Zestir the level 6 Higher Anorithil by Dieh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAnorithil
Level / Exp6 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower11 (base 10)
Cunning18 (base 18)

Resources

Life-2/199
Positive15/65
Negative17/65
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save7
Spell Save14
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
4/5
2/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Lost in translation (Roguelike) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Zestir the Higher Anorithil level 3
77th Pyre 122nd year of Ascendancy at 07:21
see stats

Log

Mean looking elven guard uses Bleeding Edge.
Zestir is cut deeply.

Zestir receives 113 healing.
Melee retaliation hits Mean looking elven guard for
6 darkness damage.
Mean looking elven guard hits Zestir for 93 physical, 5 light (98 total damage).
Talent Moonlight Ray is ready to use.

Zestir's darkness area effect hits
Zestir for 14 darkness damage.
Zestir's darkness area effect hits Something for
15 darkness damage.
Deep Wound from Mean looking elven guard hits
Zestir for 25 physical damage.
Healing Light is still on cooldown for 9 turns.

Zestir uses
Infusion: Healing.
Zestir's deep wound closes.

Zestir receives 22 healing from Infusion: Healing.
Zestir uses
Wrath of the Highborn.
Zestir radiates power.

Zestir uses
Infusion: Wild.
Zestir is cured!

Zestir lessens the pain.

Zestir uses
Infusion: Regeneration.
Zestir starts regenerating health quickly.

Something hits
Zestir for 40 physical, 3 light (43 total damage).

Zestir's darkness area effect hits
Zestir for 13 darkness damage.
Zestir's darkness area effect hits Something for
21 darkness damage.
Zestir casts
Sun Flare.
Mean looking elven guard shrugs off the effect 'Blinded'!
Zestir hits Something for 62 light damage.
Something hits
Zestir for 47 physical, 3 light (50 total damage).
Zestir the level 6 higher anorithil was radiated to death by a mean looking elven guard on level 2 of Rhaloren Camp.