Care the level 6 Cornac Marauder by nexts

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 20)
Dexterity26 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning20 (base 11)

Resources

Life240/240
Stamina125/125
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy30
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage23
Accuracy30
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)6 (38.594633868923%)
Defense30
Ranged Defense30
Fatigue0
Physical Save12
Spell Save9
Mental Save12

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 5%( 70%)
Blight+ 3%( 70%)
Nature+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance10%
Confusion Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

done
done
active
active

Equipment

Tool
On feet
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Care rushes out!
Care hits Poison ivy for 47 physical damage.
Care killed Poison ivy!
White jelly uses
Slime Spit.

Talent Evasion is ready to use.

White jelly misses Care.

White jelly misses Care.

Care uses
Dirty Fighting.
Care uses
Slime Spit.
Care hits White jelly for 29 physical damage.
Care's Slime Spit hits White jelly for
63 nature damage.
Care's Slime Spit killed White jelly!

Care uses
Flurry.
Resting starts...

Talent Dirty Fighting is ready to use.
Talent Rush is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

You pickup 0.95 gold pieces.

Ran for 7 turns (stop reason: hostile spotted to the north (brown mold)).


Brown mold uses
Slime Roots.