Drem Sun Paladin the level 5 Drem Sun Paladin by darkhaven72

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp5 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic25 (base 23)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life180/180
Positive32/32
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy22
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+3%
Nature+5%

Defense: Base

Armour (hardiness)16.118138619369 (56.297102139833%)
Defense8
Ranged Defense8
Fatigue25
Physical Save12
Spell Save23
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 7%( 70%)
Light+ 10%( 70%)
Darkness+ 10%( 70%)
Cold+ 26%( 70%)
Lightning+ 23%( 70%)
Fire+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.49 gold from the transmogrification of
shimmering linen robe of protection (2 def, 2 armour).
You gain 2.62 gold from the transmogrification of
hateful iron waraxe of erosion (11-15 power, 2 apr).
You gain 3.44 gold from the transmogrification of
elm magestaff of greater warding (10-12 power, 2 apr, arcane element).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (14-20 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (16-23 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (12-17 power, 2 apr).
You gain 1.39 gold from the transmogrification of
elm longbow of fire.
You gain 1.15 gold from the transmogrification of
flaming iron greatsword (16-26 power, 1 apr).
You gain 7.50 gold from the transmogrification of
Ragaruirek the steel greatsword (26-42 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (20-30 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-14 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (22-32 power, 1 apr).
You gain 1.23 gold from the transmogrification of
flaming iron battleaxe of massacre (20-31 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (12-17 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; physical; dur 2; cd 13).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).