










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 23 / 8% |
Size | medium |
Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 17th Voratun 122nd year of Ascendancy at 09:58 / 99Killed by The Spinal Cord at level 2 on the 19th Voratun 122nd year of Ascendancy at 01:56 Killed by electric eel at level 5 on the 25th Voratun 122nd year of Ascendancy at 10:46 Killed by Neredhetira the stone troll at level 5 on the 25th Voratun 122nd year of Ascendancy at 11:30 Killed by Neredhetira the stone troll at level 5 on the 25th Voratun 122nd year of Ascendancy at 11:43 Killed by giant venus flytrap at level 5 on the 26th Voratun 122nd year of Ascendancy at 18:40 Killed by giant venus flytrap at level 5 on the 26th Voratun 122nd year of Ascendancy at 19:23 Killed by giant venus flytrap at level 5 on the 27th Voratun 122nd year of Ascendancy at 03:30 Killed by Lisuleth the electric eel at level 6 on the 28th Voratun 122nd year of Ascendancy at 19:13 Killed by poison spore at level 9 on the 3rd Profit 122nd year of Ascendancy at 10:36 Killed by Glusenn the degenerated skeleton warrior at level 9 on the 3rd Profit 122nd year of Ascendancy at 19:43 Killed by mean looking elven guard at level 10 on the 16th Profit 122nd year of Ascendancy at 04:28 Killed by elven blood mage at level 10 on the 16th Profit 122nd year of Ascendancy at 10:04 Killed by elven blood mage at level 10 on the 16th Profit 122nd year of Ascendancy at 10:18 Killed by Velagamira the mean looking elven guard at level 11 on the 19th Profit 122nd year of Ascendancy at 23:21 Killed by Velagamira the mean looking elven guard at level 11 on the 19th Profit 122nd year of Ascendancy at 23:44 Killed by thief at level 11 on the 30th Profit 122nd year of Ascendancy at 02:41 Killed by Tomerire the halfling at level 13 on the 29th Wealth 122nd year of Ascendancy at 00:59 Killed by Eisoma the krog at level 13 on the 8th Dearth 122nd year of Ascendancy at 09:18 Killed by Grigori at level 13 on the 13rd Loss 122nd year of Ascendancy at 18:51 Killed by Bethuranne the gelatinous cube at level 14 on the 14th Loss 122nd year of Ascendancy at 12:40 Killed by Ce'Nildamina the red ooze at level 14 on the 17th Loss 122nd year of Ascendancy at 17:24 Killed by Nerata the large white snake at level 14 on the 20th Loss 122nd year of Ascendancy at 09:15 Killed by Beleriara the drem at level 15 on the 21st Loss 122nd year of Ascendancy at 19:19 Killed by Horned Horror at level 15 on the 23rd Loss 122nd year of Ascendancy at 18:51 Killed by Horned Horror at level 15 on the 23rd Loss 122nd year of Ascendancy at 21:25 Killed by Xarithra the drem at level 16 on the 25th Loss 122nd year of Ascendancy at 23:31 Killed by Grigori at level 17 on the 4th Shortage 122nd year of Ascendancy at 06:26 Killed by Weirdling Beast at level 17 on the 4th Shortage 122nd year of Ascendancy at 13:21 Killed by Weirdling Beast at level 17 on the 4th Shortage 122nd year of Ascendancy at 15:14 Killed by Dobanik the halfling at level 18 on the 8th Shortage 122nd year of Ascendancy at 06:09 Killed by snow giant boulder thrower at level 18 on the 8th Shortage 122nd year of Ascendancy at 20:33 Killed by snow giant boulder thrower at level 18 on the 8th Shortage 122nd year of Ascendancy at 22:33 Killed by snow giant boulder thrower at level 18 on the 9th Shortage 122nd year of Ascendancy at 02:05 Killed by snow giant boulder thrower at level 18 on the 9th Shortage 122nd year of Ascendancy at 03:00 Killed by snow giant thunderer at level 18 on the 9th Shortage 122nd year of Ascendancy at 20:56 Killed by snow giant boulder thrower at level 18 on the 9th Shortage 122nd year of Ascendancy at 21:16 Killed by Dinhen the thalore at level 18 on the 10th Shortage 122nd year of Ascendancy at 18:36 Killed by gwelgoroth at level 18 on the 15th Shortage 122nd year of Ascendancy at 03:31 Killed by Andai the human at level 18 on the 20th Shortage 