Diana the level 18 Cornac Necromancer by GamingTheGoodLife

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp18 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution34 (base 23)
Magic50 (base 46)
Willpower40 (base 26)
Cunning22 (base 11)

Resources

Life190/190
Mana372/372
Soul14/17
Healing Factor1.335336564623
Regeneration0.33383414115575

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage20
Accuracy6
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower62
Crit Chance17%
Speed1

Offense: Mind

Mindpower35
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+7%
Light+12%
Cold+25%
Physical+7%
Mind+5%
All+2%

Offense: Damage Penetration

Nature+15%
Darkness+5%

Defense: Base

Armour (hardiness)13 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save28
Spell Save36
Mental Save30

Defense: Resistances

Acid+ 30%( 70%)
Blight+ 19%( 70%)
Physical+ 18%( 70%)
Cold+ 23%( 70%)
All+ 17%( 70%)
Lightning+ 30%( 70%)
Light+ 42%( 70%)
Temporal+ 22%( 70%)
Fire+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Animus1.50
5/5
1/5
2/5
5/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
2/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
5/5
5/5
5/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
active
done
active
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Diana the Cornac Necromancer level 14
8th Dusk 122nd year of Ascendancy at 19:36
see stats
Bringer of Doom Killed a Bringer of Doom.
By Diana the Cornac Necromancer level 17
53rd Dusk 122nd year of Ascendancy at 17:12
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Diana the Cornac Necromancer level 14
8th Dusk 122nd year of Ascendancy at 16:59
see stats
Level 10 Got a character to level 10.
By Diana the Cornac Necromancer level 10
7th Mirth 122nd year of Ascendancy at 05:32
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By Diana the Cornac Necromancer level 14
8th Dusk 122nd year of Ascendancy at 19:36
see stats
That was close Killed your target while having only 1 life left.
By Diana the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:31
see stats
The Arena Unlocked Arena mode.
By Diana the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 15:41
see stats
The secret city Discovered the truth about mages.
By Diana the Cornac Necromancer level 9
4th Mirth 122nd year of Ascendancy at 16:16
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Diana the Cornac Necromancer level 17
54th Dusk 122nd year of Ascendancy at 07:19
see stats

Log


Lore found:
ninth mural painting
You can read all your collected lore in the game menu, by pressing Escape.

Talent Rune: Shielding is ready to use.

Talent Rune: Biting Gale is ready to use.

Your hiemal shield regenerates to full!
Talent Consume Soul is ready to use.

Talent Rune: Mirror Image is ready to use.

There is a teleportation circle to the surface here (press '' or right click to use).

You gain 15.25 gold from the transmogrification of
supercharged yew totem of summon tentacle [power 270] (31 cooldown).
You gain 4.30 gold from the transmogrification of
troll-hide cured leather armour of clarity (6 def, 4 armour).
You gain 8.50 gold from the transmogrification of
rejuvenating steel mail armour of the deep (2 def, 8 armour).
You gain 1.25 gold from the transmogrification of
insulating cashmere wizard hat of lightning (+15%) (2 def, 0 armour).
You gain 14.50 gold from the transmogrification of
hardened leather cap 'Eilinymira' (0 def, 6 armour).
You gain 1.20 gold from the transmogrification of
flaming steel waraxe (13-18 power, 3 apr).
You gain 5.87 gold from the transmogrification of
balanced dwarven-steel greatmaul of paradox (40-61 power, 2 apr).
You gain 2.50 gold from the transmogrification of
steel dagger of corruption (12-15 power, 6 apr).
You gain 3.98 gold from the transmogrification of
balanced steel dagger of erosion (12-16 power, 6 apr).
You gain 3.49 gold from the transmogrification of
flaming steel battleaxe of vileness (20-29 power, 2 apr).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.