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Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 64% |
Size | medium |
Lifes / Deaths | Killed by golden crystal at level 25 on the 76th Pyre 122nd year of Ascendancy at 10:13 / 1 |
Primary Stats
Strength | 15 (base 12) |
Dexterity | 37 (base 37) |
Constitution | 41 (base 39) |
Magic | 36 (base 32) |
Willpower | 15 (base 12) |
Cunning | 18 (base 12) |
Resources
Life | -69/569 |
Paradox | 386 |
Vim | 156/156 |
Healing Factor | 1.2203791469194 |
Regeneration | 2.7458530805687 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 44 |
Accuracy | 36 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 36 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (58.391959798995%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 41 |
Mental Save | 48 |
Defense: Resistances
Fire | + 24%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 4/5 |
Effects
talent | Weapon Folding |
talent | Ruin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Displacing 10% of all damage on to a random enemy. Webs of Fate |
beneficial effect | The target's accuracy and power have been increased by 12. 6 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 48. 6 Spin |
beneficial effect | Parrying melee and ranged attacks: Has a 53% chance to deflect up to 13 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+3 eff.) Mind.save +10 (+3 eff.) A pair of boots made of leather. |
On hands | ![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +23% Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +5 (+2 eff.) Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 16.5 - 21.4 Physical Uses 45% Dex, 45% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage Sharp, short and deadly. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Ego] Arcane/Nature Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Cosmetic Item] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Phys.save +6 (+2 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life A stylish kruk-style cloak, to look awesome. |
Main armor | ![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
Inventory
![]() 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +1.00 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
![]() 1.0 T1 dagger 1H weapon [Ego+] Arcane Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 66 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Sharp, short and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 temporal On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: ----- def ----- Resists +5% temporal One-handed war axes. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +5% darkness A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +13.00 A pair of boots made of leather. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 160 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Bafe_Nightmare_Arena the Cornac Adventurer level 25
76th Pyre 122nd year of Ascendancy at 09:25 see stats
By Bafe_Nightmare_Arena the Cornac Adventurer level 10
75th Pyre 122nd year of Ascendancy at 00:38 see stats
By Bafe_Nightmare_Arena the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 20:05 see stats
Log
Slinger's Shoot hits Bafe_Nightmare_Arena for (13 parried), 13 physical (13 total damage).
Slinger shoots!
Slinger feels pain again.
Talent Webs of Fate is ready to use.
Slinger's Shoot hits Bafe_Nightmare_Arena for 24 physical damage.
Slinger shoots!
Bafe_Nightmare_Arena casts Webs of Fate.
Golden crystal casts Searing Light.
Golden crystal hits Bafe_Nightmare_Arena for (4 webs of fate), 40 light (40 total damage).
Webs of Fate hits Slinger for 4 light damage.
Golden crystal's light area effect hits Bafe_Nightmare_Arena for (2 webs of fate), 20 light (20 total damage).
Webs of Fate hits Slinger for 2 light damage.
Slinger shoots!
Golden crystal casts Phase Door.
Golden crystal casts Searing Light.
Golden crystal casts Phase Door.
Golden crystal hits Bafe_Nightmare_Arena for (5 webs of fate), 41 light (41 total damage).
Webs of Fate hits Slinger for 4 light damage.
Webs of Fate hits Slinger for 2 light, 2 light (4 total damage).
Golden crystal's light area effect hits Bafe_Nightmare_Arena for (2 webs of fate), 20 light (20 total damage).
Golden crystal's light area effect hits Bafe_Nightmare_Arena for (2 webs of fate), 20 light (20 total damage).
Bafe_Nightmare_Arena the level 25 cornac adventurer was seared to death by a golden crystal on level 21 of The Arena.
Golden crystal's light area effect killed Bafe_Nightmare_Arena!
Bafe_Nightmare_Arena stops spinning fate.
Bafe_Nightmare_Arena deactivates Ruin.
Bafe_Nightmare_Arena stops weaving fate.
Bafe_Nightmare_Arena deactivates Weapon Folding.