp, short and deadly. |
Colaryem (45-72 power, 5 apr) (Madness) Colaryem (45-72 power, 5 apr) (Madness)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumberance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Madness This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Crystalline Stralite greatsword (63.125-101 power, 3 apr) (Nightmares) Crystalline Stralite greatsword (63.125-101 power, 3 apr) (Nightmares)Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 63.1 - 101.0 Uses stat: 120% Str Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 Curse of Nightmares Massive two-handed swords. |
Corpathus (40-56 power, 12 apr) (Misfortune) Corpathus (40-56 power, 12 apr) (Misfortune)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Misfortune Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. Hellquell (20.5-28.7 power, 4 apr) (Shrouds)Hellquell (20.5-28.7 power, 4 apr) (Shrouds) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +15% light Changes damage: +12% fire Spell save: +18 Curse of Shrouds One-handed war axes. |
Hanyran (Nightmares) Hanyran (Nightmares)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +24% acid Allows you to breathe in: water Curse of Nightmares A belt that goes around your waist. |
spiritwalker's hardened leather belt of recklessness (Misfortune) spiritwalker's hardened leather belt of recklessness (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +1 Mag Critical mult.: +8.00% Mana each turn: +0.21 Maximum mana: +34.00 Curse of Misfortune A belt that goes around your waist. |
brawler's dwarven-steel gauntlets of the starseeker (0 def, 2 armour) (Shrouds) brawler's dwarven-steel gauntlets of the starseeker (0 def, 2 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +2 Dex / +2 Mag / +5 Cun Changes resistances: +6% darkness / +7% light Talent cooldown: Double Strike (-1 turn) Physical save: +8 Infravision radius: +2 Curse of Shrouds It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 26.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) (Nightmares) Crown of Command (3 def, 6 armour) (Nightmares)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Curse of Nightmares This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of Eternal Night (0 def, 3 armour) (Madness) Crown of Eternal Night (0 def, 3 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Curse of Madness This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
Behemoth Hide (4 def, 6 armour) (Nightmares) Behemoth Hide (4 def, 6 armour) (Nightmares)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumberance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 Curse of Nightmares A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
impenetrable stralite plate armour of the dragon (7 def, 23 armour) (Misfortune) impenetrable stralite plate armour of the dragon (7 def, 23 armour) (Misfortune)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +23 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +3 Con Changes resistances: +9% physical / +10% fire / +9% cold / +8% lightning / +8% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +21% Stun/Freeze immunity: +23% Knockback immunity: +28% Curse of Misfortune A suit of armour made of metal plates. |
rejuvenating stralite plate armour of command (16 def, 19 armour) (Nightmares) rejuvenating stralite plate armour of command (16 def, 19 armour) (Nightmares)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +16 Fatigue: +26% Changes stats: +4 Cun Mental save: +14 Life regen: +0.90 Stamina each turn: +1.50 Curse of Nightmares A suit of armour made of metal plates. |
Sanguine Shield (14 def, 4 armour, 220 block) (Shrouds) Sanguine Shield (14 def, 4 armour, 220 block) (Shrouds)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Shrouds Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 326/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cutie the Dwarf Berserker level 30
18th Stralite 123rd year of Ascendancy at 09:07 see stats
Against all odds
Killed Ukruk in the ambush.By Cutie the Dwarf Berserker level 30
15th Stralite 123rd year of Ascendancy at 12:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By Cutie the Dwarf Berserker level 15
21st Dearth 122nd year of Ascendancy at 10:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cutie the Dwarf Berserker level 14
5th Dearth 122nd year of Ascendancy at 03:39 see stats
Exterminator
Killed 1000 creaturesBy Cutie the Dwarf Berserker level 17
17th Loss 122nd year of Ascendancy at 04:07 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cutie the Dwarf Berserker level 22
16th Steel 123rd year of Ascendancy at 15:55 see stats
Fear me not!
