Mike the level 22 Prismatic Golem Alchemist by JohnnyTower

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RacePrismatic Golem
ClassAlchemist
Level / Exp22 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity18 (base 10)
Constitution53 (base 30)
Magic55 (base 51)
Willpower26 (base 11)
Cunning33 (base 23)

Resources

Life663/681
Mana217/217
Psi136/136
Steam100/100
Healing Factor2.2092376681615
Regeneration8.9474125560539

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite7
Infravision9
See Stealth25
See Invisible25

Offense: Mainhand

Damage30
Accuracy20
Crit Chance19%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy24
Crit Chance19%
APR18
Speed1.00

Offense: Spell

Spellpower44
Crit Chance15%
Speed1

Offense: Mind

Mindpower33
Crit Chance13%
Speed1

Offense: Damage Bonus

Light+10%
Nature+39%
Physical+10%
Cold+47%
All0%

Offense: Damage Penetration

Physical+6%
Fire+10%
Nature+10%

Defense: Base

Armour (hardiness)40 (50%)
Defense23
Ranged Defense23
Fatigue5
Physical Save32
Spell Save27
Mental Save28

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 39%( 70%)
Physical+ 21%( 70%)
Cold+ 70%( 70%)
All+ 4%( 70%)
Lightning+ 38%( 70%)
Light+ 58%( 70%)
Fire+ 18%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
4/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
1/5
1/5

Generic Talents

Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
failed
done
done
active
active
active
done
active

Equipment

On feet
Quiver
Crystal-imbued Gem
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mike the Prismatic Golem Alchemist level 10
4th Dusk 122nd year of Ascendancy at 08:45
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Mike the Prismatic Golem Alchemist level 20
50th Dusk 122nd year of Ascendancy at 14:47
see stats
Lost in translation (Insane (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Mike the Prismatic Golem Alchemist level 8
4th Dusk 122nd year of Ascendancy at 02:49
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Mike the Prismatic Golem Alchemist level 16
28th Dusk 122nd year of Ascendancy at 21:39
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Mike the Prismatic Golem Alchemist level 10
7th Dusk 122nd year of Ascendancy at 03:39
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Mike the Prismatic Golem Alchemist level 20
52nd Dusk 122nd year of Ascendancy at 05:47
see stats
The sky is falling! (Insane (Adventure) difficulty) Saw a huge meteor falling from the sky.
By Mike the Prismatic Golem Alchemist level 20
54th Dusk 122nd year of Ascendancy at 17:10
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Mike the Prismatic Golem Alchemist level 15
21st Dusk 122nd year of Ascendancy at 21:17
see stats

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.78 gold from the melting of
flaming pouch of dwarven-steel shots of accuracy (23/23, 28.5-34.2 power, 3 apr).
You gain 2.85 gold from the melting of
sentry's quiver of elven-wood arrows of accuracy (53/54, 51.5-72.1 power, 22 apr).
You gain 1.94 gold from the melting of
spiked hardened leather armour of cold resistance (3 def, 6 armour).
You gain 5.40 gold from the melting of
rejuvenating rough leather armour of resilience (1 def, 2 armour).
You gain 1.36 gold from the melting of
grounding hardened leather hat of dexterity (+4) (0 def, 3 armour).
You gain 9.05 gold from the melting of
heroic hardened leather gloves of butchering (0 def, 6 armour).
You gain 4.72 gold from the melting of
verdant woollen robe (0 def, 0 armour).
You gain 6.60 gold from the melting of
stormwoven cashmere robe (2 def, 0 armour).
You gain 1.29 gold from the melting of
enveloping cashmere cloak of protection (7 def, 0 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 5.78 gold from the melting of
ranger's dwarven-steel steamgun of life draining.
You collect a new ingredient:
lump of dwarven steel (1).
You gain 7.05 gold from the melting of
dwarven-steel steamgun of recursion.
You gain 6.11 gold from the melting of
lifebinding elven-wood magestaff (25-30 power, 5 apr, lightning element).
You gain 4.78 gold from the melting of
throat-seeking yew longbow of power.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 62nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.


You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)
Saving game...

Saving done.

Mike deactivates Ice Core.

Mike deactivates Frost Infusion.

Glass golem (servant of Mike) deactivates Reflective Skin.