










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 18 / 76% |
| Size | big |
| Lifes / Deaths | Killed by Aerygathra the assassin at level 18 on the 14th Haze 122nd year of Ascendancy at 07:36 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 38 (base 31) |
| Dexterity | 9 (base 10) |
| Constitution | 41 (base 36) |
| Magic | 8 (base 10) |
| Willpower | 58 (base 26) |
| Cunning | 21 (base 10) |
Resources
| Life | -183/942 |
| Equilibrium | 117 |
| Healing Factor | 1.3303791469194 |
| Regeneration | 16.618042775375 |
Speed
| Mental | +13.252538333963% |
| Attack | +13.252538333963% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 8 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 31 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 23% |
| Speed | 0.88298241673945 |
Offense: Damage Bonus
| Lightning | +10% |
| Fire | +10% |
| Nature | +27% |
| Physical | +11% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 48.120758959359 (77.222222222222%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 17 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 53%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 69%( 70%) |
| Lightning | + 29%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
| Disarm Resistance | 22% |
| Poison Resistance | 23% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | You gain 35% resistance against acid, cold and darkness. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed orc heart. * You've found the needed faerlhing fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Rootgrind the pair of rough leather boots (5 def, 1 armour) (On feet)]Rootgrind the pair of rough leather boots (5 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% (-) Dmg.mod +12%(-) nature ----- def ----- Armour +1 (-) Defense +5 (+4 eff.) (-) HP.reg +3.00 (-) Heal.mod +11% (-) ---------- misc Infravis +1 (-) See.Invis +12 (-) A pair of boots made of leather. |
| Light source | [vs. Morbusbrace (Light source)]Morbusbrace 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +3%(-) nature +3%(-) mind Res.pen +5%(-) nature Melee Ret 2(-) mind On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +6%(-) mind Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +8 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Balefang the Cloudhunger (0 def, 3 armour) (On head)]Balefang the Cloudhunger (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +3(-) Cun dps ---------- Mind.crit +2% (-) Dmg.mod +3%(-) mind ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) lightning +6%(-) darkness Mind.save +3 (+1 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+4 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. warrior's copper ring of lightning (+20%) (On fingers, 1 of 2)]warrior's copper ring of lightning (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Dmg.mod +10%(-) lightning ----- def ----- Armour +4 (-) Resists +20%(-) lightning Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring of lightning (+20%) (On fingers, 1 of 2)]copper ring of the mountain (+11%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +0%(-10%) lightning +11% physical ----- def ----- Armour +0 (-4) Resists +0%(-20%) lightning +11% physical Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Rope Belt of the Thaloren (Around waist)]Rope Belt of the Thaloren 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7(-) Cun +8(-) Wil dps ---------- Mind.crit +15% (-) Mind.pwr +15 (+7 eff.) (-) ---------- misc Masteries +0.20(-) Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | [vs. warbringer's dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) (In main hand)]warbringer's dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 (-) Crit +6.5% (-) Atk.spd 100% (-) While equipped: Stats +3(-) Con dps ---------- Phys.pwr +10 (+4 eff.) (-) Res.pen +10%(-) physical ----- def ----- Disarm- +22% (-) Massive two-handed battleaxes. |
| On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Dmg.mod +10%(-) fire ----- def ----- Armour +4 (-) Resists +18%(-) fire +10%(-) darkness +10%(-) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 73.03 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | [vs. radiant dwarven-steel mail armour of command (9 def, 12 armour) (Main armor)]radiant dwarven-steel mail armour of command (9 def, 12 armour) 14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +1(-) Cun +1(-) Wil ----- def ----- Armour +12 (-) Defense +9 (+8 eff.) (-) Fatigue +12% (-) Resists +14%(-) blight +15%(-) darkness Mind.save +12 (+6 eff.) (-) ---------- misc Light +1 (-) A suit of armour made of mail. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. cleansing steel amulet (Around neck)]cleansing steel amulet 0.1 T2 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11%(-) nature +12%(-) blight Poison- +23% (-) Disease- +22% (-) Amulets can have magical properties. |
Inventory
