Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 | 
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Sun Paladin | 
| Level / Exp | 13 / 49% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 21 (base 15) | 
| Dexterity | 24 (base 10) | 
| Constitution | 15 (base 10) | 
| Magic | 14 (base 14) | 
| Willpower | 10 (base 10) | 
| Cunning | 20 (base 10) | 
Resources
| Life | 425/425 | 
| Healing Factor | 1.3 | 
| Regeneration | 4.095 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| ESP Range | 10 | 
| ESP Kinds | humanoid/orc | 
Offense: Mainhand
| Damage | 15 | 
| Accuracy | 18 | 
| Crit Chance | 4% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 14 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 15 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 26.62 (59.10447761194%) | 
| Defense | 13.9 | 
| Ranged Defense | 17.9 | 
| Fatigue | 23 | 
| Physical Save | 23.8 | 
| Spell Save | 8.4 | 
| Mental Save | 10.5 | 
Defense: Immunities
| Pinning Resistance | 44% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 44% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Celestial / Combat | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Light | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.10 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You must stop the nagas. | active | 
Equipment
| On head | drakeskin leather cap 'Morbuscrack' (0 def, 5 armour)drakeskin leather cap 'Morbuscrack' (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Cun / +10 Dex Changes resistances: +15% lightning / +27% temporal / +9% blight / +9% cold / +9% acid A cap made of leather. | 
| Around neck | Betymibeth the VenomkingBetymibeth the Venomking Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 24 nature Changes resistances: +9% fire / +26% temporal Changes damage: +18% nature / +12% fire Pinning immunity: +44% Knockback immunity: +44% Amulets can have magical properties. | 
| In main hand | iron mace (13-18.2 power, 2 apr)iron mace (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. | 
| Main armor | iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak | Sulfurblood the elven-silk cloak (3 def, 11 armour)Sulfurblood the elven-silk cloak (3 def, 11 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +4 Dex / +5 Con Changes resistances: +20% blight / +30% cold / +20% nature Changes damage: +6% nature Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Physical save: +15 (+8 eff.) Life regen: +2.90 Maximum life: +110.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| In off hand | iron shield (4 def, 2 armour, 10.5-12.6 power, 19 block)iron shield (4 def, 2 armour, 10.5-12.6 power, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+3 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. | 
Inventory
| healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.wild infusion (resist 30%; cure magical) wild infusion (resist 30%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.controlled phase door rune (range 9) controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.Taintwild the voratun battleaxe (57-85.5 power, 4 apr) Taintwild the voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to daze When wielded/worn: Accuracy: +21 (+11 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +16 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +23% acid / +6% darkness / +6% light / +44% fire / +24% cold / +20% lightning Changes resistances penetration: +21% lightning Changes damage: +3% nature / +21% physical Spell save: +44 (+28 eff.) Stamina when hit: +3.00 Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel battleaxe of massacre (46.5-69.75 power, 2 apr) plaguebringer's dwarven-steel battleaxe of massacre (46.5-69.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +31% Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.stralite battleaxe 'Cracklewire' (43.5-65.25 power, 3 apr) stralite battleaxe 'Cracklewire' (43.5-65.25 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +69 insidious poison When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +3 Mag / +5 Wil / +4 Con Light radius: +2 See invisible: +3 Massive two-handed battleaxes. | 
| This item will automatically be transmogrified when you leave the level.elemental dwarven-steel dagger (20-26 power, 7 apr) elemental dwarven-steel dagger (20-26 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold Sharp, short and deadly. | 
| This item will automatically be transmogrified when you leave the level.stralite greatmaul of evisceration (56-84 power, 3 apr) stralite greatmaul of evisceration (56-84 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +19 (+10 eff.) Massive two-handed mauls. | 
