











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Wyrmic |
Level / Exp | 23 / 85% |
Size | medium |
Lifes / Deaths | Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:56 / 57Killed by mean looking elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:11 Killed by Liselle the mean looking elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:52 Killed by Porenne the elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:58 Killed by giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:36 Killed by degenerated skeleton warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:25 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:17 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:20 Killed by mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 21:37 Killed by elven corruptor at level 7 on the 3rd Mirth 122nd year of Ascendancy at 12:32 Killed by elven corruptor at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:31 Killed by thief at level 7 on the 5th Flare 122nd year of Ascendancy at 11:16 Killed by cutpurse at level 7 on the 6th Flare 122nd year of Ascendancy at 02:18 Killed by shadowblade at level 7 on the 6th Flare 122nd year of Ascendancy at 03:07 Killed by bandit at level 7 on the 6th Flare 122nd year of Ascendancy at 04:01 Killed by Assassin Lord at level 7 on the 6th Flare 122nd year of Ascendancy at 04:39 Killed by Assassin Lord at level 7 on the 6th Flare 122nd year of Ascendancy at 05:07 Killed by Assassin Lord at level 7 on the 6th Flare 122nd year of Ascendancy at 06:16 Killed by Assassin Lord at level 7 on the 6th Flare 122nd year of Ascendancy at 06:53 Killed by Bill the Stone Troll at level 9 on the 29th Dusk 122nd year of Ascendancy at 23:27 Killed by Dosreda the thalore at level 12 on the 78th Dusk 122nd year of Ascendancy at 18:59 Killed by slaver at level 12 on the 23rd Haze 122nd year of Ascendancy at 02:13 Killed by slaver at level 12 on the 24th Haze 122nd year of Ascendancy at 08:46 Killed by Eilinyvea the slaver at level 12 on the 24th Haze 122nd year of Ascendancy at 14:19 Killed by enthralled slave at level 12 on the 24th Haze 122nd year of Ascendancy at 14:58 Killed by enthralled slave at level 12 on the 24th Haze 122nd year of Ascendancy at 15:46 Killed by enthralled slave at level 12 on the 24th Haze 122nd year of Ascendancy at 21:57 Killed by enthralled slave at level 12 on the 24th Haze 122nd year of Ascendancy at 23:17 Killed by Blood Master at level 12 on the 25th Haze 122nd year of Ascendancy at 16:27 Killed by Blood Master at level 12 on the 25th Haze 122nd year of Ascendancy at 17:30 Killed by Betyba the thief at level 14 on the 39th Haze 122nd year of Ascendancy at 11:47 Killed by Betyba the thief at level 14 on the 39th Haze 122nd year of Ascendancy at 12:40 Killed by Wyrmreaver Coil at level 15 on the 44th Haze 122nd year of Ascendancy at 14:36 Killed by snow giant thunderer at level 15 on the 59th Haze 122nd year of Ascendancy at 23:36 Killed by Cultist at level 15 on the 60th Haze 122nd year of Ascendancy at 00:34 Killed by Shasshhiy'Kaish at level 15 on the 60th Haze 122nd year of Ascendancy at 09:38 Killed by snow giant boulder thrower at level 16 on the 60th Haze 122nd year of Ascendancy at 15:38 Killed by Aerovea the snow giant at level 16 on the 60th Haze 122nd year of Ascendancy at 16:33 Killed by snow giant boulder thrower at level 16 on the 61st Haze 122nd year of Ascendancy at 02:24 Killed by snow giant boulder thrower at level 16 on the 61st Haze 122nd year of Ascendancy at 03:21 Killed by cold drake at level 16 on the 61st Haze 122nd year of Ascendancy at 04:27 Killed by Neratira the fox at level 16 on the 62nd Haze 122nd year of Ascendancy at 21:46 Killed by snow giant boulder thrower at level 16 on the 63rd Haze 122nd year of Ascendancy at 07:14 Killed by snow giant boulder thrower at level 17 on the 63rd Haze 122nd year of Ascendancy at 09:50 Killed by teluvorta at level 17 on the 66th Haze 122nd year of Ascendancy at 02:21 Killed by ultimate telugoroth at level 17 on the 66th Haze 122nd year of Ascendancy at 03:45 Killed by ultimate telugoroth at level 17 on the 66th Haze 122nd year of Ascendancy at 04:41 Killed by ultimate telugoroth at level 17 on the 66th Haze 122nd year of Ascendancy at 05:28 Killed by Chronolith Clone at level 18 on the 68th Haze 122nd year of Ascendancy at 00:20 Killed by Aeryda the copperhead snake at level 19 on the 80th Haze 122nd year of Ascendancy at 05:31 Killed by Wyrmreaver Coil at level 20 on the 2nd Decay 122nd year of Ascendancy at 18:55 Killed by boiling horror at level 20 on the 3rd Decay 122nd year of Ascendancy at 16:48 Killed by Xanyrethra the skeleton warrior at level 20 on the 7th Allure 123rd year of Ascendancy at 07:32 Killed by Belikira the skeleton archer at level 20 on the 8th Allure 123rd year of Ascendancy at 03:02 Killed by skeleton warrior at level 21 on the 9th Allure 123rd year of Ascendancy at 07:22 Killed by skeleton warrior at level 21 on the 10th Allure 123rd year of Ascendancy at 16:06 Killed by Porudhekira the yellow jelly at level 22 on the 58th Regrowth 123rd year of Ascendancy at 16:51 |
Primary Stats
Strength | 60 (base 47) |
Dexterity | 13 (base 10) |
Constitution | 21 (base 11) |
Magic | 16 (base 10) |
Willpower | 63 (base 53) |
Cunning | 19 (base 10) |
Resources
Life | 544/544 |
Stamina | 338/338 |
Equilibrium | 15 |
Healing Factor | 1.416387434555 |
Regeneration | 8.0025890052357 |
Speed
Mental | +12.02863780958% |