Survive the Fearscape!By Cutie the Dwarf Berserker level 29
12nd Stralite 123rd year of Ascendancy at 14:56 see stats
Home sweet home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cutie the Dwarf Berserker level 17
24th Dearth 122nd year of Ascendancy at 19:19 see stats
Level 10
Got a character to level 10.By Cutie the Dwarf Berserker level 10
4th Profit 122nd year of Ascendancy at 21:45 see stats
Level 20
Got a character to level 20.By Cutie the Dwarf Berserker level 20
21st Shortage 122nd year of Ascendancy at 22:34 see stats
Level 30
Got a character to level 30.By Cutie the Dwarf Berserker level 30
14th Stralite 123rd year of Ascendancy at 11:34 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Cutie the Dwarf Berserker level 23
25th Steel 123rd year of Ascendancy at 13:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Cutie the Dwarf Berserker level 13
10th Wealth 122nd year of Ascendancy at 19:27 see stats
Santassacre!
Killed the little helper elves after saving them!By Cutie the Dwarf Berserker level 23
25th Steel 123rd year of Ascendancy at 15:24 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cutie the Dwarf Berserker level 29
21st Gold 123rd year of Ascendancy at 21:11 see stats
Size is everything
Do over 1500 damage in one attackBy Cutie the Dwarf Berserker level 29
12nd Stralite 123rd year of Ascendancy at 01:15 see stats
Size matters
Do over 600 damage in one attackBy Cutie the Dwarf Berserker level 23
17th Steel 123rd year of Ascendancy at 14:11 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Cutie the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 01:34 see stats
That was close
Kill your target while having only 1 life left.By Cutie the Dwarf Berserker level 24
36th Steel 123rd year of Ascendancy at 08:22 see stats
The Restless Dead
Disturb an old battle field and survive the consequences.By Cutie the Dwarf Berserker level 29
12nd Stralite 123rd year of Ascendancy at 22:45 see stats
The Right thing to do
You did the righteous thing in the ring of blood and disposed of the Blood Master.By Cutie the Dwarf Berserker level 17
19th Loss 122nd year of Ascendancy at 03:56 see stats
The secret city
Discovered the truth about mages.By Cutie the Dwarf Berserker level 22
15th Steel 123rd year of Ascendancy at 08:33 see stats
Treasure Hoarder
Amass 3000 gold pieces.By Cutie the Dwarf Berserker level 24
33rd Steel 123rd year of Ascendancy at 01:01 see stats
Treasure Hunter
Amass 1000 gold pieces.By Cutie the Dwarf Berserker level 15
20th Dearth 122nd year of Ascendancy at 23:51 see stats
Unstoppable
Has returned from the dead.By Cutie the Dwarf Berserker level 30
24th Stralite 123rd year of Ascendancy at 08:09 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cutie the Dwarf Berserker level 29
14th Stralite 123rd year of Ascendancy at 11:34 see stats
Log
Glodheda the telugoroth casts Dust to Dust.
Telugoroth casts Turn Back the Clock.
Glodheda the telugoroth hits Cutie for 131 temporal, 96 physical damage (total 226.10).
Cutie shrugs off the effect 'Turn Back the Clock'!
Telugoroth hits Cutie for 48 temporal damage.
Glodheda the telugoroth misses Cutie.
Glodheda the telugoroth hits Cutie for 97 temporal damage.
Glodheda the telugoroth hits telugoroth for 0 temporal damage.
Cutie stops regenerating health quickly.
Telugoroth hits Cutie for 3 temporal damage.
Glodheda the telugoroth casts Time Skip.
Telugoroth misses Cutie.
Glodheda the telugoroth hits Cutie for 267 temporal damage.
Glodheda the telugoroth hits Cutie for 97 temporal damage.
Glodheda the telugoroth hits telugoroth for 0 temporal damage.
Poof!!
Glodheda the telugoroth casts Quantum Spike.
Cutie resists the quantum spike!
Glodheda the telugoroth hits Cutie for 234 temporal, 172 physical, 97 temporal damage (total 501.81).
Glodheda the telugoroth hits telugoroth for 0 temporal damage.
Cutie uses Infusion: Wild.
Cutie lessens the pain.
Cutie uses Islybeth of thorny skin [power 16] (20 cooldown)!
Glodheda the telugoroth casts Turn Back the Clock.
Cutie is returned to a much younger state!
Saving done.
Saving done.
Saving game...
