









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 44 / 90% |
Size | medium |
Lifes / Deaths | Killed by Bafe at level 44 on the 1st Mirth 122nd year of Ascendancy at 02:55 / 1 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 63 (base 60) |
Magic | 74 (base 51) |
Willpower | 27 (base 12) |
Cunning | 72 (base 57) |
Resources
Mana | 168/243 |
Negative | 2/139 |
Life | -211/1114 |
Positive | 118/164 |
Stamina | 252/252 |
Healing Factor | 1.5912017167382 |
Regeneration | 199.6962951052 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +60.140895148437% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 33.185352422392 |
See Invisible | 50.955174819899 |
Offense: Mainhand
Damage | 25 |
Accuracy | 6 |
Crit Chance | 21% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Physical | +16% |
Arcane | +22% |
Fire | +3% |
Darkness | +54% |
Offense: Damage Penetration
Darkness | +16% |
Lightning | +53% |
Fire | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 7 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 31 |
Mental Save | 27 |
Defense: Resistances
Physical | + 32%( 70%) |
Darkness | + 48%( 70%) |
Fire | + 33%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 29% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 614% for 10 turns (21 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Eclipse | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Celestial / Glyphs | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Storm | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Hymn Nocturnalist |
talent | Keen Senses |
talent | Glyphs |
talent | Thunderstorm |
talent | Corona |
talent | Feather Wind |
talent | Tempest |
talent | Hymn of Detection |
talent | Daunting Presence |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 10. Intimidated |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target has 93 increased life regeneration. Recovery |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
detrimental effect | The target is in the center of a lightning hurricane, doing 56.04 to 168.13 lightning damage to itself and others around every turn. Hurricane |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | ![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% nature +15% fire Melee Ret 4 fire ----- def ----- Resists +12% fire Create a shield absorbing up to 738 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Silence- +29% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Max.HP +82.00 HP.reg +12.00 Heal.mod +15% Rings can have magical properties. |
On feet | ![]() 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+5 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
On head | ![]() 2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +3% Spell.pwr +4 (+2 eff.) Mind.pwr +7 (+4 eff.) Dmg.mod +12% darkness +16% physical ----- def ----- Defense +3 (+3 eff.) Resists +13% darkness +11% physical ---------- misc Max.hate +7.00 A pointy cloth hat, very wizardly... |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +6% Dmg.mod +19% darkness Res.pen +16% darkness ----- def ----- Defense +3 (+3 eff.) Resists +18% darkness Stealth +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 5.0 T1 staff 2H weapon [Ego+] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% lightning ----- def ----- HP.reg +0.60 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() 2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 14.0 T2 heavy armor Reqs - Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 128 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal +9% light +9% fire ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 6.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (426) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
By Bafe_Nightmare the Cornac Adventurer level 21
75th Pyre 122nd year of Ascendancy at 23:21 see stats
By Bafe_Nightmare the Cornac Adventurer level 38
78th Pyre 122nd year of Ascendancy at 22:30 see stats
By Bafe_Nightmare the Cornac Adventurer level 38
78th Pyre 122nd year of Ascendancy at 22:28 see stats
By Bafe_Nightmare the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:24 see stats
By Bafe_Nightmare the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 18:23 see stats
By Bafe_Nightmare the Cornac Adventurer level 30
77th Pyre 122nd year of Ascendancy at 07:11 see stats
By Bafe_Nightmare the Cornac Adventurer level 40
79th Pyre 122nd year of Ascendancy at 02:31 see stats
By Bafe_Nightmare the Cornac Adventurer level 42
79th Pyre 122nd year of Ascendancy at 13:12 see stats
By Bafe_Nightmare the Cornac Adventurer level 16
75th Pyre 122nd year of Ascendancy at 13:17 see stats
Log
Lashing Tentacle hits Bafe_Nightmare for 76 physical damage.
Melee retaliation hits Lashing Tentacle for 15 darkness, 2 fire (16 total damage).
Bafe uses Infusion: Healing.
Bafe's Corona hits Bafe_Nightmare for 64 light damage.
Bafe's Corona hits Bafe_Nightmare for 64 light damage.
Bafe receives 66 healing from Infusion: Healing.
Bafe casts Chain Lightning.
Bafe's spell attains critical power!
Bafe hits Bafe_Nightmare for 694 lightning damage.
Bafe_Nightmare the level 44 cornac adventurer was amped to death by Bafe on level 61 of The Arena.
Bafe killed Bafe_Nightmare!
Displaying off set for Bafe_Nightmare (equipment NOT switched)
Displaying main set for Bafe_Nightmare (equipment NOT switched)
Displaying off set for Bafe_Nightmare (equipment NOT switched)
Displaying main set for Bafe_Nightmare (equipment NOT switched)
Bafe_Nightmare deactivates Feather Wind.
Bafe_Nightmare deactivates Hurricane.
Bafe_Nightmare deactivates Thunderstorm.
The furious lightning storm around Bafe_Nightmare calms down and disappears.
Bafe_Nightmare deactivates Daunting Presence.
Bafe_Nightmare deactivates Tempest.
Bafe_Nightmare deactivates Keen Senses.
Bafe_Nightmare has finished recovering.
Bafe_Nightmare deactivates Glyphs.
Bafe_Nightmare stops regenerating health quickly.
Bafe_Nightmare deactivates Hymn Nocturnalist.
Bafe_Nightmare deactivates Corona.
The Hurricane around Bafe_Nightmare dissipates.
Bafe_Nightmare deactivates Hymn of Detection.
Bafe_Nightmare vanishes from sight.