Attack | +12.02863780958% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3.350532258242 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 84 |
Accuracy | 24 |
Crit Chance | 9% |
APR | 9 |
Speed | 0.89 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 7% |
Speed | 0.8926289023524 |
Offense: Damage Bonus
Acid | +3% |
Arcane | +6% |
Cold | +3% |
All | 0% |
Lightning | +13% |
Light | +35% |
Darkness | +3% |
Physical | +8% |
Fire | +3% |
Nature | +20% |
Offense: Damage Penetration
Lightning | +6% |
Acid | +6% |
Cold | +6% |
Physical | +6% |
Mind | +25% |
Fire | +6% |
Defense: Base
Armour (hardiness) | 43 (87.462686567164%) |
Defense | 28 |
Ranged Defense | 32 |
Fatigue | 22 |
Physical Save | 41 |
Spell Save | 37 |
Mental Save | 50 |
Defense: Resistances
Acid | + 9%( 70%) |
Physical | + 2%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 11%( 70%) |
Light | + 70%( 70%) |
Temporal | + 22%( 70%) |
Fire | + 1%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 29% |
Stun Resistance | 9% |
Blind Resistance | 9% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Wild Growth |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Wyrmreaver Coil. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Wyrmreaver Coil. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+6 eff.) Fatigue: +3% Physical save: +8 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 On weapon hit: * 17 arcane resource burn Damage (Ranged): +9 temporal / +8 nature Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (120 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.99 to 137.96 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +7 Con Changes resistances: +30% light Changes damage: +15% light Rings can have magical properties. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +4 Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +3 Con Changes damage: +6% arcane Mental save: +7 (+3 eff.) Maximum stamina: +15.00 Maximum vim: +40.00 Mindpower: +8 (+3 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning Massive two-handed swords. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +2 Damage when hit (Melee): 8 nature Changes stats: +4 Str Changes resistances: +9% nature Changes damage: +3% darkness Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +29% Life regen: +2.90 Stamina each turn: +0.50 Psi each turn: +0.22 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Changes stats: +3 Str / +2 Mag Changes resistances: +22% temporal Changes resistances penetration: +25% mind Life regen: +2.50 Maximum life: +48.00 Healing mod.: +23% A suit of armour made of metal plates. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 93 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +8 Defense: +9 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +1 Str Changes resistances: +5% arcane Critical mult.: +6.00% Mental save: +7 (+3 eff.) Only die when reaching: -20.00 life Maximum life: +30.00 Spellpower: +4 (+2 eff.) A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes resistances: +8% lightning / +7% temporal Changes resistances penetration: +5% nature Changes damage: +3% nature A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 61.05 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 207.61 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 19.90 fire and 20.87 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wyrmreaver Coil the Shalore Wyrmic level 21
51st Regrowth 123rd year of Ascendancy at 05:32 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 16
63rd Haze 122nd year of Ascendancy at 08:19 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 20
4th Decay 122nd year of Ascendancy at 11:57 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 10
30th Dusk 122nd year of Ascendancy at 00:05 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 20
1st Decay 122nd year of Ascendancy at 22:37 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 8
6th Flare 122nd year of Ascendancy at 08:06 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 15
60th Haze 122nd year of Ascendancy at 10:31 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 22
57th Regrowth 123rd year of Ascendancy at 03:43 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 16
61st Haze 122nd year of Ascendancy at 03:18 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 11
41st Dusk 122nd year of Ascendancy at 11:09 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 12
25th Haze 122nd year of Ascendancy at 18:20 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 14
40th Haze 122nd year of Ascendancy at 09:57 see stats
By Wyrmreaver Coil the Shalore Wyrmic level 14
44th Haze 122nd year of Ascendancy at 06:48 see stats
Log
Crippling Poison from Wyrmreaver Coil hits Ogre rune-spinner for (28 to ice), 42 nature (42 total damage).
Wyrmreaver Coil's corrosive acid area effect hits Ogre rune-spinner for (13 to ice), 20 acid (20 total damage).
Wyrmreaver Coil uses Prismatic Slash.
Wyrmreaver Coil hits Ogre rune-spinner for (119 to ice), 178 cold (178 total damage).
Wyrmreaver Coil killed Ogre rune-spinner!
Talent Acidic Spray is ready to use.
Resting starts...
Talent Ice Claw is ready to use.
Talent Venomous Breath is ready to use.
Talent Corrosive Mist is ready to use.
Talent Prismatic Slash is ready to use.
Talent Rush is ready to use.
Rested for 76 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
There is a Door to an old Conclave vault here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Wyrmreaver Coil deactivates Wild Growth.