122nd year of Ascendancy at 12:34 Killed by Bashenmil the dwarf at level 18 on the 20th Shortage 122nd year of Ascendancy at 13:11 Killed by Cultist at level 18 on the 21st Shortage 122nd year of Ascendancy at 23:57 Killed by Cultist at level 18 on the 22nd Shortage 122nd year of Ascendancy at 02:57 Killed by Cultist at level 18 on the 22nd Shortage 122nd year of Ascendancy at 04:58 Killed by Cultist at level 18 on the 22nd Shortage 122nd year of Ascendancy at 06:47 Killed by Adoribeth the xorn at level 19 on the 30th Shortage 122nd year of Ascendancy at 06:31 Killed by Adoribeth the xorn at level 19 on the 30th Shortage 122nd year of Ascendancy at 11:07 Killed by teluvorta at level 19 on the 6th Iron 123rd year of Ascendancy at 02:27 Killed by ultimate telugoroth at level 19 on the 6th Iron 123rd year of Ascendancy at 09:08 Killed by Isludakira the ultimate telugoroth at level 19 on the 9th Iron 123rd year of Ascendancy at 10:40 Killed by Isludakira the ultimate telugoroth at level 19 on the 9th Iron 123rd year of Ascendancy at 13:45 Killed by dredge at level 19 on the 14th Iron 123rd year of Ascendancy at 02:03 Killed by dredge at level 19 on the 15th Iron 123rd year of Ascendancy at 19:08 Killed by Saloba the temporal stalker at level 19 on the 18th Iron 123rd year of Ascendancy at 08:44 Killed by Saloba the temporal stalker at level 19 on the 18th Iron 123rd year of Ascendancy at 11:34 Killed by Chronolith Twin at level 19 on the 19th Iron 123rd year of Ascendancy at 13:25 Killed by Chronolith Twin at level 19 on the 19th Iron 123rd year of Ascendancy at 21:10 Killed by Chronolith Clone at level 19 on the 20th Iron 123rd year of Ascendancy at 03:14 Killed by Chronolith Twin at level 19 on the 20th Iron 123rd year of Ascendancy at 07:43 Killed by snow giant boulder thrower at level 20 on the 23rd Iron 123rd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 20 on the 24th Iron 123rd year of Ascendancy at 06:14 Killed by Bibarek the krog at level 20 on the 30th Iron 123rd year of Ascendancy at 00:07 Killed by gwelgoroth at level 20 on the 8th Steel 123rd year of Ascendancy at 11:24 Killed by snow giant thunderer at level 20 on the 11st Steel 123rd year of Ascendancy at 11:46 Killed by Urkis, the High Tempest at level 21 on the 13rd Steel 123rd year of Ascendancy at 18:56 Killed by Urkis, the High Tempest at level 21 on the 13rd Steel 123rd year of Ascendancy at 23:18 Killed by Urkis, the High Tempest at level 21 on the 14th Steel 123rd year of Ascendancy at 03:44 Killed by Urkis, the High Tempest at level 21 on the 14th Steel 123rd year of Ascendancy at 07:19 Killed by Engthav the Invoker at level 21 on the 16th Steel 123rd year of Ascendancy at 20:46 Killed by storm drake at level 21 on the 21st Steel 123rd year of Ascendancy at 13:37 Killed by ultimate gwelgoroth at level 21 on the 22nd Steel 123rd year of Ascendancy at 06:33 Killed by Stehor the Bringer of Doom at level 21 on the 25th Steel 123rd year of Ascendancy at 05:20 Killed by Stehor the Bringer of Doom at level 21 on the 25th Steel 123rd year of Ascendancy at 13:05 Killed by Stehor the Bringer of Doom at level 21 on the 25th Steel 123rd year of Ascendancy at 15:55 Killed by Stehor the Bringer of Doom at level 21 on the 25th Steel 123rd year of Ascendancy at 18:38 Killed by Stehor the Bringer of Doom at level 21 on the 25th Steel 123rd year of Ascendancy at 21:40 Killed by Xidabreda the oozing horror at level 21 on the 29th Steel 123rd year of Ascendancy at 14:42 Killed by Adarelaith the ghoul at level 21 on the 43rd Steel 123rd year of Ascendancy at 20:27 Killed by Eminn the skeleton assassin at level 21 on the 1st Gold 123rd year of Ascendancy at 14:22 Killed by skeleton archer at level 22 on the 2nd Gold 123rd year of Ascendancy at 06:29 Killed by skeleton mage at level 22 on the 4th Gold 123rd year of Ascendancy at 09:24 Killed by ghast at level 22 on the 4th Gold 123rd year