a1 the level 2 Cornac Necromancer by marcde

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower15 (base 15)
Cunning11 (base 11)

Resources

Life14/14
Mana107/132
Soul11/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save7
Spell Save11
Mental Save9

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


A1 casts
Invoke Darkness.

Talent Invoke Darkness is ready to use.
You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

A1 picks up (a.):
mossy mindstar (77% power, 12 apr, mind damage).

A1 picks up (c.):
linen cloak of battle (1 def, 0 armour).
You pickup 0.80 gold pieces.


Your summoned ghoul disappears.

Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.


Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: hostile spotted to the northeast (forest troll)).


Forest troll misses Ghoul.

A1 casts
Invoke Darkness.
a1 hits Forest troll for 44 darkness damage.
Ghoul hits Forest troll for 6 physical damage.