Demented Drake the level 1 Drem Adventurer by Cairath23

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic14 (base 12)
Willpower11 (base 12)
Cunning12 (base 12)

Resources

Insanity0/100
Vim100/100
Life112/112
Stamina102/102
Steam77/100
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage12
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense10
Ranged Defense10
Fatigue15
Physical Save10
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Implants

Class Talents

Corruption / Demonic pact1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Demented / Scourge drake1.00
1/5
0/5
0/5
0/5
Demented / Entropy1.00
0/5
0/5
0/5
0/5
Corruption / Doom shield1.00
1/5
0/5
0/5
0/5
Steamtech / Butchery1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (12/12, 109% power, 1 apr).
You gain 0.10 gold from the melting of
quiver of elm arrows (22/22, 111% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 100% power, 21 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 100% power, 20 block).
You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm starstaff (100% power, 2 apr, physical element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (77% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (103% power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (109% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (98% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).