of Ascendancy at 22:27 Killed by ghast at level 22 on the 10th Gold 123rd year of Ascendancy at 20:56 Killed by skeleton mage at level 22 on the 11st Gold 123rd year of Ascendancy at 09:39 Killed by skeleton archer at level 22 on the 15th Gold 123rd year of Ascendancy at 05:49 Killed by Araribeth the skeleton mage at level 22 on the 17th Gold 123rd year of Ascendancy at 16:26 Killed by skeleton mage at level 22 on the 19th Gold 123rd year of Ascendancy at 05:43 Killed by Xara the skeleton mage at level 22 on the 19th Gold 123rd year of Ascendancy at 15:38 Killed by Lisuyada the skeleton mage at level 22 on the 21st Gold 123rd year of Ascendancy at 06:42 Killed by thought-forged warrior at level 22 on the 28th Gold 123rd year of Ascendancy at 00:22 Killed by Rgooch the Bringer of Doom at level 22 on the 12nd Stralite 123rd year of Ascendancy at 14:49 Killed by golem at level 22 on the 12nd Stralite 123rd year of Ascendancy at 17:39 Killed by Rgooch the Bringer of Doom at level 22 on the 12nd Stralite 123rd year of Ascendancy at 20:23 Killed by Rgooch the Bringer of Doom at level 22 on the 12nd Stralite 123rd year of Ascendancy at 21:33 Killed by Rgooch the Bringer of Doom at level 22 on the 12nd Stralite 123rd year of Ascendancy at 22:40 Killed by Rgooch the Bringer of Doom at level 22 on the 12nd Stralite 123rd year of Ascendancy at 23:48 Killed by Rgooch the Bringer of Doom at level 22 on the 13rd Stralite 123rd year of Ascendancy at 02:33 Killed by Rgooch the Bringer of Doom at level 22 on the 13rd Stralite 123rd year of Ascendancy at 07:16 Killed by Rgooch the Bringer of Doom at level 22 on the 13rd Stralite 123rd year of Ascendancy at 08:39 |
Primary Stats
Strength | 33 (base 30) |
Dexterity | 12 (base 10) |
Constitution | 24 (base 21) |
Magic | 40 (base 33) |
Willpower | 47 (base 37) |
Cunning | 12 (base 10) |
Resources
Life | 624/624 |
Mana | 337/337 |
Equilibrium | 150 |
Healing Factor | 1.5082474226804 |
Regeneration | 0.3770618556701 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -90% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 64 |
Accuracy | 38 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 38 |
Crit Chance | 3% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +10% |
Mind | +25% |
Lightning | +11% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Mind | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 60.73494740612 (74.117647058824%) |
Defense | 24 |
Ranged Defense | 31 |
Fatigue | 54 |
Physical Save | 24 |
Spell Save | 34 |
Mental Save | 53 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 23%( 70%) |
Cold | + 70%( 70%) |
All | + 4%( 70%) |
Lightning | + 44%( 70%) |
Light | + 36%( 70%) |
Temporal | + 20%( 70%) |
Mind | -6%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 27%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Shards |
talent | Eldritch Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed warg claw. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed storm wyrm claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (104 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances: +22% lightning / +6% nature Changes resistances penetration: +20% acid / +10% nature Changes damage: +11% lightning / +9% acid Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 15% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | ![]() Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +82 On weapon hit: * 10 arcane resource burn * 13% chance to corrode armour by 30% When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 12 acid Changes resistances: +20% acid / +3% light / +14% fire / +27% cold / +3% nature / +15% lightning Talent granted: +3 Block Handheld deflection devices. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.5 - 38.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +11% cold / +6% darkness / +12% temporal Physical save: +9 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 (+2 eff.) Fatigue: +22% Maximum life: +23.00 A suit of armour made of metal plates. |
