





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 38 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 60 (base 36) |
Dexterity | 25 (base 12) |
Constitution | 38 (base 20) |
Magic | 65 (base 60) |
Willpower | 26 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | 926/926 |
Mana | 178/208 |
Hate | 107/107 |
Vim | 178/178 |
Healing Factor | 1.0202122670884 |
Regeneration | 40.196363323283 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +54.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 91 |
Accuracy | 65 |
Crit Chance | 38% |
APR | 5 |
Speed | 1.11 |
Offense: Offhand
Damage | 49 |
Accuracy | 65 |
Crit Chance | 33% |
APR | 4 |
Speed | 1.11 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 7% |
Speed | 1.25 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Mind | -54% |
Fire | -51% |
All | -60% |
Offense: Damage Penetration
Lightning | +13% |
Fire | +10% |
Physical | +10% |
Cold | +6% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 50 |
Mental Save | 29 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 11%(100%) |
Cold | + 9%(100%) |
All | + 3%(100%) |
Lightning | + 3%(100%) |
Temporal | + 23%(100%) |
Mind | + 9%(100%) |
Fire | -45%(100%) |
Nature | + 3%(100%) |
Defense: Immunities
Disarm Resistance | 31% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Inflicts 101.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Premonition |
talent | Worm that Walks Link |
detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
Quests
Equipment
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 13% Changes stats: +7 Str Changes resistances: +6% cold Changes resistances penetration: +10% physical Life regen: +4.00 It can be used to blast the opponent's mind dealing 76 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 15 Damage (Melee): 13 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 15 Damage (Ranged): 18 physical Changes stats: +5 Str / +4 Cun / +4 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 13% Changes stats: +10 Wil / +5 Con Changes resistances: +3% blight Spell save: +17 (+6 eff.) Mental save: +14 (+7 eff.) Life regen: +16.00 Maximum life: +52.00 Maximum stamina: +30.00 Healing mod.: +17% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +5 Str / +6 Con Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +12 (+4 eff.) Life regen: +14.00 Maximum life: +66.00 Maximum stamina: +12.00 Healing mod.: +14% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +5 Mag / +6 Wil / +5 Cun Spell crit. chance: +3% Mental crit. chance: +8% A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +18 (+7 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 41% Effects when hit in melee: * 28% chance to reduce strength, dexterity, and constitution by 30 * 30% chance to reduce damage dealt by 13% Changes stats: +7 Str / +6 Dex Changes resistances: +6% blight / +8% arcane / +12% acid Physical save: +14 (+4 eff.) Spell save: +16 (+6 eff.) Life regen: +4.40 Stamina each turn: +1.80 A suit of armour made of leather. |
In off hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +8.0% Defense: +8 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Dex Changes resistances: +6% mind Changes resistances penetration: +10% fire Changes damage: +6% mind / +9% fire Disarm immunity: +31% Combat speed: +10% Blunt and deadly. |
In main hand | ![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +16 lightning / +23 cold When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +13% lightning / +6% cold Movement speed: +40% One-handed war axes. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 4.42 cold and 4.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Spellpower: +7 (+1 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Blindness immunity: +22% Infravision radius: +4 See stealth: +7 See invisible: +6 Rings make your fingers look great! |
![]() Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +6 blight When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Disarm immunity: +21% Sharp, long, and deadly. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +3 Cun / +3 Con Mental save: +8 (+4 eff.) Mindpower: +5 (+3 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +30 (+11 eff.) Changes resistances: +9% light Changes damage: +3% nature Poison immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You give balancing hardened leather belt of magery to worm that walks (servant of Darven).
Darven no longer seems to be in sync with his ally.
Character control switched to worm that walks (servant of Darven).
Worm that walks (servant of Darven) deactivates Infestation.
Worm that walks (servant of Darven) activates Infestation.
Worm that walks (servant of Darven) deactivates Ruin.
Worm that walks (servant of Darven) activates Ruin.
Worm that walks (servant of Darven) deactivates Worm that Walks Link.
Worm that walks (servant of Darven) activates Worm that Walks Link.
Worm that walks (servant of Darven) deactivates Premonition.
Worm that walks (servant of Darven) activates Premonition.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Darven links closer to his ally!
Worm that walks (servant of Darven) links closer to his ally!
Worm that walks (servant of Darven) no longer seems to be in sync with his ally.
Darven no longer seems to be in sync with his ally.
Ran for 14 turns (stop reason: detrimental status effect).
Worm that walks (servant of Darven) is out of sight of its master; direct control will break!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Worm that walks (servant of Darven) wears (replacing balancing hardened leather belt of the vagrant): balancing hardened leather belt of magery.