| iron greatsword (16.5-26.4 power, 1 apr)iron greatsword (16.5-26.4 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.stralite greatsword of ruin (47.5-76 power, 3 apr) stralite greatsword of ruin (47.5-76 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +19.0% Critical mult.: +26.00% Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.dwarven-steel longsword 'Tarrublek' (31-43.4 power, 4 apr) dwarven-steel longsword 'Tarrublek' (31-43.4 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 100% Damage (Melee): +14 nature / +14 temporal When wielded/worn: Accuracy: +6 (+4 eff.) Armour penetration: +1 Physical crit. chance: +3.0% Changes damage: +9% arcane Stamina each turn: +0.20 Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.elemental steel longsword of shearing (15-21 power, 3 apr) elemental steel longsword of shearing (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% acid / +8% physical / +11% cold / +11% lightning / +11% fire Changes damage: +9% physical Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.warbringer's voratun longsword of evisceration (45-63 power, 6 apr) warbringer's voratun longsword of evisceration (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +29 (+14 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +35% Sharp, long, and deadly. | 
| This item will automatically be transmogrified when you leave the level.elemental steel waraxe of shearing (12.5-17.5 power, 3 apr) elemental steel waraxe of shearing (12.5-17.5 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% acid / +9% physical / +11% cold / +11% lightning / +11% fire Changes damage: +9% physical One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.iron waraxe of evisceration (12.5-17.5 power, 2 apr) iron waraxe of evisceration (12.5-17.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+4 eff.) One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.Zeroredan (6 def, 6 armour) Zeroredan (6 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +3% Changes stats: +2 Mag Changes resistances: +21% acid Physical save: +3 (+2 eff.) Pinning immunity: +5% Mana each turn: +0.08 Infravision radius: +3 A cap made of leather. | 
| This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour of implacability (3 def, 16 armour) fortifying dwarven-steel mail armour of implacability (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Con Physical save: +11 (+6 eff.) Maximum life: +71.00 A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.impenetrable dwarven-steel mail armour of Eyal (3 def, 22 armour) impenetrable dwarven-steel mail armour of Eyal (3 def, 22 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +3 (+3 eff.) Fatigue: +16% Life regen: +1.50 Maximum life: +70.00 Healing mod.: +22% A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of implacability (5 def, 17 armour) radiant voratun mail armour of implacability (5 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+5 eff.) Fatigue: +6% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +27% blight / +24% darkness Physical save: +14 (+7 eff.) Light radius: +2 A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +7% arcane Spell save: +19 (+15 eff.) A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.stralite plate armour of natural resilience (7 def, 13 armour) stralite plate armour of natural resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+7 eff.) Fatigue: +26% Changes resistances: +18% nature / +18% blight Reduced damage from: +13% Unnatural A suit of armour made of metal plates. | 
| This item will automatically be transmogrified when you leave the level.crackling stralite shield (10 def, 2 armour, 45.5-54.6 power, 142 block) crackling stralite shield (10 def, 2 armour, 45.5-54.6 power, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 Damage (Melee): +16 lightning When wielded/worn: Armour: +2 Defense: +10 (+8 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to daze Changes stats: +5 Dex Changes resistances: +17% lightning Talent granted: +4 Block Handheld deflection devices. | 
| This item will automatically be transmogrified when you leave the level.living dwarven-steel shield of crushing (8 def, 2 armour, 35-42 power, 78 block) living dwarven-steel shield of crushing (8 def, 2 armour, 35-42 power, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 35.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +78 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +16 nature When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+4 eff.) Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+5 eff.) Fatigue: +12% Damage when hit (Melee): 15 nature Changes resistances: +16% nature / +16% blight Talent granted: +3 Block Maximum life: +78.00 Handheld deflection devices. | 
| This item will automatically be transmogrified when you leave the level.warded voratun shield (12 def, 3 armour, 67-80.4 power, 207.5 block) warded voratun shield (12 def, 3 armour, 67-80.4 power, 207.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +3 Defense: +12 (+9 eff.) Ranged Defense: +12 (+7 eff.) Fatigue: +14% Maximum wards: +5 lightning / +4 temporal / +4 blight / +6 fire / +4 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Rod of Asphyxiation (24/24)Rod of Asphyxiation (24/24) Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| This item will automatically be transmogrified when you leave the level.pouch of stralite shots of persecution (22/22, 44.5-53.4 power, 5 apr) pouch of stralite shots of persecution (22/22, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural Shots are used with slings to pummel your foes to death. | 
Achievements
 Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By Implojn the Cornac Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 20:31 see stats
