fdsddfsfds the level 4 Ogre Sun Paladin by t3m1k05

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp4 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic22 (base 18)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life167/174
Positive0/29
Stamina104/104
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)14.596689338462 (74.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save26
Spell Save10
Mental Save17

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 9%( 70%)
Physical+ 3%( 70%)

Defense: Immunities

Disarm Resistance22%
Instadeath Resistance100%
Confusion Resistance23%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
failed

Equipment

On hands
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Fdsddfsfds wears:
titan's copper ring of clarity.

Fdsddfsfds wears (replacing
miner's iron helm (0 def, 4 armour)): Cloud Caller (0 def, 0 armour).

Fdsddfsfds wears (replacing
iron mace (12-16.8 power, 2 apr)): iron waraxe of massacre (18-25.2 power, 2 apr).

You gain 1.37 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 10-12 power, 48.5 block).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of stability (3 def, 7 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 2.82 gold from the transmogrification of
shimmering elm vilestaff of projection (10-12 power, 2 apr, acid element).
You gain 2.85 gold from the transmogrification of
shimmering elm vilestaff of projection (10-12 power, 2 apr, fire element).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.60 gold from the transmogrification of
steady elm longbow of cold.
You gain 0.99 gold from the transmogrification of
acidic iron greatmaul (17.5-26.25 power, 1 apr).
You gain 0.99 gold from the transmogrification of
acidic iron battleaxe (15.5-23.25 power, 1 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of willpower (+2).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Fdsddfsfds deactivates Weapon of Light.

Fdsddfsfds deactivates Chant of Fortress.