Inventory
![]() Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Grigori the Drem Stone Warden level 21
30th Steel 123rd year of Ascendancy at 11:40 see stats
By Grigori the Drem Stone Warden level 21
26th Steel 123rd year of Ascendancy at 00:31 see stats
By Grigori the Drem Stone Warden level 13
9th Wealth 122nd year of Ascendancy at 16:46 see stats
By Grigori the Drem Stone Warden level 18
10th Shortage 122nd year of Ascendancy at 00:20 see stats
By Grigori the Drem Stone Warden level 16
29th Loss 122nd year of Ascendancy at 13:59 see stats
By Grigori the Drem Stone Warden level 21
14th Steel 123rd year of Ascendancy at 08:14 see stats
By Grigori the Drem Stone Warden level 17
4th Shortage 122nd year of Ascendancy at 19:29 see stats
By Grigori the Drem Stone Warden level 10
11st Profit 122nd year of Ascendancy at 09:36 see stats
By Grigori the Drem Stone Warden level 20
20th Iron 123rd year of Ascendancy at 15:20 see stats
By Grigori the Drem Stone Warden level 11
31st Profit 122nd year of Ascendancy at 09:34 see stats
By Grigori the Drem Stone Warden level 5
24th Voratun 122nd year of Ascendancy at 15:00 see stats
By Grigori the Drem Stone Warden level 21
30th Steel 123rd year of Ascendancy at 11:40 see stats
By Grigori the Drem Stone Warden level 8
1st Acquisition 122nd year of Ascendancy at 21:53 see stats
By Grigori the Drem Stone Warden level 16
26th Loss 122nd year of Ascendancy at 20:38 see stats
Log
You gain 3.18 gold from the transmogrification of tundral pouch of steel shots of erosion (24/24, 21.5-25.8 power, 2 apr).
You gain 3.39 gold from the transmogrification of tundral quiver of elm arrows of erosion (17/18, 13.5-18.9 power, 5 apr).
You gain 8.42 gold from the transmogrification of rejuvenating hardened leather armour of Eyal (3 def, 6 armour).
You gain 1.53 gold from the transmogrification of prismatic cured leather armour of cold resistance (2 def, 4 armour).
You gain 3.80 gold from the transmogrification of duelist's cured leather armour (4 def, 6 armour).
You gain 17.50 gold from the transmogrification of Nature's Blessing (8 def, 6 armour).
You gain 2.02 gold from the transmogrification of spiked steel mail armour of fire resistance (2 def, 6 armour).
You gain 16.49 gold from the transmogrification of Hettagar the steel mail armour (2 def, 6 armour).
You gain 1.32 gold from the transmogrification of spellwoven woollen robe of light (+16%) (0 def, 0 armour).
You gain 4.71 gold from the transmogrification of focusing woollen robe of power (0 def, 0 armour).
You gain 4.78 gold from the transmogrification of steel steamgun of power.
You gain 1.05 gold from the transmogrification of vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 6.19 gold from the transmogrification of plaguebringer's dwarven-steel longsword of daylight (23.5-32.9 power, 4 apr).
You gain 3.33 gold from the transmogrification of elm longbow of true flight.
You gain 3.65 gold from the transmogrification of quick steel greatsword of amnesia (24-38.4 power, 2 apr).
You gain 16.72 gold from the transmogrification of Anosus (11.5-14.95 power, 6 apr).
You gain 18.60 gold from the transmogrification of voratun battleaxe 'Duathelwing' (57.5-86.25 power, 4 apr).
You gain 22.61 gold from the transmogrification of Layuthra the Stormcrypt (21-31.5 power, 2 apr).
You gain 1.69 gold from the transmogrification of vision rune (radius 8; dur 15; see animal).
You gain 0.56 gold from the transmogrification of teleportation rune (range 41).
You gain 2.15 gold from the transmogrification of phase door rune of the warrior (range 9; power 23; dur 5).
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 15th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Saving done.
Grigori deactivates Stone Skin.
Grigori deactivates Eldritch Infusion.
Grigori deactivates Shards.