Madness the level 12 Skeleton Archer by Madness1011

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp12 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 12)
Dexterity68 (base 35)
Constitution18 (base 14)
Magic12 (base 10)
Willpower14 (base 10)
Cunning24 (base 21)

Resources

Life304/310
Stamina163/173
Healing Factor1.063829787234
Regeneration1.3297872340426

Speed

Mental+15%
Attack+15%
Movement-2.2204460492503E-14%
Spell+15%
Global+100%

Vision

Sight10
Lite6
Infravision3
See Stealth7
See Invisible7

Offense: Mainhand

Damage83
Accuracy49
Crit Chance7%
APR7
Speed0.87

Offense: Spell

Spellpower17
Crit Chance7%
Speed0.8695652173913

Offense: Mind

Mindpower22
Crit Chance7%
Speed0.8695652173913

Offense: Damage Bonus

Lightning+15%
Light+12%
Temporal+9%
Arcane+6%
Physical+23%

Offense: Damage Penetration

Arcane+5%
Physical+8%
Temporal+9%

Defense: Base

Armour (hardiness)14 (30%)
Defense36
Ranged Defense36
Fatigue8
Physical Save20
Spell Save20
Mental Save27

Defense: Resistances

Blight+ 9%( 70%)
Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Physical+ 16%( 70%)
Fire+ 17%( 70%)
Mind+ 5%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
0/5
0/5
Technique / Marksmanship1.30
5/5
5/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
5/5
4/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Madness the Skeleton Archer level 10
5th Flare 122nd year of Ascendancy at 07:20
see stats

Log

You gain 2.41 gold from the transmogrification of shimmering linen wizard hat of balance (1 def, 0 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.90 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 2.30 gold from the transmogrification of
dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 18.70 gold from the transmogrification of
Shiverschism (0 def, 3 armour).
You gain 4.27 gold from the transmogrification of
timebroken linen robe of time (+7%) (0 def, 0 armour).
You gain 0.92 gold from the transmogrification of
cleansing rough leather belt of transcendence.
You gain 2.50 gold from the transmogrification of
acidic steel waraxe of phasing (105% power, 11 apr).
You gain 1.49 gold from the transmogrification of
elm vilestaff of power (100% power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 3.95 gold from the transmogrification of
cruel yew magestaff of fate (120% power, 4 apr, lightning element).
You gain 4.06 gold from the transmogrification of
cruel elm magestaff of illumination (100% power, 2 apr, arcane element).
You gain 2.44 gold from the transmogrification of
balanced iron mace (105% power, 2 apr).
You gain 4.55 gold from the transmogrification of
plaguebringer's steel greatmaul (133% power, 2 apr).
You gain 2.09 gold from the transmogrification of
hateful steel greatmaul (132% power, 2 apr).
You gain 1.42 gold from the transmogrification of
steel dagger of erosion (102% power, 6 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (111% power, 5 apr).
You gain 4.57 gold from the transmogrification of
balanced steel dagger of paradox (105% power, 6 apr).
You gain 2.31 gold from the transmogrification of
steel battleaxe of persecution (119% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (107% power, 1 apr).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65; dur 4; cd 16).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Madness deactivates
Apply Poison.
Madness activates
Apply Poison.
Saving game...

Saving done.

Madness deactivates
Apply Poison.