asd the level 5 Cornac Berserker by Alphabet

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.44
AddonsItems Vault 0.9.44
Stone Wardens DLC Class 0.9.44
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity14 (base 12)
Constitution15 (base 15)
Magic12 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life202/202
Mana124/124
Stamina123/123
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage46
Accuracy30
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)12.64 (43%)
Defense3.4
Ranged Defense3.4
Fatigue15
Physical Save23.35
Spell Save7.7
Mental Save12

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy0.80
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5

Effects

Quests

active
done
active
active
active

Equipment

On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Stunning Blow is ready to use.
Talent Death Dance is ready to use.
Talent Create Alchemist Gems is ready to use.
Talent Extract Gems is ready to use.
Asd is no longer dominated.

Asd picks up (a.):
iron battleaxe of nature (10.5-15.75 power, 1 apr).
Asd picks up (d.):
rough leather armour of lightning resistance (1 def, 2 armour).
Asd picks up (e.):
reinforced iron shield of the earth (4 def, 13 armour, 39 block).

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Rush is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Asd picks up (a.):
iron battleaxe of crippling (9.5-14.25 power, 1 apr).
Asd picks up (f.):
spiked rough leather armour of resilience (1 def, 2 armour).
Asd picks up (l.):
burglar's brass lantern.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


You gain 1.68 gold from the transmogrification of
burglar's brass lantern.
You gain 3.40 gold from the transmogrification of
reinforced iron shield of the earth (4 def, 13 armour, 39 block).
You gain 1.60 gold from the transmogrification of
spiked rough leather armour of resilience (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of lightning resistance (1 def, 2 armour).
You gain 4.17 gold from the transmogrification of
iron battleaxe of nature (10.5-15.75 power, 1 apr).
You gain 1.01 gold from the transmogrification of
iron battleaxe of crippling (9.5-14.25 power, 1 apr).
You feel very confident walking into this place.