acid wave rune (damage 40; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 39.52 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. cleansing steel amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Resists +0%(-11%) nature +0%(-12%) blight Poison- +0% (-23%) Disease- +0% (-22%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. warrior's copper ring of lightning (+20%) (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun +0(-2) Str dps ---------- Dmg.mod +10% darkness +0%(-10%) lightning ----- def ----- Armour +0 (-4) Defense +6 (+3 eff.) Fatigue -7% Resists +0%(-20%) lightning Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. warbringer's dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) (In main hand)]Blindpanic the dragonbone magestaff (30-36 power, 6 apr, arcane element) 5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 30.0 - 36.0(-11.0 - -25.5) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 (+4) Crit +5.0% (-1.5%) Atk.spd 100% (-) While equipped: Stats +5(+2) Con dps ---------- Phys.crit +7.0% Spell.crit +21% Crit.mult +12.00% Phys.pwr +10 (+4 eff.) (-) Spell.pwr +30 (+10 eff.) Dmg.mod +30% arcane +3% light Res.pen +10% light +0%(-10%) physical Acc +10 (+5 eff.) ----- def ----- Resists +3% nature HP.reg +1.20 Heal.mod +24% Disarm- +0% (-22%) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. warbringer's dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) (In main hand)]Spellblaze Shard (20-26 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0(-21.0 - -35.5) Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 (+8) Crit +12.0% (+5.5%) Atk.spd 100% (-) HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +0(-3) Con +5 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Res.pen +0%(-10%) physical ----- def ----- Resists +10% blight +10% fire Disarm- +0% (-22%) ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
[vs. warbringer's dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) (In main hand)]Umbral Razor (25-32.5 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-16.0 - -29.0) Physical Uses 45% Dex, 10% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +10 (+8) Crit +9.0% (+2.5%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Mag +4 Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Dmg.mod +5% darkness Res.pen +10% darkness +0%(-10%) physical ----- def ----- Resists +10% darkness Stealth +10 Disarm- +0% (-22%) Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 21.01 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs - Shield usage training Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Tarrogas (0 def, 4 armour, 61.5 block)7.0 T2 shield armor Reqs - Shield usage training Str 16 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +3% temporal +3% mind +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Morbusbrace (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow 15 Lite Light Burst (radius 1) Dmg.mod +0%(-3%) mind +10% light +0%(-3%) nature Res.pen +0%(-5%) nature Melee Ret 0(-2) mind ----- def ----- Resists +30% light +0%(-6%) mind Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Heal.mod +10% ---------- misc Light +5 (+2) See.Stealth +0 (-8) See.Invis +0 (-6) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Prox's Lucky Halfling Foot (Tool)]woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Lck dps ---------- Dmg.mod +5% nature ----- def ----- Defense +0 (+0 eff.) (-5 (-4 eff.)) Resists +11% nature ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Eyjolf Skallagrimsson the Krog Wyrmic level 12
12nd Dusk 122nd year of Ascendancy at 22:44 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Eyjolf Skallagrimsson the Krog Wyrmic level 18
13rd Haze 122nd year of Ascendancy at 22:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Eyjolf Skallagrimsson the Krog Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 23:11 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Eyjolf Skallagrimsson the Krog Wyrmic level 17
76th Dusk 122nd year of Ascendancy at 15:11 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Eyjolf Skallagrimsson the Krog Wyrmic level 6
78th Pyre 122nd year of Ascendancy at 02:00 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eyjolf Skallagrimsson the Krog Wyrmic level 17
76th Dusk 122nd year of Ascendancy at 11:33 see stats
Log
Steamgun turret's Steamgun Turret hits Eyjolf Skallagrimsson for 52 physical damage.
Eyjolf Skallagrimsson is not stunned anymore.
Crippling Poison from Eyjolf Skallagrimsson hits Aerygathra the assassin for 73 nature damage.
Flame turret uses Flamethrower.
Flame turret hits Eyjolf Skallagrimsson for 44 fire damage.
Steamgun turret's Steamgun Turret hits Eyjolf Skallagrimsson for 52 physical damage.
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Aerygathra the assassin is no longer poisoned.
Flame turret uses Flamethrower.
Flame turret hits Eyjolf Skallagrimsson for 44 fire damage.
Steamgun turret's Steamgun Turret hits Eyjolf Skallagrimsson for 49 physical damage.
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Eyjolf Skallagrimsson is confused and fails to use Infusion: Regeneration.
Eyjolf Skallagrimsson seems more focused.
Flame turret uses Flamethrower.
Flame turret hits Eyjolf Skallagrimsson for 44 fire damage.
Aerygathra the assassin uses Wrath of the Highborn.
Aerygathra the assassin radiates power.
Aerygathra the assassin uses Stunning Blow.
Aerygathra the assassin performs a melee critical strike against Eyjolf Skallagrimsson!
Eyjolf Skallagrimsson is stunned!
Melee retaliation hits Aerygathra the assassin for 1 mind, 16 cold, 0 mind, 7 cold (24 total damage).
Aerygathra the assassin hits Eyjolf Skallagrimsson for 220 physical damage.
Eyjolf Skallagrimsson the level 18 krog wyrmic was splattered to death by Aerygathra the assassin on level 2 of Tarredunadan.
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Eyjolf Skallagrimsson is no longer attuned.
Eyjolf Skallagrimsson is not stunned anymore.
Eyjolf Skallagrimsson deactivates Icy Skin.




























































